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Crossing The Sands News

Crossing The Sands Update

  • Custom portraits have been implemented. You can change a character's portrait by clicking on their portrait on the character sheet. That will let you browse for a file to use. Note that these portraits are NOT saved in the cloud and won't transfer across PCs (though if you have images with the same exact file path for the same image on both machines, they will still load). If a character's image is not found, it will pick a random one from the available character images. Be sure to save your game after selecting character portraits so they're remembered.
  • The amount of hitpoints and mana that a character has gained will now be shown in the level up notification message.
  • Improved the Thief class's ability to identify and disarm chest traps.
  • Saving the game (resting) at an inn will now cure sleep on any characters affected by it.
  • Immobilized (sleeping, paralyzed, etc) characters can no longer identify items.
  • Fixed an issue with quests being duplicated on the quest log window. Also made some formatting improvements.
  • Fixed an issue with losing focus while typing in the feedback form.
  • Fixed an issue where quitting to the menu and then starting a new game could start the new party in an incorrect location.
  • Some translation improvements.

Crossing The Sands Updated

Changes in this Version of Crossing The Sands:

  • Added tooltips to the spellcasting screen that give a quick summary of what a spell does so you don't have to refer to the manual as often. They'll appear when a spell button is hovered over with the mouse or has keyboard focus.
  • Made an adjustment to the camera field of view and added a field of view slider to the escape key settings menu. It can be adjusted from 75 to 105 degrees, with 90 as the default, and is a computer-specific setting.
  • Added more things to the City of Assassins (buildings, furniture, etc).
  • Changed the ring of swiftness quest reward to be usable by all (was previously Monk-only).
  • Updated the end-of-combat gold drop message to be accurate (it was still showing the amount of gold per character rather than for the full party).
  • Improved the rendering code. Large zones with many buildings, like the Grand City, will perform better on older hardware now.
  • Added messages to the demo version to make it clear when an exit to another zone is only available in the full version.

Item Drop Fix

Fixes an issue that caused unique item loot drops to repeat.

Cossing The Sands Patched

This patch solves a couple issues caused by the big update and adds rendering of shadows.

  • Fixed a problem that could cause a new game not to start when selected from the main menu.
  • Fixed textures for some mushroom models in the game.
  • Fixed an issue that could prevent being able to sell items in a shop.
  • Added shadows to the game. You'll see objects like trees, rocks, and buildings casting shadows now.

Crossing The Sands Updated

Changes in this release:

  • Item stats and effects will now show up in tooltips on the character sheet when you hover over or click on an item.
  • Added item info to the shop window so you know what you'll be purchasing.
  • Random encounter dragons in the higher-level areas will now only spawn in groups of 1. In twos or threes they were just too much.
  • The healer can now also cure paralysis and disease.
  • There is now a "Controls" item on the escape key menu, and game controller and keyboard controls can be remapped.
  • View distance is no longer infinite. You can see at most 25 squares ahead.
  • Luck now has some influence on your chance to set off a chest trap when disarming, and high luck may result in a bit more gold and a higher chance of finding an item.
  • Added more spell sound effects, and all player spells have sound effects now.
  • Some translation improvements.
  • Made some build optimizations that reduced the install size of the game a bit.