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[Release]TorqueL for Windows 1.0.3a Compatible HORI controllers

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Ver 1.0.3a
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HORI controller compatible demo: https://youtu.be/KuPL9Ncsaeg

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Support HORI PC compatible PS pad/stick
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When the following HORI company controller is detected, the color of the box and indication are changed to a PS mode.
* HORI Fighting commander [PS4 / PS3 / PC compatible]
* HORI Real Arcade Pro.V HAYABUSA [PS4 / PS3 / PC compatible]

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Added command line option
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* Added -disable-save (disable save function) option.


(日本語)

============
Ver 1.0.3a
============

コントローラー検知動作デモ: https://youtu.be/KuPL9Ncsaeg

[ホリ社製PC公式対応PSパッド・スティックへの対応]
以下の2点のパッド・スティックをPCモードで接続・操作した時に箱の配色やTipsがPS系表示となります。
* ファイティングコマンダー for PlayStation®4 / PlayStation®3 / PC
* リアルアーケードPro.V HAYABUSA for PlayStation®4 / PlayStation®3 / PC

[起動オプションの追加]
* セーブ機能を無効化する起動オプション -disable-save を追加

[Release]TorqueL for Windows 1.0.3a Compatible HORI controllers

============
Ver 1.0.3a
============

HORI controller compatible demo: https://youtu.be/KuPL9Ncsaeg

-----------------------------------------------------------------------
Support HORI PC compatible PS pad/stick
-----------------------------------------------------------------------
When the following HORI company controller is detected, the color of the box and indication are changed to a PS mode.
* HORI Fighting commander [PS4 / PS3 / PC compatible]
* HORI Real Arcade Pro.V HAYABUSA [PS4 / PS3 / PC compatible]

-----------------------------------------------------------------------
Added command line option
-----------------------------------------------------------------------
* Added -disable-save (disable save function) option.


(日本語)

============
Ver 1.0.3a
============

コントローラー検知動作デモ: https://youtu.be/KuPL9Ncsaeg

[ホリ社製PC公式対応PSパッド・スティックへの対応]
以下の2点のパッド・スティックをPCモードで接続・操作した時に箱の配色やTipsがPS系表示となります。
* ファイティングコマンダー for PlayStation®4 / PlayStation®3 / PC
* リアルアーケードPro.V HAYABUSA for PlayStation®4 / PlayStation®3 / PC

[起動オプションの追加]
* セーブ機能を無効化する起動オプション -disable-save を追加

[Release] TorqueL ver.1.0.3 fixes and changes for PS4/PSVita in America Europe region releases.

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TorqueL Ver 1.0.3

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Fixes and changes for PS4/PSVita in America & Europe region releases.
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  • Fixed small gracphic bug in Chamber21.
  • We deleted ".com " behind the "FullPowerSideAttack" of a title screen by non-link request of SCEE.
  • We confirmed TorqueL was the Windows10 Pro 64bit environment, and that play is ordinarily possible.


TorqueL PS4/PSVita coming in maybe soon SCEA/SCEE region.
We have finished developing and fixing it by the middle of May.

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TorqueL(トルクル) Ver 1.0.3

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[アメリカ及びヨーロッパリージョンでのPS4/PSVita版リリースに伴った変更の反映]
  • Chamber21において意図しない演出となっていた箇所を修正しました。
  • SCEEの要求により非リンクと認識させるため、 .com 表記をタイトルスクリーンから削除しました。
  • Windows 10 Pro 64bit 環境での正常な動作を確認しました。1.0.2以前でも問題なく動作するものとは思いますが、Windows 10環境は1.0.3以降での対応とさせていただきます。

[Release] TorqueL ver.1.0.2 implemented the simple save(resume) function.

日本語の説明はこちら

I released TorqueL ver.1.0.2 that implemented the simple save(resume) function.

Save(Resume) function description
  • Upon reaching a goal, the game will record which chamber is next and the time taken to reach that goal. (There will be only one save file; if save data exists, it will be overwritten.)
  • If save data exists when the game is loaded, a goal labeled "Continue" will appear on the left side of the first screen. If that goal is entered, the player will start at the recorded chamber with the recorded time passed.
  • Once the player reaches the end of the game, the save data will be reset and the Continue goal will disappear. If the game is played again and new save data is created, the Continue goal will reappear.
  • No save data will be created for the first stage or for certain special stages.


Supplemental
  • For example, upon clearing Chamber02, save data will be created allowing the player to continue from Chamber03.
  • When shifting to Chamber01 from Title, TorqueL doesn't save.
  • When reaching a goal of Chamber10, TorqueL saves so that it may begin from Chamber11. (TorqueL doesn't save a staging chamber.)
  • When detecting unjust data, a Continue goal isn't indicated.


Saving data place


%USERPROFILE%\AppData\LocalLow\FullPowerSideAttack_com\TorqueL\LastChamberMemory.dat


Further, TorqueL can't sometimes normally write files in following setting and at state.

  • Was set to "read only" file/folder property.
  • Was set to "hide" file/folder property.
  • File writing lock by other softwares
  • Security settings, Etc...,


If you get trouble, please check list in above.

I hope enjoy your playing.

Cheers,

TorqueL ver.1.0.1 Bug fixes and plans for implementing a save function

[日本語での説明はこちら]

The next update(ver.1.0.1) will include fixes for the following bugs.(Published)

* Inability to progress if "Back to Title" is selected before restarting after failing a level

Thank you for playing and your feedbacks!

I'm happy with most reviewers said they loved TorqueL's game design concept.
Also I understand that you expect a save function to be implemented too.
so I'm looking into How I can implement save method for TorqueL without disrupting original game design.

I'm planning on the following implementation.

  • Upon reaching a goal, the game will record which chamber is next and the time taken to reach that goal. (There will be only one save file; if save data exists, it will be overwritten.) For example, upon clearing Chamber02, save data will be created allowing the player to continue from Chamber03.
  • If save data exists when the game is loaded, a goal labeled "Continue" will appear on the left side of the first screen. If that goal is entered, the player will start at the recorded chamber with the recorded time passed.
  • Once the player reaches the end of the game, the save data will be reset and the Continue goal will disappear. If the game is played again and new save data is created, the Continue goal will reappear.
  • No save data will be created for the first stage or for certain special stages.


I expect it will take no more than two weeks to implement.

However, the game is basically being developed by one person, so it's possible that an accident or something may cause a delay in implementation.