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Gobs and Gods News

patch 1.2.1

This is a minor patch containing only one fix, as the upcoming changes in the pipes are not yet ready and will take some time to complete:
  • Fixed statue effects that were not correctly applied to goblins







Update 1.2: Whims, Wages and Wonders

Gameplay and balance

- Moods and Whims:
- your goblins mood will evolve, from "Brooding" to "Cheerful", depending on your actions. The mood will provide a few small bonuses, and goblins in bad mood are more likely to activate their defects.
- goblins in good mood may sometimes become "Obsessed", triggering a mini quest you can complete to keep the gob happy (and get rewarded by a small but permanent bonus)
- Goblins wages:
- to better balance the economy, your goblins will ask some wages whenever you rest; and will get unhappy if not paid. (Note: you can disactivate the wages at the start of the campaign if )
- Limited time quests:
- random generated quests have a maximum time to complete, after which they get cancelled (this can be disactivated too)
- Smoother difficulty:
In previous version, the difficulty of quests was scaled to the player but independent from the kingdom, while the difficulty of world and dungeon mobs was only defined by their location.
This lead to sometimes weird situations, with a to high contrast between 'quest' and 'normal' mobs.
Now, the quests scale with both the player and the kingdom; while world mob are slightly scaled with the player (slightly: first kingdoms will still feel easy when coming back in late game; just not as trivially easy as it was.
- Campaign options: at campaign creation, you can turn off goblin wages and limited time for quest. I believe the game is better balanced with these options activated, but some players told me they would prefer not have these. So, your choice!

- Skills rework: 3 skills were giving the same "swap" perk. Now instead, sprint gives "sprint" order, and dodge gives access to "enemy swap"

- Also:
Alchemy: recipes may be given as quest recompense
night vision reworked
increased (actually fix) enemy mobs view range, making them a bit more agressive
lower random gobs joining event rate
modify hiring gobs prices
modify food and drinks price
slightly decrease shields weight


Graphics:
- better scaling to screen resolution, to fix artifacts appearing on high resolution screens.
- combat: increase move animations during player's turn. Add options to modify animations speed in combat.
- add missing shadows
- world mobs: show several enemies
- add some options for shadows and world mobs
- rework broken armor shaders
- new drawings for Undead Cities

UI
- make it clearer that current order requires to move
- fix click sometimes interpreted as camera move in combat
- change 'selected shader' color on snow for better visibility

Fixes:
- fix items gained twice in some quests
- fix "skinning many" quest
- fix archer range proba sometimes increased by obstacles.
- fix quest arrows rotating wildly

Patch 1.1.3

- increased god max weight && logistic effect
- fix bug with main quest showing quest start dialog several times
- feed menu: better tooltips position + allow to give more food than required, to advance "nurturing" path
- particles around chests and stairs (... to make the quest "hide item" easier to complete)
- worldmap: longer run duration
- sort inventory with most recent items first
- hire window improvement
- give more information about followed path
- lich raise dead spell: raise with half hp (instead of 1 hp)
- item prices: lower reputation impact, avoid ultra low sell prices at producing villages .
- show if current prices are higher/lower than normal.
- traps: range +1
- tradeofalljacks: move parts of apprentice perk to skill, rewrite description. (Should be clearer that it is *both* "trade" and "Jack of all trades")

Patch 1.1.2

- prevent random quest targeting broken temple
- increase wood in forest
- fix observation towers
- levelling: fix archetypes with both range and melee
- starts run with double click
- fix enemies IA sometimes not moving in dungeons
- a few other minor fixes
- more information on dead gobs (warning: will not be accurate on gobs hired before this patch)

Gobs and Gods -- Gameplay live !