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Overgrowth News

Update 1.4 is out now

The 1.4 update for Overgrowth is now available.
https://www.youtube.com/watch?v=YMuzNDgGDoY
In this update, we added a new story mode campaign: Drika's Story, and some improvements for modding.

The editor's spawner menu has been cleaned up quite a bit. Many new items have been added to the spawner menu (over 200!), and old ones have been cleaned up.

Now most hidden parameters for characters have also been exposed in the editor, so they're easier to find and to remember how to use.

There's also a bunch of other bug fixes and other small modding related features that have been added.

Thanks to the Wolfire community (especially people on The official Discord Server) for all the play testing and bug reporting they've been doing. Without you, this 1.4 release wouldn't have happened! Also, thanks for the late-night spawner item testing. That was a lot of work :)

Changelog:
Here's the top changes in the 1.4 release. The points listed here are just a summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/1kTlvqPI5DxGyRETuk11pUdpa8x918az96oKNtoTgkdM/edit?usp=sharing

New Drika's Story Mode:
- New story mode content in the Therium 2 universe
- Drastically improved version of the mod version of Drika’s Story (so it would be worth another playthrough if you’ve played the mod)
- A lot of new dialogue and levels
- Graphics updates (to the Steppes especially), and more character interactions

Editor:
- Exposed most hidden parameters on characters, so they can be easily found in the editor UI
- Made AI fear mechanics fully customizable via editor params. Can now make rabbits not flee wolves, make non-wolves scary to other species, etc.
- Added parameter to make a specific character flee when health drops below specified value
- Cleaned up spawner items, added all working items to the spawner that were used in levels

Modding:
- Many bug fixes. See the full change log (link above) for details
- Many new script APIs
- Several small improvements to the editor

If you find any bugs, please email a full description along with your system specs to [email protected]

To download the update, use Steam, or log into your Humble Bundle account.

Thanks as always for all the support. See you guys in Discord!

1.3.1 hotfix out now

1.3.1 Change log:
  • Fixed a crash when launching levels that don't have loading screen tips (Lugaru story levels, Versus/Arena/Sandbox levels, a few Overgrowth story levels, and most Workshop mod levels)


More information on the 1.3.x patch series is available here: Overgrowth 1.3.0 patch announcement

If you're having problems with the new 1.3.1 hotfix, please email us to get tech support.

Include the full text of any error message you see. Include a full description of the symptoms (including screenshots, if applicable). Also tell us the full steps to reproduce the problem (and which levels you see the problem in).

Attach the hwreport.txt, logfile.txt, and a zip file of the crash dump folder the game makes (if the game made one). Here's how to find those files on your computer: https://wiki.wolfire.com/index.php/How_To_Report_a_Bug_in_Overgrowth

Send that email to [email protected]

Update 1.3 is out now

The 1.3 update for Overgrowth is now available.
https://youtu.be/qaFvVzrcZ6M
In this update, we added better controller support, and support for language mods.

Controllers now work in menus, and can be rebound inside the game instead of having to hand edit the config file. You can also rebind controls for each of the players, when using the local multiplayer or split screen support.

To show off the new language localization support, we've added a mod that uses Google Translate to add support for a few different languages.

We've also made many bug fixes, some performance optimizations, and a bunch of improvements to the editor and to mod scripting.

We added a lot of modding features to hotspots, which should allow modders to make modding tools that are much easier to use. Hotspots now support linking through the editor, and support custom GUIs.

Changelog:
Here's the top changes in the 1.3 release. The points listed here are just a summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/1_1-XeLYUc-m2-w7JLlRD-fi3IQYzf68buFVkaDKiusY/edit?usp=sharing

Gameplay:
- Added walking and bound it to left control by default
- AI increases aggression a bit, while they are the group leader

Input:
- Made it possible to navigate the main menu and pause menu with game controllers
- Added ability to rebind game controller inputs in game
- Added per-controller rebinding support
- Improved key binding and controller binding text in tutorials
- Made "Controller" settings menu appear/disappear when unplugging or plugging in gamepad

Localization:
- Added a "Wolfire machine translations" mod. Contains examples of translations - no promise of quality!
- Added settings in-game to select the current language
- Made it possible to define arbitrary languages via mod.xml in Languages tag
- Moved existing Overgrowth, Lugaru, and Therium 2 dialogues into separate files to make them easier to localize

Performance:
- Added check box in settings menu to quickly enable/disable frame rate display (without having to enable debug UI)
- Turned off full-quality shadows in levels where they aren’t actually visible (better performance)

Editor:
- Added quick item loader UI (CTRL + L). Hit CTRL + [Number] in that menu to quick-pick item
- Added the ability to add connections to and from hotspots, and to launch a hotspot's custom editor (if they're built for it)
- Made removing character also remove attached objects (but not inventory)
- Added ability to connect and disconnect objects in the object inspector
- Added button to open dialogue editor from object inspector
- Moved collision paint visualization to "view" menu

Overgrowth story:
- Canyon Ambush: Removed one of the 4 enemies in the first wave

Therium 2 story:
- e/a (Collinpeak): Improved navigation jump node placement

Bugfixes:
- Attempted fix for crash when launching the game on old AMD GPUs
- Changed "Could not open GameController" error into a log message instead of a dialog
- Fixed crash when trying to launch game if game is set to now-unplugged monitor

1.3.1 Hotfix Change log:
- Fixed a crash when launching levels that don't have loading screen tips (Lugaru story levels, Versus/Arena/Sandbox levels, a few Overgrowth story levels, and most Workshop mod levels)

If you find any bugs, please email a full description along with your system specs to [email protected]

To download the update, use Steam, or log into your Humble Bundle account.

Thanks as always for all the support. See you guys in Discord!

Summer Map Jam - Gods

The summer map jam has now started

Anyone who would like to participate has just over two weeks to create a map with the level editor.

The theme of the map jam is Gods.

The deadline is June 23rd, 6:00 AM GMT (June 22nd 11PM PST).

For tutorials on how to create a map in the level editor, check here:


For discussion about the map jam, join the official Wolfire Discord, and check out the #map-jam channel.


Rules:
- You can make any kind of map you want, as long as it fits the theme.
- All maps have to be completed by June 23rd 6:00 AM GMT (June 22nd 11PM PST).
- It should be uploaded to the Workshop, but your level can also be uploaded through Discord.
- You can use existing workshop mods to make your map, as long as it was already available to everyone before the jam started


Interpret the theme in any way you want, and most importantly, have fun!

March Map Jam Winner

The map jam polls are now over.

Our winner, with 32 votes was Halzoid

Check out the winning entry here: https://steamcommunity.com/sharedfiles/filedetails/?id=1350624857
The rest of the maps were also great, and worth checking out. Here's a link to all the entries: https://steamcommunity.com/workshop/browse/?appid=25000&requiredtags%5B0%5D=march2018jam&actualsort=mostrecent&browsesort=mostrecent&p=1

We will be having another map jam in a few months. If you didn't get a chance to participate in this jam, you have some time to practice up for the next one. See this post for several up-to-date editor tutorials: https://steamcommunity.com/app/25000/discussions/0/1697167355219210068/

You can also join the official Wolfire Discord to get notified ahead of time when the next jam is going to happen, and to get help learning the editor. https://discord.gg/wolfire

For the curious, poll results are here: https://docs.google.com/forms/d/e/1FAIpQLSfwA0gOrdZ9zyqPvD5vB0xj_2OYV9ijrJkUFgVqq1Flp3cqbg/viewanalytics