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SteamVR News

SteamVR Hotfix - 1.8.21

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Base Station 2.0 Wireless Update Improvements. Multiple sequential failures from unreliable connections (commonly due to weak signal, out of range, host USB) that may result in corrupted packets (and the Base does not get power cycled, onscreen instructions may request this to reset communications to the Base), now flush progress and restart the update. Vive Pro Base Stations 2.0 experiencing update issues are more susceptible to poor signal connections when they are far away from the Link Box or the Link Box is situated under a desk or other furniture that may be shielding the Link Box.
  • Fixed regression in ComputeOverlayIntersection for Dashboard overlays.


Oculus:
  • Fixed an issue where controllers may stop tracking too quickly when hidden from view.





SteamVR Beta Updated - 1.9.4

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR
  • Base Station 2.0 Wireless Update Improvements. Multiple sequential failures from unreliable connections (commonly due to weak signal, out of range, host USB) that may result in corrupted packets (and the Base does not get power cycled, onscreen instructions may request this to reset communications to the Base), now flush progress and restart the update. Vive Pro Base Stations 2.0 experiencing update issues are more susceptible to poor signal connections when they are far away from the Link Box or the Link Box is situated under a desk or other furniture that may be shielding the Link Box.


Linux:
  • Fixed a vrwebhelper crash that could make the dashboard disappear.
  • Fixed the pairing UI window content not showing up the first time it was opened.
  • Fixed a few behaviour quirks in vrwebhelper's desktop windows.


Oculus:
  • Fixed an issue where controllers may stop tracking too quickly when hidden from view.


SteamVR Beta Updated - 1.9.3

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR
  • Fixed Display Settings regression (which prevented it from being displayed)
  • Fixed regression in ComputeOverlayIntersection for Dashboard overlays


vrwebhelper:
  • Added better error diagnostics when failing to find proper display adapter.

SteamVR Beta Updated - 1.9.2

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed crash when running some Unity titles.
  • Fixed crash of vrdashboard on exit.

SteamVR Beta Updated - 1.9.1

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Increased the maximum number of overlays to 128.
  • Moved dashboard power menu from a tab to a popover.
  • Fixed loading animation on transition overlay being at the wrong height.


Linux:
  • Rate-limit attempting to open the tracing filesystem to once every 5 seconds.
  • SteamVR will now attempt to set thread priorities through rtkit (when available).