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SteamVR News

SteamVR Beta Updated - 2.12.3

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • You can now add offsets to poses in the Controller Binding UI. Click the gear icon next to a pose.
  • Minor SteamVR Input speed optimizations.
  • Made the Controller Binding UI smaller to improve usability in headset.
  • Added Pico Controller to the list of controller types you can simulate.
OpenXR Developers:
  • Fixed a bug where the valid and tracked flags were set on hand joints when the joint data were actually invalid.
  • Fixed a bug where hand tracking could return a XR_RUNTIME_FAILURE when it should have only been invalid poses.
  • Fixed wrist joint alignment not matching OpenXR spec requirements. Corrected palm joint placement.
  • Removed palm_ext/pose from vive_trackers to match specification.
  • Runtime now returns XR_ERROR_GRAPHICS_REQUIREMENT_CALL_MISSING instead of XR_VALIDATION_FAILURE if an app tries to create a session without first calling xr*GetGraphicsRequirement.
  • Added support for XR_SWAPCHAIN_USAGE_UNORDERED_ACCESS_BIT to the D3D11 path, which was previously ignored.
  • Minor input speed optimizations.





SteamVR Beta Updated - 2.12.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Fixed an issue with the Binding UI not being able to save bindings.
  • Reduced CPU utilization when streaming with Steam Link


OpenXR:
  • Add support for XR_EXT_render_model and XR_EXT_interaction_render_model.




SteamVR Beta Updated - 2.12.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Slight reduction in startup time for Steam Link VR.
  • Slight reduction in dashboard startup time.
OpenXR:
  • XR_EXT_dpad_binding now correctly works on all appropriate controller types.


SteamVR Hotfix 2.11.2

SteamVR has been updated with the following changes.

OpenXR:
  • Fixed bug causing app images and names to be missing in SteamVR Home.


[h3]Help & Information:[/h3]

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Introducing SteamVR 2.11

This release includes a variety of bug fixes and quality of life improvements for SteamVR.

We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features.

SteamVR:
  • Fix a crash in vrserver that could happen during application launch.
  • Fix a rare crash in vrserver related to input.
  • Fixed rendering issue with recenter iconography.
  • Enable UI animations on all platforms.
  • Fixed VR streaming bug, where the wireless HMD could sometimes see "invalid streaming key" (see also: the Steam Beta Client update).
  • Improved auto-added haptics on OpenXR applications (digital actions on analog components)
  • Fixed OpenXR freeze/crash that happened with some games (e.g. ETS2).
Index / Vive:
  • Moved quick Recenter to system button release, which allows users to power off controllers without recentering.
Meta / Quest:
  • Restored recenter button on dashboard toolbar for Meta Quest Link / Air Link
Developer:
  • Fixed some log spam with some OpenXR applications that were constantly making invalid calls.
  • Moved developer settings from legacy menu to traditional settings interface.


As always, if you are interested, we encourage enrolling into SteamVR Beta by right-clicking on SteamVR in your Steam library, clicking on "Properties" and selecting "Betas" from the list on the left hand side and then clicking "Beta" under Beta Participation. Additionally, if you use Steam Link for Meta Quest, you can opt into the beta here or in-headset by going to your library, clicking the "..." on Steam Link, selecting Settings and clicking the button to the right of "Installed Version Information."

[h3]Help & Information:[/h3]

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.