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Artifact Seeker News

V1.0.11 Regular Update


[h2] Thank you all for playing Artifact Seeker!! [/h2]
Thank you all for playing Artifact Seeker, we are glad to have so many players joining the community!!


We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:
- New free character DLC that unlocks a paladin character who is capable of Holy and Defence
- More blessing kind of affix that adds more fun to some certain synergy build
- New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
- New Artifact backup system, to let some artifacts to have more different copies in the vault
- New Skill Tree system
- More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!


[h2]NEW[/h2]
- New affix, Coup de Grace, Quickly and gracefully take away the enemy's life. X% of the critical hit rate exceeding 100% will be converted into critical hit damage.
- New affix, Summon Blessing. When each minion is summoned, the blessing progress can be accumulated. When the blessing progress is full, a temporary buff will be obtained, and the minion attack CD will be reduced by X% for 5 seconds.
- New affix, Godspeed Blessing. Moving a certain distance can accumulate blessing progress, and when the blessing progress is full, X skill cd will be refreshed and cast.
- New Magic Council upgrade, Shatter DMG, Skills that have Shatter Synergy will cause more damage.
- New Magic Council upgrade, Annihilate DMG, Skills that have Annihilate Synergy will cause more damage.
- New artifact, Demon Horn
- New artifact, Frost Fairy Wings
- New artifact, God killing Arrow


[h2]Adjust[/h2]
- Summon synergy attribute adjustment
- Godspeed synergy attribute adjustment
- Annihilate synergy attribute adjustment
- Adjustments to some weapon enhancement attributes
- Adjustments to some artifact attributes
- The duration and cooldown of some summon skills has been reduced due to performance and balance considerations.
- The damage of poisonous beetles has been reduced, and the number of summons has been greatly increased.


[h2]Bugfix[/h2]
- Treasure chest goblins thousands of miles away were captured and returned to the map
- Fixed the issue where the number of times to reroll aggixes in the Artifact Vault would occasionally be limited.
- Fixed the problem that the weapon full skill pool switch cannot be saved after closing the game.
- Fixed the problem that the weapon full skill pool switch did not take effect correctly.
- Fixed the issue where the enhanced attributes of Vina's two weapons, Staff of Scholar and Master of Dimension, were incorrect.


[h2]Thank You:[/h2]
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker"

Artifact Seeker Roadmap for the future & Patch Log

[h2] Thank you all for playing Artifact Seeker!! [/h2]



Thank you all for playing Artifact Seeker, we are glad to have so many players joining the community!!
We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:

  • New free character DLC that unlocks a paladin character who is capable of Holy and Defence
  • More blessing kind of affix that adds more fun to some certain synergy build
  • New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
  • New Artifact backup system, to let some artifacts to have more different copies in the vault
  • New Skill Tree system
  • More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!

[h2]NEW[/h2]
  • Recommended Synergy is displayed when selecting weapons
  • Added a switch for drawing all weapon skills in the control settings. You can decide whether to draw all skill pools or weapon's skill pool by yourself.
  • In-game altar and prop location markers increase distance display
  • Preserve the artifacts choice to start a run. The artifacts selected last run will be automatically equipped in the next run.



[h2]Adjust[/h2]
  • Eleena's weapon Remorse, changed to blood and fire synergies, all skills and enhancements redesign.
  • Eleena's weapon Harvest, changed to dark and shatter synergies, all skills and enhancements redesign.
  • Lux's weapon Solid Ice, changed to ice and defense synergies, all skills and enhancements redesign.
  • Some weapon skill drawing pool adjustments
  • More battle maps have been added to the endless mode
  • The boss strength is increased in Endless mode.
  • Fixed the issue of sometimes being unable to cause damage to enemies in Endless
  • The increased movement speed of Gallop can now be displayed on the stats panel
  • The global damage increased by Swift can now be displayed on the stats panel



[h2]Bugfix[/h2]
  • Fixed an issue where Lausane’s Last Paladin achievement would be incorrectly completed by Zarus’ Tarot Card achievement on Steam.
  • Fixed the issue where Lux's special skill was not controlled by skill visibility
  • Fixed the issue where the character would be obscured when the skill visibility was 0
  • Fixed the bug that the Gift from Gods achievement could not be completed
  • Fixed the issue of being stopped after dashing in only-mouse mode



[h2]Thank You:[/h2]
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker"

V1.0.09 Regular Update


[h2] Thank you all for playing Artifact Seeker!! [/h2]
Thank you all for playing Artifact Seeker, we are glad to have so many players joining the community!!
We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:
- New free character DLC that unlocks a paladin character who is capable of Holy and Defence
- More blessing kind of affix that adds more fun to some certain synergy build
- New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
- New Artifact backup system, to let some artifacts to have more different copies in the vault
- More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!


[h2]NEW[/h2]
- Try to add mechanical initial attributes to each character to make the differences between different characters greater. The attributes are not final settings.


[h2]Adjust[/h2]
- Skill Whirlwind Strike base damage increased
- Character action optimization


[h2]Bugfix[/h2]
- Fixed the bug where there was a 50% chance of not getting the achievement in the Serpent Temple event
- Fixed the bug that the dodge affix reroll could not be locked in the artifact vault
- Fixed the issue where skills taken from the camp cannot be upgraded
- Fixed the issue where two identical skills may appear when upgrading
- Fixed the stats issue of critical damage on some synergies


[h2]Thank You:[/h2]
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker"

V1.0.08 Regular Update


[h2] Thank you all for playing Artifact Seeker!! [/h2]
Thank you all for playing Artifact Seeker, we are glad to have so many players joining the community!!
We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:
- New free character DLC that unlocks a paladin character who is capable of Holy and Defence
- More blessing kind of affix that adds more fun to some certain synergy build
- New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
- New Artifact backup system, to let some artifacts to have more different copies in the vault
- More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!


[h2]NEW[/h2]
- Added different skill pools for all weapons. Now different weapons will have greater differences in skill drawing. You can still learn all skills from the camp skill master Talia.
- Added a new affix dexterity blessing, which can dexterously steal the soulgems from the enemy's pocket during dodge.
- Added a new affix Defense Blessing. Defensive counterattack is the most stable tactic. After taken a certain number of hits, the character can refresh the CD of X random skills and cast the skills immediately.
- Dodge affix is now adding to the random affixes drawing pool


[h2]Adjust[/h2]
- Lightning Chain adds the synergy of Annihilate, increases the number of jumps, and increases the number of projectiles.
- Divine Light adds the synergy of Shatter.
- The base damage of Tornado Hound has been reduced.
- Adjustment of Dexterity Synergy, the dodge provided at each level is reduced, and the effect of Dexterity Blessing is added
- Adjustment of Defense Synergy, the armor provided at each level is increased, and the Defense Blessing is added
- The dodge value of some artifacts has been reduced
- Reynard's lucky coin has an exclusive affix Danger Reverse, and the negative affix on artifacts can increase dodge.
- Increased the value of rage in artifacts and random affixes
- Adjusted the values of Rage and Crit DMG in Shattering Synergy
- Increased the benefits of the Atonement Destiny The World to make it more qualify for the difficulty
- Increased initial divinity fix and score bonus for high atonement levels(customize difficulty level)
- Changed the model of the energy potion to make it more different in appearance from the healing potion.
- Invulnerability frame time when hit increased from 0.5 seconds to 1 second


[h2]Bugfix[/h2]
- Fixed the issue where the [S] Dark Sword is not affected by Skill Visibilty adjustment


[h2]Thank You:[/h2]
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker"

V1.0.07 Regular Update


[h2] Thank you all for playing Artifact Seeker!! [/h2]
Thank you all for playing Artifact Seeker, we are glad to have so many players joining the community!!
We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:
- New free character DLC that unlocks a paladin character who is capable of Holy and Defence
- More blessing kind of affix that adds more fun to some certain synergy build
- New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
- New Artifact backup system, to let some artifacts to have more different copies in the vault
- More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!


[h2]NEW[/h2]
- When releasing the special skill, you can dispel debuffs on you, such as poison slow.


[h2]Adjust[/h2]
- The upper limit of dodge increased by Dexterity synergy has been lowered to avoid the situation where the upper limit of dodge exceeds 100% under the bonus of specific entries of Gift from Gods.
- The duration of trap skills has been reduced to avoid performance degradation caused by excessive stacking.
- The duration of Venom Trap is reduced from 10 seconds to 5 seconds
- The duration of the Black Hole has been increased by 50%
- The duration of Flame Trail is reduced from 5 seconds to 2.5 seconds
- The duration of Landmine has been reduced from 15 seconds to 5 seconds, the base damage of Landmine has been increased, and the base size of Landmine has been reduced.
- The duration of Piercing Trap has been reduced from 15 seconds to 5 seconds
- Obtaining the artifact cube during the endless mode can provide you with 3 seconds of invincibility.
- Elite and ordinary enemies have increased immunity time to Sticky Web. After being trapped, ordinary enemies will be immune to Sticky Web for 0.5 seconds, while elite enemies will be immune to Sticky Web for 2 seconds.


[h2]Bugfix[/h2]
- Fixed the issue where if magnets and soulgems accumulate too much and are not taken, there is a chance that the game will freeze when scavenging.
- Fixed the issue where divinity is not recalculated after custom difficulty choosing the World and then selects another difficulty.
- Fixed the issue where when a super skill is obtained ,the ui will overlap and get stuck.
- Fixed the issue that after using the node chaning item, all nodes will be refreshed into other types.
- Fixed the issue where certain artifacts could not be extracted from the artifact store in the endless mode camp
- Fixed the issue where poison explosion was not affected by transparency adjustment
- Fixed the issue that after selecting the world in the custom difficulty, switching to other difficulties will cause the magic council upgrade to fail.
- Fixed a calculation issue that would cause health to be reduced at the beginning of combat


[h2]Thank You:[/h2]
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker"