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FORCED News

FORCED v1.22, Connecting people

Hi!

We have finally uploaded the massive network solution we've been working on for months. In short it replaces the old code we had and utilizes the steam backend, which should now allow more than 99% of people to connect to each other.
Before that people might have been stuck in different router setups that we hadn't predicted, but that should no longer occur.

Minor bugs may have been introduced due to this massive update, but we haven't had any reports for days now, and we've been playing a lot as well. So we are pretty sure Forced should now offer you a great experience no matter what evil router from hell you might have in your dungeon. But if you encounter a bug please post it on the forum, we will check on a daily basis.

Playing with randoms is awesome:
While playing recently, I encountered Seolfer (rank 2 in single player), who didn't knew I was one of the developers. So I thought “I'm not gonna tell him that” and I still haven't... :)
That lead to one of my best experiences with FORCED so far. We've been playing for hours and I was treated like a random internet guy from Denmark. Even without voice communication we were actually able to get the challenge crystals in world 4, amazing telekinetic play! :)
It's quite a special experience to play a campaign driven game with a random player over the web. You share an intimate problem-solving time over several hours, and might never meet again. Well I just wanted to recommend grabbing a few crystals like that, instead of only using friends.
So if you meet Seolfer or similar awesomely behaving entities, you should definitely grab some trials with them :)

Lastly thanks for actively helping us fix the new network solution.

FORCED love!
@Baboonlord and @BetaDwarf

FORCED v1.21, Network fixes

Hi everyone,

Sorry we've been out of touch for so long, we've been hard at work rewriting a lot of the new network code to fix all the problems it introduced.
As always with network, it's a bigger task than anticipated, and thus we've been getting more and more stressed without knowing what to tell you guys.

We just released a new patch however, and this one should be vastly better than before.
We're hoping to gather some feedback from all the players over the next week and then fix the last few issues.

You can head over to this discussion; http://steamcommunity.com/app/249990/discussions/0/522729358661470285/

Which will tell you the newest fixes as well as what we’re currently working on, in the hopes that you’ll have greater clarity about what’s going on :)

Thank you again for your patience, and keep up the activity on the forums, it’s greatly helping us in figuring out how to improve the game!

-BetaDwarf

FORCED v1.21, Network fixes

Hi everyone,

Sorry we've been out of touch for so long, we've been hard at work rewriting a lot of the new network code to fix all the problems it introduced.
As always with network, it's a bigger task than anticipated, and thus we've been getting more and more stressed without knowing what to tell you guys.

We just released a new patch however, and this one should be vastly better than before.
We're hoping to gather some feedback from all the players over the next week and then fix the last few issues.

You can head over to this discussion; http://steamcommunity.com/app/249990/discussions/0/522729358661470285/

Which will tell you the newest fixes as well as what we’re currently working on, in the hopes that you’ll have greater clarity about what’s going on :)

Thank you again for your patience, and keep up the activity on the forums, it’s greatly helping us in figuring out how to improve the game!

-BetaDwarf

FORCED v1.2; French localization and bugfixes

Hello everyone,

Today we released v1.2 of FORCED, which contains improvements to a number of systems that were creating bugs for people during the past few weeks.
We've also managed to get french localization into the game, so share the news with your french buddies!

We're currently working on fixing the last of the issues people are having with the new network, stay tuned for more information and updates :)

-Chris

Midweek Madness - FORCED, 50% Off


Save 50% on FORCED during this week's Midweek Madness*!

Forced is a one- to four-player co-op arcade action RPG with puzzle and tactical elements. You are cast as slaves in the toughest fantasy gladiator school of them all, condemned to fight to the death, all the while attempting to win your freedom. You will face deadly trials and huge creatures, but Balfus, your Spirit Mentor will guide you in your quest to break the chains of oppression.

Plus, get the newly-released Deluxe Edition, which includes the original hit game, the official soundtrack, the 140-page art book and 43-page digital strategy guide.

*Offer ends Friday at 10AM Pacific Time