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Artifact Seeker News

V1.0.12 Regular Update


[h2] Thank you all for playing Artifact Seeker!! [/h2]
Thank you all for playing Artifact Seeker, we are glad to have so many players joining the community!!


We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:
- New free character DLC that unlocks a paladin character who is capable of Holy and Defence
- More blessing kind of affix that adds more fun to some certain synergy build
- New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
- New Artifact backup system, to let some artifacts to have more different copies in the vault
- New Skill Tree system
- More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!


[h2]NEW[/h2]
- Added a new backup system for artifact collection. Now you can switch up to 5 different collection vault.
- Added an optional endless map mode after the end of the story mode. Castle level 3 can unlock the function, making it easier to complete achievements.
- Added the new Destiny of Atonement - Death, the enemy's projectile will become faster


[h2]Adjust[/h2]
- Lightning Boots, Claw of Harpy, and Wings Cloak add Godspeed Synergy
- Reduced the frequency of flashing screen when enemies are hit
- Fixed the overlapping issue of some map altars
- The warning mechanism for projectiles has been remade, and now projectiles will be easier to identify.


[h2]Bugfix[/h2]
- Fixed an issue where enemies at the bottom of the screen would occasionally be immune to damage.
- Fixed the icon issue of Magic Council upgrades.
- Fixed an issue where the shadow summoned by Invidia could attack the character during the conversation.
- Fixed the issue where [S] Thunder Bat would count extra times when calculating the number of enemies killed.
- Fixed an issue where enemies would occasionally spawn outside the map in small maps.
- Fixed the issue of not being able to receive rewards of gifts from gods across days.
- Fixed the issue of UI confusion under certain resolutions.
- Fixed the text stacking issue in the cyclopedia book.
- Fixed the issue where skill names were not displayed correctly when replacing skills.
- Fixed the issue where the focus could move outside of grid when opening the menu interface.
- Fixed the issue where releasing the Special Skill at the end of a battle will continue to be released at the beginning of the next battle.
- Fixed the issue where characters occasionally could not be upgraded.
- Fixed the calculation error of artifact price increase in Endless


[h2]Thank You:[/h2]
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker"

V1.0.11 Regular Update


[h2] Thank you all for playing Artifact Seeker!! [/h2]
Thank you all for playing Artifact Seeker, we are glad to have so many players joining the community!!


We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:
- New free character DLC that unlocks a paladin character who is capable of Holy and Defence
- More blessing kind of affix that adds more fun to some certain synergy build
- New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
- New Artifact backup system, to let some artifacts to have more different copies in the vault
- New Skill Tree system
- More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!


[h2]NEW[/h2]
- New affix, Coup de Grace, Quickly and gracefully take away the enemy's life. X% of the critical hit rate exceeding 100% will be converted into critical hit damage.
- New affix, Summon Blessing. When each minion is summoned, the blessing progress can be accumulated. When the blessing progress is full, a temporary buff will be obtained, and the minion attack CD will be reduced by X% for 5 seconds.
- New affix, Godspeed Blessing. Moving a certain distance can accumulate blessing progress, and when the blessing progress is full, X skill cd will be refreshed and cast.
- New Magic Council upgrade, Shatter DMG, Skills that have Shatter Synergy will cause more damage.
- New Magic Council upgrade, Annihilate DMG, Skills that have Annihilate Synergy will cause more damage.
- New artifact, Demon Horn
- New artifact, Frost Fairy Wings
- New artifact, God killing Arrow


[h2]Adjust[/h2]
- Summon synergy attribute adjustment
- Godspeed synergy attribute adjustment
- Annihilate synergy attribute adjustment
- Adjustments to some weapon enhancement attributes
- Adjustments to some artifact attributes
- The duration and cooldown of some summon skills has been reduced due to performance and balance considerations.
- The damage of poisonous beetles has been reduced, and the number of summons has been greatly increased.


[h2]Bugfix[/h2]
- Treasure chest goblins thousands of miles away were captured and returned to the map
- Fixed the issue where the number of times to reroll aggixes in the Artifact Vault would occasionally be limited.
- Fixed the problem that the weapon full skill pool switch cannot be saved after closing the game.
- Fixed the problem that the weapon full skill pool switch did not take effect correctly.
- Fixed the issue where the enhanced attributes of Vina's two weapons, Staff of Scholar and Master of Dimension, were incorrect.


[h2]Thank You:[/h2]
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker"

Artifact Seeker Roadmap for the future & Patch Log

[h2] Thank you all for playing Artifact Seeker!! [/h2]



Thank you all for playing Artifact Seeker, we are glad to have so many players joining the community!!
We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:

  • New free character DLC that unlocks a paladin character who is capable of Holy and Defence
  • More blessing kind of affix that adds more fun to some certain synergy build
  • New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
  • New Artifact backup system, to let some artifacts to have more different copies in the vault
  • New Skill Tree system
  • More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!

[h2]NEW[/h2]
  • Recommended Synergy is displayed when selecting weapons
  • Added a switch for drawing all weapon skills in the control settings. You can decide whether to draw all skill pools or weapon's skill pool by yourself.
  • In-game altar and prop location markers increase distance display
  • Preserve the artifacts choice to start a run. The artifacts selected last run will be automatically equipped in the next run.



[h2]Adjust[/h2]
  • Eleena's weapon Remorse, changed to blood and fire synergies, all skills and enhancements redesign.
  • Eleena's weapon Harvest, changed to dark and shatter synergies, all skills and enhancements redesign.
  • Lux's weapon Solid Ice, changed to ice and defense synergies, all skills and enhancements redesign.
  • Some weapon skill drawing pool adjustments
  • More battle maps have been added to the endless mode
  • The boss strength is increased in Endless mode.
  • Fixed the issue of sometimes being unable to cause damage to enemies in Endless
  • The increased movement speed of Gallop can now be displayed on the stats panel
  • The global damage increased by Swift can now be displayed on the stats panel



[h2]Bugfix[/h2]
  • Fixed an issue where Lausane’s Last Paladin achievement would be incorrectly completed by Zarus’ Tarot Card achievement on Steam.
  • Fixed the issue where Lux's special skill was not controlled by skill visibility
  • Fixed the issue where the character would be obscured when the skill visibility was 0
  • Fixed the bug that the Gift from Gods achievement could not be completed
  • Fixed the issue of being stopped after dashing in only-mouse mode



[h2]Thank You:[/h2]
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker"

V1.0.09 Regular Update


[h2] Thank you all for playing Artifact Seeker!! [/h2]
Thank you all for playing Artifact Seeker, we are glad to have so many players joining the community!!
We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:
- New free character DLC that unlocks a paladin character who is capable of Holy and Defence
- More blessing kind of affix that adds more fun to some certain synergy build
- New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
- New Artifact backup system, to let some artifacts to have more different copies in the vault
- More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!


[h2]NEW[/h2]
- Try to add mechanical initial attributes to each character to make the differences between different characters greater. The attributes are not final settings.


[h2]Adjust[/h2]
- Skill Whirlwind Strike base damage increased
- Character action optimization


[h2]Bugfix[/h2]
- Fixed the bug where there was a 50% chance of not getting the achievement in the Serpent Temple event
- Fixed the bug that the dodge affix reroll could not be locked in the artifact vault
- Fixed the issue where skills taken from the camp cannot be upgraded
- Fixed the issue where two identical skills may appear when upgrading
- Fixed the stats issue of critical damage on some synergies


[h2]Thank You:[/h2]
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker"

V1.0.08 Regular Update


[h2] Thank you all for playing Artifact Seeker!! [/h2]
Thank you all for playing Artifact Seeker, we are glad to have so many players joining the community!!
We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:
- New free character DLC that unlocks a paladin character who is capable of Holy and Defence
- More blessing kind of affix that adds more fun to some certain synergy build
- New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
- New Artifact backup system, to let some artifacts to have more different copies in the vault
- More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!


[h2]NEW[/h2]
- Added different skill pools for all weapons. Now different weapons will have greater differences in skill drawing. You can still learn all skills from the camp skill master Talia.
- Added a new affix dexterity blessing, which can dexterously steal the soulgems from the enemy's pocket during dodge.
- Added a new affix Defense Blessing. Defensive counterattack is the most stable tactic. After taken a certain number of hits, the character can refresh the CD of X random skills and cast the skills immediately.
- Dodge affix is now adding to the random affixes drawing pool


[h2]Adjust[/h2]
- Lightning Chain adds the synergy of Annihilate, increases the number of jumps, and increases the number of projectiles.
- Divine Light adds the synergy of Shatter.
- The base damage of Tornado Hound has been reduced.
- Adjustment of Dexterity Synergy, the dodge provided at each level is reduced, and the effect of Dexterity Blessing is added
- Adjustment of Defense Synergy, the armor provided at each level is increased, and the Defense Blessing is added
- The dodge value of some artifacts has been reduced
- Reynard's lucky coin has an exclusive affix Danger Reverse, and the negative affix on artifacts can increase dodge.
- Increased the value of rage in artifacts and random affixes
- Adjusted the values of Rage and Crit DMG in Shattering Synergy
- Increased the benefits of the Atonement Destiny The World to make it more qualify for the difficulty
- Increased initial divinity fix and score bonus for high atonement levels(customize difficulty level)
- Changed the model of the energy potion to make it more different in appearance from the healing potion.
- Invulnerability frame time when hit increased from 0.5 seconds to 1 second


[h2]Bugfix[/h2]
- Fixed the issue where the [S] Dark Sword is not affected by Skill Visibilty adjustment


[h2]Thank You:[/h2]
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker"