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SteamVR Beta Updated - 2.8.3

This SteamVR Beta update supports new features in the Steam Link for Meta Quest Beta update version 2.0.11.1197. The new version of Steam Link for Meta Quest enables hand-tracking pass through to SteamVR. Hand tracking is forwarded to the host PC using SteamVR skeletal input, both for skeletal input in SteamVR Input, as well as the XR_EXT_hand_tracking OpenXR extension.

This update does not introduce full hand tracking support for SteamVR, but it does allow for hand tracking in limited ways using input bindings, so users can experiment with it in games by creating a binding for that game and mapping various inputs from Meta's hand tracking to game inputs using the Binding UI in Controller Settings.

Please note that if you have hand tracking enabled on your headset, and tap your controllers together, it will start hand tracking. If you experience difficulty with hand tracking, you can always turn it off in your Meta Quest settings by disabling "hand and body tracking" in device permissions.

Additionally, we are re-enabling Steam Link 2D streaming, and are hoping to iterate on this over the beta cycle of this release, so please provide feedback on the 2D feature on the Steam Link for Meta Quest forums here.

Steam Link:
  • Enable hand-tracking pass through for SteamVR Input and XR_EXT_hand_tracking.
  • Eye gaze information may be passed through OpenXR via XR_EXT_eye_gaze_interaction if enabled in the Steam Link settings. Note: Any users who previously had the "Share eye tracking data to other apps on this PC via OSC" option enabled, they will need to enable "Share eye tracking data to other apps on this PC" in Steam Link settings, and it will enable eye tracking data sharing both for OpenXR and OSC (if enabled).
  • Fix black screen bug for Pico users using Virtual Desktop on some games.
  • Re-enable 2D streaming.

Anyone can opt into the SteamVR Beta. Instructions are available here.

Please note that this requires opt-in to the Steam Link for Meta Quest Beta, here (or via the "Release Channels" under Steam Link in application settings in headset), as well as selecting SteamVR Beta from the Betas list in your SteamVR Properties in Steam.

[h3]Help & Information:[/h3]

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR Beta Updated - 2.8.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

Steam Link:
  • Fix case where error 451 would appear when using Steam Link on SteamVR Beta

SteamVR Beta Updated - 2.8.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Dashboard Grab Handles have a new movement model that includes accelerated movement towards and away from the user. The acceleration factor can currently be adjusted in the dashboard settings tab.
  • The controls for desktop windows have been restyled.
  • Allow Tundra trackers to bind to left and right ankle roles.
  • Fixed the SteamVR settings page crashing if drivers attempt to show settings on the page before an HMD connects.
  • Curl data from GetSkeletalSummaryData will now report 0.f (rather than 1.f) if fingers are hyperextended.
  • Improved behavior with very low FPS scene apps on non-native headsets (Quest, Steam Link, Virtual Desktop, etc)


OpenXR:
  • Fix inconsistencies in xrLocateViews when switching between stage and local space.
  • Fix bindings for left_ankle and right_ankle in XR_HTCX_vive_tracker_interaction.
  • Fix non-base projection layers displaying in the wrong space.


Steam Link:
  • Added theoretical illumination time to debug graph.


Introducing SteamVR 2.7

Today's release includes a variety of bug fixes and quality of life improvements across SteamVR, our OpenXR API, and Steam Link.

We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features.

SteamVR:
  • Fixed a memory leak affecting some users who have a Lighthouse HMD attached to their system, but are using a different HMD, or are streaming to a wireless HMD.
  • Panels dragged by a grab handle now face the user and move more smoothly.
  • Fixed crash that occurred when a remapping file path in an input profile was invalid.
  • Allow Tundra trackers to be bound to left and right wrist roles.
  • Fixed a case where controller simulation could break when starting an application or connecting a new device.
  • Restrict applications from seeing controller/tracker positions while the Steam keyboard is visible.
OpenXR:
  • Implemented XR_EXT_hand_tracking_data_source.
  • Fix bindings for left_wrist and right_wrist in XR_HTCX_vive_tracker_interaction
Steam Link:
  • Fixed a memory leak when using Nvidia cards.


[h3]Help & Information:[/h3]

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR Beta Updated - 2.7.4

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Fixed a case where controller simulation could break when starting an application or connecting a new device.
Steam Link:
  • Fixed a memory leak when using Nvidia cards.