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SteamVR News

SteamVR Beta Updated - 1.16.5

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR
  • Fixed error 306 when running on Windows 7
  • Fixed abrupt app exit when attempting to transition from 2D mode in Desktop Game Theater to a native VR mode. (Note: This fix also requires the most recent Steam Client Beta.)



OpenXR
  • Fixed xrConvertTimeToWin32PerformanceCounterKHR and xrConvertWin32PerformanceCounterToTimeKHR applying an offset to the time values.
  • Changed application transitions to move session state to XR_SESSION_STATE_EXITING instead of sending an XR_TYPE_EVENT_DATA_INSTANCE_LOSS_PENDING event.

SteamVR Beta Updated - 1.16.4

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR
  • Fixed issue that disabled motion smoothing in 1.16.3.

SteamVR Beta Updated - 1.16.3

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR Home:
  • Limiting GPU memory allocation based on available GPU memory to fix some bad perf corner cases


OpenXR:
  • Depth texture creation (swapchain) now supported
  • Implemented XR_KHR_composition_layer_depth extension allowing applications to submit valid depth buffers in projection layers
  • Fixed the first call to xrWaitFrame returning an invalid predictedDisplayTime.

SteamVR Beta Updated - 1.16.2

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

OpenXR:
  • Fixed vertex order for visibility masks to match the spec.
  • Fixed crash on app startup on Linux.



HTC Vive:
  • Fixed Vive and Vive Pro wireless adapters return error 486 or error 422.

SteamVR Beta Updated - 1.16.1

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Added per-app settings for overriding automatic throttling and prediction behavior. This is useful for applications with particularly poor performance that benefit instead from a fixed lower framerate for an overall smoother experience (e.g. sims). Note: These settings are only available to headsets which use SteamVR’s compositor (e.g. Index, Vive).
  • Allow motion smoothing to apply up to six frames of extrapolation (was three). Note: This also only applies to SteamVR’s compositor.
  • Disabled the HTTP request to check for updates when SteamVR is running without Steam.


OpenXR:
  • SteamVR now passes all OpenXR 1.0 conformance tests on Windows for Vulkan, OpenGL, D3D11, and D3D12.