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SteamVR News

SteamVR Hotfix 2.12.14

SteamVR has been updated with the following changes.

SteamVR:
  • Fixed more cases where vrmonitor did not exit cleanly, leading to issues applying firmware updates.
  • Fixed bug causing games that initialize OpenXR but don't use it to judder on some headsets (Such as Contractors Showdown : ExfilZone).
  • Fix an issue where a third party driver disabled SteamVR's crash detection. This led to generic messages like "A critical part of SteamVR has stopped working" and a lack of recovery options. If you were affected by this, you may now end up in safe mode after upgrading. We strongly recommend updating any driver which is disabled by safe mode, in case they have a version compatibility issue. If the problem persists, enable drivers one-by-one to find the problem driver. Leave any drivers you don't need disabled.
  • Fixed bug causing HTC Cosmos / Focus / XR Elite users to not have tracking when playing HL: Alyx.
  • Fixed some areas of the VR user interface not updating when they should.
  • Fixed bug that broke input for games using EXT_EYE_GAZE_INTERACTION.
  • Fixed an occasional issue where dragging floating dashboard overlays could cause the dashboard to disappear.
  • Fixed "dimmed VR view" for users with disabled dashboards.
  • Fixed a crash in VRServerDriverHost()->GetFrameTimings() when drivers would call it when no HMD was present or during shutdown.
Steam Link:
  • Fixed stream freezing when streaming over poor quality networks.
  • Fixed issue causing crashing if audio is playing while going in and out of bounds repeatedly.
  • Fixed a frame synchronization issue causing occasional tearing or judder (requires Meta Beta opt-in here).


[h3]Help & Information:[/h3]

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR Beta Updated - 2.12.14

[p]This build is a candidate for a hotfix.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.


SteamVR: [/p]
  • [p]Fixed "dimmed VR view" for users with disabled dashboards.[/p]
  • [p]Fix a crash in VRServerDriverHost()->GetFrameTimings() when drivers would call it when no HMD was present or during shutdown.[/p]

SteamVR Beta Updated - 2.12.13

[p]This build is a candidate for a hotfix.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.


SteamVR: [/p]
  • [p]Fixed some areas of the VR user interface not updating when they should[/p]
  • [p]Fixed a bug that broke input for games using EXT_EYE_GAZE_INTERACTION.[/p]
  • [p]Fixed an occasional issue where dragging floating dashboard overlays can cause the dashboard to disappear.[/p]
  • [p]More aggressive fix for a case where firmware updates do not complete because vrmonitor does not transition to firmware update mode.[/p]

SteamVR Beta Updated - 2.12.12

[p]This build is a candidate for a hotfix.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR: [/p]
  • [p]Fix an issue where a third party driver disabled SteamVR's crash detection. This led to generic messages like "A critical part of SteamVR has stopped working" and a lack of recovery options. If you were affected by this, you may now end up in safe mode after upgrading. We strongly recommend updating any driver which is disabled by safe mode, in case they have a version compatibility issue. If the problem persists, enable drivers one by one to find the problem driver. Leave any drivers you don't need disabled.[/p]
  • [p]Fixed bug causing HTC Cosmos / Focus / XR Elite users to not have tracking playing HL: Alyx[/p]

SteamVR Beta Updated - 2.12.11

[p]This build is a candidate for a hotfix.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

You can opt-in to the beta version of the Meta Quest Steam Link app here. The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR: [/p]
  • [p]Fixed bug causing games that initialize OpenXR but don't use it to judder on some headsets (Such as Contractors Showdown : ExfilZone) [/p]
[p][/p][p]Steam Link (requires Meta Beta opt-in here): [/p]
  • [p]Fixed a frame synchronization issue causing occasional tearing or judder[/p]
[p]
[/p]