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SteamVR News

SteamVR Beta Updated - 1.18.4

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed Logitech VR Ink not being detected properly.


SteamVR Home:
  • Avatar hands render as controllers when close to chaperone bounds
  • Changed tutorials to show Rift S/Quest controller images if the controller type is unknown


OpenXR:
  • Changed Touch controllers to use Facebook provided grip and aim offsets



SteamVR Beta Updated - 1.18.3

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Valve Index:
  • Fix regression (crash) when using RoomView3D


Oculus:
  • Added addition button textures to Quest2 controller model
  • Fixed a bug where SteamVR would not ask to quit when the user closed the Oculus desktop application


OpenXR:
  • Enable OpenXR Grip pose for WMR controllers (requires WMR SteamVR driver update)




SteamVR Beta Updated - 1.18.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fix Oculus Rift S Left Grip Pose


OpenXR:
  • Ensure Oculus Touch controllers grip and aim poses more closely match Oculus runtime poses



Linux:
  • Enable async-reprojection on compatible nvidia 470 series drivers

SteamVR Beta Updated - 1.18.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Oculus:
  • Increased robustness of error handling for Quest2 over both wired and air link. Connection loss to the HMD is now survivable in many cases.
  • Changed trigger and grip inputs to use raw values instead of filtered values. This should improve the behavior of rapid trigger pulls.


OpenXR:
  • Fixed left thumbstick axis input for HP Reverb G2 controllers


SteamVR Hotfix 1.17.16

SteamVR has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.


SteamVR:
  • Fix for motion smoothing “ghosting” introduced in v1.17.8 in applications that use a very small nearZ value for rendering (e.g. Project Cars 3).
  • Fixed issue that caused app settings to occasionally be lost when the app starts. See here for more details.


OpenXR:
  • Default frequency for controller haptics set to 200 to help ensure consistency with other runtimes.


HTC Vive Pro 2
  • Enabled the HTC Vive Pro 2 camera