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SteamVR News

SteamVR Beta Updated - 1.7.7

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed issue that caused the camera room view to come up at seemingly random times.


SteamVR Input:
  • Fixed issue with the changed bit being incorrect when Get*ActionData is called more than once per frame.
  • Fixed issue with retrieving a pose from a skeletal action returning the default pose instead of whatever is bound (and also spamming the log in the process.)

SteamVR Beta Updated - 1.7.6

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed keyboard placement relative to overlays so it will stop obscuring the overlay that the input is going to.


SteamVR Home:
  • Fixed sorting issues with screenshot/image panels
  • Fixed vrwebhelper apps showing up in recent games panel


Compositor:
  • Motion Smoothing no longer throttles applications that are primarily cpu bound (e.g. No Man’s Sky).

SteamVR Beta Updated - 1.7.5

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Added ‘Open Debug Commands’ to VR View menu.
  • VR View window can be toggled between fullscreen modes with a double click.
  • Added url hander for individual debug commands (e.g. vrmonitor://debugcommands/async_mode_toggle).
  • Fix a rare crash when a user hand-edits their settings file to be valid JSON but not valid settings.


SteamVR Home:
  • Fixed a bug where in some cases on Windows 10, SteamVR Home would incorrectly claim that its files were corrupted and fail to load
  • Fixed Thor’s Hammer collectible not spawning in game
  • Fixed startup crash when Steam isn’t running

SteamVR Beta Updated - 1.7.4

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Lighthouse:
  • Improve the registration of controllers to headsets when moving together rigidly coupled, such as with a gun stock accessory. This applies to all combinations of HMDs, controllers, and tracking pucks made by Valve and HTC.

SteamVR:
  • Fixed VR View window from frequently unminimizing and putting itself on top.
  • Fixed docked VR View’s aspect ratio.
  • Docked VR View will no longer hide when the HMD is in standby or isn’t tracking.
  • Added URL handler to open the Debug Commands window. vrmonitor://debugcommands

Linux:
  • Reduce CPU utilization when async reprojection is disabled.


SteamVR Beta Updated - 1.7.3

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed issue that was sending the UI from certain games, notably Assetto Corsa Competizione, into space. This made it difficult to use the UI from the ground.


SteamVR Input:
  • Fixed issue that prevented ‘axis 2’ from being used as a trigger in legacy games on Index Controllers. When combined with new bindings this fixes The Forest, and possibly other games.