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Crossing The Sands News

Crossing The Sands Updated

Changes in this update:

- Enabled clouds and changes to the sky over time.
- The game now has day and night cycles, and changes in lighting levels to reflect that.
- Lots of UI changes to make the game look better in all supported language translations, and visually better overall.
- Added the "Log" command to combat options. It lets you see the message history in case you want to see something that happened in an earlier combat round. The keyboard shortcut for this is "L".
- Buttons to buy or identify items in shops will be grayed out if the character can't afford the purchase.
- More development of areas and maps.
- Reduced duplicate message popups, for example trying to walk past the nomad guards to get to the plateau could previously trigger dozens of messages that would take a long time to clear if you held down the "walk forward" key for a while.
- Fixed an issue with the quest window.
- Translation and localization improvements.

Demo Updated

Changes Since Last Demo:

  • More progress and development on various game areas (plateau tunnels, southwest desert, hidden caves, city of assassins, arcane palace)
  • Added more music to the soundtrack.
  • Core German translation completed (manual still needed).
  • Core Portuguese translation completed (manual still needed).
  • Some fixes to the event system to prevent mistriggering.
  • Fixed a possible error with the split/pool command.

Demo Livestream

A live stream of the Crossing The Sands demo, starting from character generation and getting as far as we can in the first hour.

Crossing The Sands Livestream

Playing Crossing The Sands with some higher-level characters for more difficult fights and remote areas.

Demo Updated!

In addition to various aesthetic and visual changes in various zones of the game, these things have changed since the last build:

- Added colored status icons to monster groups so you can see how injured they are.
- Added split and pool buttons to shops, healer, curse remover, and recharger to make transactions more convenient.
- Monsters with healing spells will now use them on allies.
- You can now pay the healer to cure poison.
- Much more translation progress for Portuguese and German. Translations for these languages is about 70% complete now.
- Fixed a problem where clicking on a character in the status window wouldn't open the character sheet. It does now.