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SteamVR News

SteamVR Beta Updated - 1.17.10

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed laser mouse length to be consistent with desktop and window views.
  • Fixed flickering bug with mouse cursor locking on click.
  • Desktop View keyboard can be used across any view and toggle button state gets correctly updated when user dismisses keyboard with "Done" button.
  • Fix per-app motion smoothing setting being hidden for Windows Mixed Reality headsets. Also exposed the global setting for them. Details: Headsets that use their own compositor have the current settings communicated to them, but it is up to the driver author to handle them. WMR for SteamVR does respect these settings. The Oculus driver does not (there is no API in the Oculus SDK to control ASW at this time), so the Motion Smoothing controls will remain hidden for Oculus headsets, and those users will need to continue using Oculus tools for adjusting.

SteamVR Beta Updated - 1.17.9

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Allow users to spawn non-overlapped windows.
  • Improved handling of users minimizing windows with an active window view.
Per-application Video Settings:
  • Override World Scale: Added “fine” and “extreme” slider ranges.
  • Reorganized layout, and marked certain settings as advanced or hidden if not applicable (e.g. Legacy Reprojection Mode is only shown if Advanced settings are enabled, but is also hidden if using an Oculus or WMR headset where that setting does not have any affect).
OpenXR:
  • Hand tracking extension now uses unobstructed/open hand motion range as default.
  • Implemented Hand tracking extension for “with motion controller” poses (new in OpenXR 1.10.16)
  • Eliminated long delay before returning failure when an OpenXR app inside an app container calls xrCreateInstance but SteamVR isn't running.

SteamVR Beta Updated - 1.17.8

Per-application Video Settings:
  • Field of View – Allows trading off peripheral vision for increased clarity (e.g. reading glasses). This works by using the same total render resolution to draw only a smaller subset of the scene.



  • Override World Scale – Enables adjusting the perceived scale of the world (e.g. to get the size of an aircraft cockpit to feel just right, or help short people reach tall places).


Note: In both cases, applications may cache values related to these features, and therefore may need to be relaunched for new settings to be fully applied properly. WMR headset users will need to opt into the beta version of Windows Mixed Reality for SteamVR.

If you have feedback on either of these, please post in the Feature Requests & Suggestions forum.

SteamVR Beta Updated - 1.17.7

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Added ability to reposition docked views on controllers.

SteamVR Beta Updated - 1.17.6

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Vulkan
  • Fixed 32bit Vulkan applications intermittently failing to submit textures.