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SteamVR News

SteamVR Beta Updated - 1.7.8

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Chaperone restricts room center to be within 1km of your tracking system origin. 1km ought to be enough for anybody. (This prevents chaperone adjustment tools from accidentally moving the center of your room outside the solar system, causing floating point math issues that manifest as things like “flickering in HMD”).
  • Fix a case where SteamVR status would continue to show help text like "Make sure headset can see bases" even after the problem was cleared.
  • Don't hide headset view when headset goes into standby while "Pause rendering when headset is idle" is unchecked.
  • Fix headset view being hidden when no chaperone has been created.
  • Fix a case where launching a VR app from Steam that never connected to SteamVR would prevent you from launching other VR apps from Steam until that launch transition timed out.


Lighthouse:
  • Fix an issue where launching SteamVR with a wireless controller already connected (such as when using the controller itself to launch SteamVR from Steam) could prevent the controller from tracking.
  • Reduce the amount of tracking disruption caused by plugging in additional USB devices in the middle of a play session.


SteamVR Home:
  • Fixed Linux crash

SteamVR Beta Updated - 1.7.7

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed issue that caused the camera room view to come up at seemingly random times.


SteamVR Input:
  • Fixed issue with the changed bit being incorrect when Get*ActionData is called more than once per frame.
  • Fixed issue with retrieving a pose from a skeletal action returning the default pose instead of whatever is bound (and also spamming the log in the process.)

SteamVR Beta Updated - 1.7.6

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed keyboard placement relative to overlays so it will stop obscuring the overlay that the input is going to.


SteamVR Home:
  • Fixed sorting issues with screenshot/image panels
  • Fixed vrwebhelper apps showing up in recent games panel


Compositor:
  • Motion Smoothing no longer throttles applications that are primarily cpu bound (e.g. No Man’s Sky).

SteamVR Beta Updated - 1.7.5

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Added ‘Open Debug Commands’ to VR View menu.
  • VR View window can be toggled between fullscreen modes with a double click.
  • Added url hander for individual debug commands (e.g. vrmonitor://debugcommands/async_mode_toggle).
  • Fix a rare crash when a user hand-edits their settings file to be valid JSON but not valid settings.


SteamVR Home:
  • Fixed a bug where in some cases on Windows 10, SteamVR Home would incorrectly claim that its files were corrupted and fail to load
  • Fixed Thor’s Hammer collectible not spawning in game
  • Fixed startup crash when Steam isn’t running

SteamVR Beta Updated - 1.7.4

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Lighthouse:
  • Improve the registration of controllers to headsets when moving together rigidly coupled, such as with a gun stock accessory. This applies to all combinations of HMDs, controllers, and tracking pucks made by Valve and HTC.

SteamVR:
  • Fixed VR View window from frequently unminimizing and putting itself on top.
  • Fixed docked VR View’s aspect ratio.
  • Docked VR View will no longer hide when the HMD is in standby or isn’t tracking.
  • Added URL handler to open the Debug Commands window. vrmonitor://debugcommands

Linux:
  • Reduce CPU utilization when async reprojection is disabled.