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Introducing SteamVR 2.8

Today's release adds support for hand tracking pass-through in Steam Link for Meta Quest.

This update does not introduce full hand tracking support for SteamVR's UI. It does allow for hand tracking in limited ways using input bindings, so users can experiment with it in games by creating a binding for that game and mapping various inputs from Meta's hand tracking to game inputs using the Binding UI in Controller Settings.

Please note that if you have hand tracking enabled on your headset, and tap your controllers together, it will start hand tracking. If you experience difficulty with hand tracking, you can always turn it off in your Meta Quest settings by disabling "hand and body tracking" in device permissions.

Hand tracking is forwarded to the host PC using SteamVR skeletal input, both for skeletal input in SteamVR Input, as well as the XR_EXT_hand_tracking OpenXR extension.

This release also includes a variety of bug fixes and quality of life improvements across SteamVR, our OpenXR API, and Steam Link.

We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features.

SteamVR:
  • Dashboard Grab Handles have a new movement model that includes accelerated movement towards and away from the user. The acceleration factor can currently be adjusted in the dashboard settings tab. The dashboard settings tab is hidden by default; select Show Advanced Settings in the lower left to unhide.
  • The controls for desktop windows have been restyled.
  • Allow Tundra trackers to bind to left and right ankle roles.
  • Fixed the SteamVR settings page crashing if drivers attempt to show settings on the page before an HMD connects.
  • Curl data from GetSkeletalSummaryData will now report 0.0 (rather than 1.0) if fingers are hyperextended.
  • Improved behavior with very low FPS scene apps on non-native headsets (Quest, Steam Link, Virtual Desktop, etc)
  • Fixed workshop bindings not displaying for popular titles that had changed input systems.
  • Fix black screen bug for Pico users using Virtual Desktop on some games.
OpenXR:
  • Fix inconsistencies in xrLocateViews when switching between stage and local space.
  • Fix bindings for left_ankle and right_ankle in XR_HTCX_vive_tracker_interaction.
  • Fix non-base projection layers displaying in the wrong space.
Steam Link:
  • Enable hand-tracking pass through for SteamVR Input and XR_EXT_hand_tracking.
  • Eye gaze information may be passed through OpenXR via XR_EXT_eye_gaze_interaction if enabled in the Steam Link settings. Note: Any users who previously had the "Share eye tracking data to other apps on this PC via OSC" option enabled, they will need to enable "Share eye tracking data to other apps on this PC" in Steam Link settings, and it will enable eye tracking data sharing both for OpenXR and OSC (if enabled).
  • Improved 2D/3D VR Steam Link behavior.
  • Fix image binding locations in binding UI for hand tracking controllers.
  • Updates to SteamVR for Steam Link use with Quest 3S, fixing AMD users and improving experience for NVIDIA users.


At the moment, in order to use the 2D streaming or hand tracking features you will need the Steam Link for Meta Quest Beta, here or in-headset by going to your library, clicking the "..." on Steam Link, selecting Settings and clicking the button to the right of "Installed Version Information."

[h3]Help & Information:[/h3]

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR Beta Updated - 2.8.6

This build is a candidate for a full release. If you encounter issues, please report them in the forum SteamVR Bug Report forum so they can be fixed before this build goes out to everyone. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

Steam Link:
  • Updates to SteamVR for Steam Link use with Quest 3S, fixing AMD users and improving experience for NVIDIA users.

SteamVR Beta Updated - 2.8.5

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Fixed bug where desktop window panel size would not be remembered.
  • Fixed bug where the docked desktop window panel and floating desktop window panel sizes were not shared.
  • Fixed bug where docking and undocking a desktop window panel to a controller caused the panel to shrink.
  • Fixed various cosmetic bugs around resize handles.


Steam Link:
  • Improved 2D/3D VR Steam Link behavior.
  • Fix image binding locations in binding UI for hand tracking controllers.
  • Improved reliability when switching between controllers and hand tracking on Quest (when streaming)

SteamVR Beta Updated - 2.8.4

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

The Steam Link for Meta Quest FAQ page is available here.

Anyone can opt into the SteamVR Beta. Instructions are available here.

SteamVR:
  • Fixed workshop bindings not displaying for popular titles that had changed input systems.
  • Fixed a case where a failure would be improperly returned from xrLocateHandJointsEXT.

SteamVR Beta Updated - 2.8.3

This SteamVR Beta update supports new features in the Steam Link for Meta Quest Beta update version 2.0.11.1197. The new version of Steam Link for Meta Quest enables hand-tracking pass through to SteamVR. Hand tracking is forwarded to the host PC using SteamVR skeletal input, both for skeletal input in SteamVR Input, as well as the XR_EXT_hand_tracking OpenXR extension.

This update does not introduce full hand tracking support for SteamVR, but it does allow for hand tracking in limited ways using input bindings, so users can experiment with it in games by creating a binding for that game and mapping various inputs from Meta's hand tracking to game inputs using the Binding UI in Controller Settings.

Please note that if you have hand tracking enabled on your headset, and tap your controllers together, it will start hand tracking. If you experience difficulty with hand tracking, you can always turn it off in your Meta Quest settings by disabling "hand and body tracking" in device permissions.

Additionally, we are re-enabling Steam Link 2D streaming, and are hoping to iterate on this over the beta cycle of this release, so please provide feedback on the 2D feature on the Steam Link for Meta Quest forums here.

Steam Link:
  • Enable hand-tracking pass through for SteamVR Input and XR_EXT_hand_tracking.
  • Eye gaze information may be passed through OpenXR via XR_EXT_eye_gaze_interaction if enabled in the Steam Link settings. Note: Any users who previously had the "Share eye tracking data to other apps on this PC via OSC" option enabled, they will need to enable "Share eye tracking data to other apps on this PC" in Steam Link settings, and it will enable eye tracking data sharing both for OpenXR and OSC (if enabled).
  • Fix black screen bug for Pico users using Virtual Desktop on some games.
  • Re-enable 2D streaming.

Anyone can opt into the SteamVR Beta. Instructions are available here.

Please note that this requires opt-in to the Steam Link for Meta Quest Beta, here (or via the "Release Channels" under Steam Link in application settings in headset), as well as selecting SteamVR Beta from the Betas list in your SteamVR Properties in Steam.

[h3]Help & Information:[/h3]

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.