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SteamVR News

SteamVR Beta Updated - 1.14.3

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR:
  • Fixes regression with Index / Vive / Vive Pro on Windows N/KN installs.

SteamVR Beta Updated - 1.14.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR:
  • Additional fixes for Desktop View on NVIDIA Optimus laptops.


SteamVR Input:
  • Fixed binding UI not showing up on the desktop for many users.


OpenXR:
  • Fixed pose actions requiring "/pose" on the end of the bindings for pose actions.

SteamVR Beta Updated - 1.14.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Added support for using SteamVR from inside app containers. This permits WebXR content from Chrome and UWP OpenXR apps to use SteamVR.
  • Fixed grip action space transforms on Index Controllers and Vive Controllers.
  • Fixed vector2 actions not binding properly.
  • Fixed tracking properties returned by xrGetSystemProperties always being false.
  • Added a display of the current OpenXR runtime to the Developer settings, along with a button to set SteamVR as the current runtime.


SteamVR Input:
  • Improved error reporting for developers when action manifest files and binding files have parse errors.

SteamVR 1.13.10 Hotfix

SteamVR has been updated with the following change.

SteamVR Home:
  • Fixed recently submitted workshop destinations not being visible or updatable in the workshop tool

Introducing SteamVR 1.13

Update Highlights


SteamVR 1.13 makes it convenient to re-center and re-orient your play area across all games. Check out the new button in the dashboard and try it for yourself.

Index users should try out Room View 3D, which more accurately shows objects at their true locations and sizes. Please share your thoughts about this experimental feature, here.

For developers, SteamVR 1.13 introduces preliminary OpenXR support. Over the next few years, OpenXR will enable developers to ship a single build of their game that works well across multiple VR headsets, and will also ease friction in creating polished VR experiences.

Full Update Notes


SteamVR:
  • Added “reset standing position” button to the dashboard that allows users to adjust standing position and orientation for the current SteamVR session.
  • Minor Camera Settings cleanup
  • Updated localized strings in many languages.
  • Bug Fix: Improved dashboard stability.
  • Bug Fix: Fixed issue where HMD incorrectly showed as locked (under Windows Segment Heap allocator)
  • Bug Fix: Vive / Vive Pro / Index cameras now resume immediately (if enabled) after tracking dropouts.


OpenXR:

Valve Index:
  • Room View 3D (experimental). See this post for more information.
  • Camera Firmware: Reduced average frame latency and improved host connectivity for some users (camera is now a bulk-mode USB device). May require power cycling the HMD, in rare circumstances.


Oculus:
  • Bug Fix: Fix for initialization failure on pre-Creators Update versions of Windows.


SteamVR Input:
  • Bug Fix: Fixed the keyboard appearing in the wrong place when it is summoned by clicking on a name or description in the binding editor UI.
  • Bug Fix: Fixed bad behavior when an application's default binding file contained unparsable JSON.


Linux:
  • Bug Fix: Fixed a crash during Room Setup launch.