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SteamVR News

SteamVR Beta Updated - 1.9.13

This build is a candidate for a full release and will likely roll out to everyone in the next few days.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR:
  • Fixed multiple desktop dashboard tabs appearing in the wrong order.
  • Fix standalone apps (not running from any store/launcher) not showing up in per-application video and controller settings.
  • Fix per-app video resolution preview showing the wrong numbers when global render resolution was set to “auto” but the user had previously chosen a custom value. (This does not affect actual game resolution, only the display in the settings).
  • Fixed “Manage Vive Trackers” modal not automatically detecting disconnects.
  • Added Bluetooth & Basestation power management to Status Window -> Basestation -> right-click context menus
  • Fixed an audio-related crash


SteamVR Home:
  • Fixed missing gradient fog


SteamVR Input:
  • Fixed issue that caused the dashboard to show itself again immediately after dismissing it with the face mouse. Bug report
  • Fixed extra haptic pulses whenever deflecting the Windows Mixed Reality thumbstick. Bug report
  • Fixed controller binding UI not working in browser. Bug report


SteamVR Dashboard:
  • Fixed the enter key on the in-headset keyboard not working in the desktop overlay on certain applications. Bug Report here
  • Fixed dashboard tabs reordering themselves when using the physical mouse in the desktop overlay.


SteamVR Beta Updated - 1.9.12

This build is a candidate for a full release and will likely roll out to everyone in the next few days.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR Home:
  • Fixed missing icon for color picker tool.
  • Fixed a crash happening mostly to people in Summit Pavilion Remix - Night
  • Fixed broken lighting in some save files
  • Fixed not being able to teleport while holding blaster tool


SteamVR Dashboard:
  • Fixed double characters appearing in the desktop view and Steam chat.
  • Fixed backspace not working in the desktop view (Windows 10 only)
  • Binding Callouts panel now respects dashboard position and scale settings.


SteamVR Input:
  • Fixed an issue where action sets that were overriding others sometimes stopped updating
  • Fixed click-from-position for Button modes on thumbsticks that don’t allow clicking (for example, Windows Mixed Reality controllers do not send thumbstick click to SteamVR).


SteamVR Settings:
  • Added button to test controllers to the new settings controller tab.
  • Added button to debug legacy input to the new settings controller tab.
  • Eliminated gradient banding in background.
  • Add haptic to "Restart SteamVR" button.
  • Dashboard scale now changeable at 1% intervals.
  • Fixed appearance of some modals in their empty state.


SteamVR Desktop View
  • Made physical mouse override account for monitor DPI.
  • Increased physical mouse override threshold slightly to avoid false positives for common app-driven cursor snapping
    (e.g. some scrollbars in Outlook).
  • Fixed text insertion I-beam cursor (and possibly other cursors) not showing up on systems with DPI scale set to something other than 100%.
  • Fixed some cursors being upside down. This affected the I-beam cursor on DPI scaled systems, and probably other cursor.


Index HMD:
  • Fixed bug with framerate changes during HMD stand-by (previously could cause black screen until SteamVR restart). Requires firmware update.


Windows MR:
  • Fix some cases of Windows MR HMD blurriness. This reverts texture size rounding which might cause certain combinations of supersample scale and HMD reported resolution to cause blurriness in the WinMR compositor. The impact of this change may vary from user to user (due to each individual HMD reporting slightly different resolutions - even for the same make/model - and supersampling varying based on GPU / user preference).


Oculus
  • Fixed IPD value not being correct until changed by the user.

SteamVR Beta Updated - 1.9.11

The SteamVR beta has been updated with the following changes. This build is a candidate for a full release and will likely roll out to everyone in the next few days.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR
  • Fixed Lighthouse Pairing UI not being openable when no headset is connected.
  • Fixed a crash when clicking “Settings” when no headset is connected.
  • Changed default Index Controller binding to use full trackpad for right click instead of just DPAD east.
  • Added advanced setting to control dashboard scale.


SteamVR Desktop View
  • Fixed keyboard positioning for rotated monitors.


SteamVR Home
  • Added new colorizer tool to replace the color wheel while holding an object
  • Fixed regression causing desktop view to not show up
  • Fixed particles on wearables to not render for the wearer
  • Changed map labels to go multi-line instead of truncate for a bunch of our maps (Summit Pavilion Remix - Evening, and many others)
  • Change pickup/drop to allow picking up from either trigger or hand close on Index
  • Fixed bug where waving the Index controller around while previewing teleport would cause the teleport to unintentionally happen

SteamVR Beta Updated - 1.9.10

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR
  • Fix a case where switching render resolution back to “auto” did not take effect until a restart.
  • User selected “custom” render resolution is now remembered even when switching to “auto”.
  • Add a detent on the render resolution slider at the recommended resolution (in addition to the existing detent at 100%).
  • Fix a case where changing refresh rate could insert duplicate GPU performance test results into the history.
  • Improved sanity checking of GPU performance history to avoid cases where missing history (deleted from settings) would cause low automatic resolution selection.
  • Fixed rendering of construct grid lines.
  • Added pairing instructions for the Logitech VR Ink Pilot Edition.

SteamVR Beta Updated - 1.9.9

The SteamVR beta has been updated with the following changes.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a system report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

SteamVR

  • Fix possible crash/corrupted icon when loading dashboard overlay images (including VIVEPORT)


SteamVR Desktop View
  • Fix hang when querying overlay visibility.