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SteamVR Beta Updated - 2.12.7

[p]If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR: [/p]
  • [p]Bindings can now have "Controller Offsets" (found in Options) that will apply to controller orientation across all input types (Legacy, SteamVR Input, OpenXR). This is in addition to individual "Pose Offsets" which will apply only to the specific pose you've selected. [/p]

SteamVR Beta Updated - 2.12.6

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Fix IVRIPCResourceManagerClient_002 not working on Linux.
OpenXR:
  • Fix SteamVR not returning XR_ERROR_EXTENSION_NOT_PRESENT when an OpenXR layer requests an unavailable extension.

SteamVR Beta Updated - 2.12.5

[p]If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.[/p][p]

SteamVR:[/p]
  • [p]Fix controller SVGs not rendering in the controller test UI.[/p][p][/p]
[p]Linux:[/p][p]OpenXR: [/p]
  • [p]Return more realistic joint radii in xrLocateHandJointsEXT.[/p]
  • [p]Fix render model UUIDs not generating correctly on Linux. [/p]
[p]



[/p]

SteamVR Beta Updated - 2.12.4

[p]If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.[/p][p]

SteamVR:[/p]
  • [p]Pose offsets in the Binding UI currently only work for SteamVR Input and OpenXR titles. Offsets for legacy titles will have no effect. [/p]
  • [p]Fixed some UI bugs with pose offsets.[/p]
  • [p]Fixed a bug with bindings that caused returnBindingsWith* options to be ignored.[/p][p][/p]
[p]Steam Link:[/p]
  • [p]Prop_ModelNumber_String is now set per-hmd, instead of defaulting to Quest 2[/p][p][/p]
[p]OpenXR: [/p]
  • [p]Fixed a bug where certain poses would not show up in the Binding UI when simulating controllers.[/p]
[p]



[/p]

SteamVR Beta Updated - 2.12.3

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • You can now add offsets to poses in the Controller Binding UI. Click the gear icon next to a pose.
  • Minor SteamVR Input speed optimizations.
  • Made the Controller Binding UI smaller to improve usability in headset.
  • Added Pico Controller to the list of controller types you can simulate.
OpenXR Developers:
  • Fixed a bug where the valid and tracked flags were set on hand joints when the joint data were actually invalid.
  • Fixed a bug where hand tracking could return a XR_RUNTIME_FAILURE when it should have only been invalid poses.
  • Fixed wrist joint alignment not matching OpenXR spec requirements. Corrected palm joint placement.
  • Removed palm_ext/pose from vive_trackers to match specification.
  • Runtime now returns XR_ERROR_GRAPHICS_REQUIREMENT_CALL_MISSING instead of XR_VALIDATION_FAILURE if an app tries to create a session without first calling xr*GetGraphicsRequirement.
  • Added support for XR_SWAPCHAIN_USAGE_UNORDERED_ACCESS_BIT to the D3D11 path, which was previously ignored.
  • Minor input speed optimizations.