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SteamVR Beta Updated - 1.16.10 (hotfix candidate)

This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR has been updated with the following changes.


SteamVR
  • Fix for applications in app containers failing to connect (ex. WebXR)
  • Added support for HTC Vive Tracker 3.0
  • Updated HTC Vive Tracker 2.0 render model

SteamVR Beta Updated - 1.16.9 (hotfix candidate)

This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR has been updated with the following changes.


OpenXR
  • Fixed a couple binding issues for Oculus and WindowsMR users.

SteamVR Hotfix 1.16.9

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR
  • Fixed a couple OpenXR binding issues for Oculus and WindowsMR users.

Introducing SteamVR 1.16

Update Highlights


With this update, SteamVR on Windows officially supports the OpenXR 1.0 API. This will allow developers to build their application once, and run natively on all major PC VR hardware.

This update also adds new settings to give users more control over motion smoothing by letting them run the application at a lower framerate.

Detailed Update Notes


OpenXR:
  • SteamVR now passes all OpenXR 1.0 conformance tests on Windows for Vulkan, OpenGL, D3D11, and D3D12.


SteamVR:
  • Added per-app settings for overriding automatic throttling and prediction behavior. This is useful for applications with particularly poor performance that benefit instead from a fixed lower framerate for an overall smoother experience (e.g. sims). Note: These settings are only available to headsets which use SteamVR’s compositor (e.g. Index, Vive).
  • Allow motion smoothing to apply up to six frames of extrapolation (was three). Note: This also only applies to SteamVR’s compositor.
  • Disabled the HTTP request to check for updates when SteamVR is running without Steam.
  • Fixed abrupt app exit when attempting to transition from 2D mode in Desktop Game Theater to a native VR mode.


SteamVR Home:
  • Limiting GPU memory allocation based on available GPU memory to fix some bad perf corner cases


OpenGL:
  • Fixed OpenGL apps running against direct-mode drivers using NT handles and/or texture arrays.

SteamVR Beta Updated - 1.16.8

This build is a candidate for a full release. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


OpenXR
  • Fix incorrect joint velocities with the hand tracking extension
  • Fix SteamVR crashing on exit when using Oculus headsets
  • Fix apps crashing (e.g. UE4) when using depth stencils
  • Fix thumbstick input not working with Oculus touch