17.05.16 Update
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5074127/42ba0dca694556e9f60697e4532f6eb81ceaec69.jpg[/img]
[h1]Changes[/h1]
[list]
[*]minor animation pass on [b]Keg[/b] enemies fall-in spawn animations
[*]consistently capitalised the term Section Lords in boss dialogues
[*]tweaked [b]Drone[/b] movement physics processing
[/list]
[h1]Fixes[/h1]
[list]
[*]Fixed recently introduced bug that caused Aubergine's [b]Helo Companion[/b] to not spin while attacking after a boss dialogue intro
[*]Fixed edge case where preventing a stage transition in [b]Influx[/b] (zone 2 - 2) would cause blocks with no physics to appear in the stage
[*]Fixed bug in [b]Boss Rush[/b] where using a Shutdown to defeat [b]Justice[/b] before he used his laser attack would cause the music transitions to get out of sync
[*]Fixed [b]Starch[/b]'s lasers being able to fire through some walls when using Accelerate
[/list]