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SteamVR News

SteamVR Beta Updated - 1.24.5

This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Fix for OpenXR apps not recognizing controllers that were turned on after session start.
  • Fixed DX12 validation error with resetting a command allocator causing a crash on Unity with the latest OpenXR plugin

SteamVR Beta Updated - 1.24.4

This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Fixed DX12-only issue that was interfering with gpu frame overlap (xrEndFrame was blocking until its associated gpu work was finished).
  • Fixed inconsistent pose flags returned by xrLocateSpace - both “valid” and “tracked” flags will be cleared in case of tracking loss.

SteamVR Beta Updated - 1.24.3

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Fixed an issue with non-native headsets (e.g. Focus3, Quest, WMR) which was introducing extra unnecessary latency in UE apps >= v4.27 (and possibly others).


SteamVR Beta Updated - 1.24.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed oversized overlay scale for window views.
  • DXGI_FORMAT_R16G16B16A16_UNORM (i.e. GL_RGBA16 on Windows) format textures are now correctly treated as containing linear color data when using ColorSpace_Auto.
OpenXR:
  • XrViewConfigurationView maxImageRectWidth and maxImageRectHeight now report the global SteamVR setting MaxRecommendedResolution which defaults to 8192.
  • xrEnumerateSwapchainFormats no longer returns the following formats on Linux as they are not properly supported: GL_RGBA16, GL_RGB16F, GL_RGB16F.


SteamVR Beta Updated - 1.24.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • SteamVR Input bindings can now configure compatibility modes. Compatibility mode emulates a different controller’s properties, and can even return a different render model. This lets games that were targeted towards specific controller types be accessible to all controllers.


OpenXR:
  • OpenXR titles can now be rebound using the binding UI.
  • OpenXR bindings now allow selection of the “interaction profile” name. Some games may have actions that only work when using a specific interaction profile.
  • Applied fix to allow for dead zones in between dpad input directions (wedgeAngle < pi and >= 0)