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SteamVR News

SteamVR Beta Updated - 1.19.3

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Fixed bug that prevented SteamVR from enumerating depth swap chain formats under D3D12.
  • Implement HTC Cosmos interaction profile extension
  • For apps that don’t provide G2 and Cosmos controller bindings, they’ll now use Oculus touch bindings if these are provided (maps to khr simple controller otherwise)




SteamVR Beta Updated - 1.19.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed some games not launching or launching to a black screen when using the latest Windows Mixed Reality for SteamVR beta.

SteamVR Beta Updated - 1.19.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Valve Index:
  • DisplayPort training mode can be selected (via Video / Advanced), which may improve compatibility for non-standard video cards (firmware update required).
OpenXR:
  • Fix for DirectX 12 memory leak.

SteamVR Hotfix 1.18.7

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR Home:
  • Avatar hands now default to hands instead of controllers for new users
  • Avatar hands render as controllers when close to chaperone bounds (this got lost in recent betas, and is being reintroduced)
  • Avatar hands render as controllers when idle (not held or moving)
  • Changed tutorials to default to a Rift S - style controller if the controller type is unknown (this got lost in recent betas, and is being reintroduced)
  • Improved support for Vive Focus 3
  • Enabled full hands for WindowsMR

SteamVR Beta Updated - 1.18.7

This build is a candidate for a hotfix. If you encounter issues, please report them in the forum so they can be fixed before this build goes out to everyone.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR Home:
  • Avatar hands now default to hands instead of controllers for new users
  • Avatar hands render as controllers when close to chaperone bounds (this got lost in recent betas, and is being reintroduced)
  • Avatar hands render as controllers when idle (not held or moving)
  • Changed tutorials to default to a Rift S - style controller if the controller type is unknown (this got lost in recent betas, and is being reintroduced)
  • Improved support for Vive Focus 3
  • Enabled full hands for WindowsMR