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SteamVR News

SteamVR Hotfix 2.1.10

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page has been updated. You can view it here.

Steam Link
  • Added a warning message when Steam Streaming Audio endpoints are present but disabled.
  • Fixed a crash when toggling Steam Link Debug screen.
  • Added additional latency and frame information to the Steam Link Debug screen.

SteamVR Beta Updated - 2.1.10

This build is a candidate for a hotfix. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page has been updated. You can view it here.

Steam Link
  • Added a warning message when Steam Streaming Audio endpoints are present but disabled.
  • Fixed a crash when toggling Steam Link Debug screen.
  • Added additional latency and frame information to the Steam Link Debug screen.

SteamVR Hotfix 2.1.9

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page has been updated. You can view it here.

Steam Link:
  • Fixed some instances where audio or microphone do not work properly.
  • Fixed a bug where one or both controllers do not activate in SteamVR.
  • Color adjustments for AMD graphics cards. (AMD support is still experimental at this time.)


SteamVR:
  • Improved automatic controller role selection when mixing Touch controllers with controllers from other drivers.

SteamVR Beta Updated - 2.1.9

This build is a candidate for a hotfix. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page has been updated. You can view it here.

Steam Link
  • Fixed some instances where audio or microphone do not work properly.
  • Fixed a bug where one or both controllers do not activate in SteamVR.
  • Color adjustments for AMD graphics cards.


SteamVR:
  • Improved automatic controller role selection when mixing Touch controllers with controllers from other drivers.

VR Changes in Steam Client - November 29th

https://store.steampowered.com/news/app/593110/view/3895113407856183761
The latest Steam Client includes the following VR-specific changes. To ensure you get these change, select Steam > Check for Steam Client Updates... and restart if prompted.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Dashboard
  • Fixed some cases of the VR dashboard showing itself on game start.
  • Fixed a couple cases where the dashboard was being opened when it should not.


Desktop Game Theater
  • Only capture non-VR applications while visible in headset. Throttling will revert to default (monitor or no vsync, rather than headset vsynced) when content is not displayed in headset. This should fix most flat2vr type games, which require running the application at double headset framerate to generate stereo image pairs.