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Chroma Squad News

MacOS keyboard input - Update v1.075

Hello guys and girls ː8bitheartː
This is an update we've been working hard to bring for you. And it's here now!
We've fixed the issue on MacOS that some users couldn't write text on input fields. It' was out of our hand for some time, because it was a problem with a plugin that we use in the game, now it's fixed. yay o/



***** Change Log v1.075 *****

- Fixed all passive atributes that actors had, such as Shop Discount, Global Audience, and some others.
- Fixed issue on MacOS that some users couldn't write text on input fields. Problem with a plugin that we use in the game, now it's fixed.
- Optimization through the whole game
- Updated sprite rendering and animation scripts
- A lot of small bug fixes

*****

We've been working really hard lately on porting the game for new consoles and making new partnerships to bring more quality for you.

Cheers!
ːranger_assistː

New patch available! v1.073

We patched our Unity version and rebuilt the game, now there's a new patch available to download that would fix grey screen / resolution bug that some of you were experiencing.

Sorry for the time, we spent too much time thinking it would be something in our project but it was just beyond our hands to fix. We had a problem with the new 5.2 version of Unity. Sorry guys and girls :/

Thank you for your awesome feedback on it.

Keep on Chromatizing!
ːranger_assistː

New update with controller support and a bunch of other things!

Hey folks! What a pleasure to give you this update 1.072. The game was incredible well received by the community, with more than 50 thousand downloads and 97% positive user ratings. This is awesome! We're really glad that you all liked the game.

But we want to go further with it. We've fixed every bug that annoyed the community and we also added some new things, like partial Controller Support, so you can enjoy playing the game in Big Picture mode. _o\ \o/ /o_

Here is the list of fixes and improvements:

- Now in Unity 5! Everything working smoothly \o/
- Hid mouse cursor when not in players round and character is acting
- Fixed same character appearing on studio's background
- Fixed invisibility attack bonus
- Fixed unwanted white cells staying in the scene
- Health percentage on HUD
- Better feedback for fast forwarding
- Performance Optimization and better Loading time
- Removed fps hiccup when creating a new game
- Load balloon texts on loading screen, improved loading time and reduce hiccups during episode
- Localization fixed and updated
- Touch Input improvements
- Fixed problem on missing buttons for Mobile (touch based input)
- Removed resolutions configs in Settings Screen for Mobile platforms
--------------------
Joystick support (fixes in beta version)
- Questions dialog fixed for Joystick input
- Joystick sensitivity increased a little bit
- Cancel Skill by choosing Joystick Back button
- Hide cursor with joystick when on Story Mode
- Any joystick button pressed skips Cinematics
- Challenge Screen before combat also has joystick input now
- In-Combat Menu button hidden for joystick input
- Fix bug when closing popup Menu with joystick, that made the cursor disappear in battle

So this is what we've been doing...

Hey guys and girls.
I'm sorry for the lack of updates lately. So this is what we've been doing...

We're working really hard on porting the game for new platforms yay o/
In the future you'll be able to play Chroma Squad on different platforms we've already announced and be ready for some surprises on the way:

We're also polishing some features like upgrading the Mecha Fights and Audience Bar for a better player experience. All the best for the best supporters ever! ː8bitheartː
But don't worry! We're also fixing all the bugs we can get our hands on! Those little troublemakers will get what they deserve.

We're also on a very very veeeery experimental moment with a little something we're trying to do for you...



It's a very early prototype. But in the future you'll get more news about it so get ready to Chromatize even more!
ːranger_assistː

Change Log v1.064 - Audience, Bug Fixes, Rebalancing

We are starting on the long road of post-release Chroma Squad with a brand new plan and a lot of cool surprises for you in the coming months! But before we head out to new and exciting things we want to make sure that the game you can play right now is at its best.

We have dealt with the rest of the high-profile bugs on our list and the game should be extremely stable by now, with no big nasty bugs anywhere. Please let us know if that’s not the case!

This update also addresses many gameplay issues that were raised by players, critics and internally on the studio. Mecha healing skills have received a good buff, but expect a bit more incoming damage from the Kaijus as well. We have also rebalanced Audience completely - getting 100% Audience will become harder and harder to pull off as the game progresses. Economy and upgrades also got a re-touch and will be more more challenging especially on Season 4 onwards.

Last but not least, we are looking at how you play our game both through videos and through raw data, and we have made a tough choice - but an important one, nonetheless. We are removing the “Blackouts” episode from Season 2, and the “Iron Mongery” episode from Season 3. We know some of you loved these, and we love them as well - they’re our kids after all! But we had a pacing problem on these Seasons and we are confident that new players coming into Chroma Squad now will have a much better experience with shorter seasons. Ironing Man will make a triumphant return…. Soon™.

Features:
- Added the "Violent" trait to the game;
- Pressing ESCAPE now also closes settings screen;
- End Episode screen now shows tooltip with Conversion Rate for fans and money;
- Skill tree now shows Cooldown Cost for each skill;

Mecha:
- Mecha skill "Reload" healing increased by 20% on all items;
- Mecha skill "Repair" healing increased by 30% on all items;
- Mecha skill "Wonderwall" healing increased by 30% on all items;
- Base Kaiju damage on Interesting increased from 1.1 to 1.2;
- Base Kaiju damage on Challenging increased from 1.5 to 1.65;

Gameplay:
- Director's Instructions Audience reward decreased to 80% across the board on Season 3;
- Director's Instructions Audience reward decreased to 70% across the board on Seasons 4 to 6;
- minionmelee2 Audience value decreased from 80 to 70;
- minionmelee3 Audience value decreased from 120 to 100;
- minionraged2 Audience value decreased from 120 to 100;
- minionraged3 Audience value decreased from 160 to 130;
- miniontank2 Audience value decreased from 180 to 150;
- miniontank3 Audience value decreased from 250 to 210;
- ActorHP3 Upgrade cost increased from 2000 to 4000;
- Camera3 Upgrade Cost increased from 1000 to 2000;
- Crafting3 Upgrade cost increased from 2500 to 4000;
- DropRate2 Upgrade cost increased from 1000 to 2500;
- GlobalAudience Upgrade cost increased from 1000 to 3000;
- Lights3 upgrade cost increased from 800 to 1700;
- MechaHP3 upgrade cost increased from 2500 to 3200;
- Microphone3 upgrade cost increased from 800 to 1700;
- Cardboard Material pack price decreased from 3000 to 2500;
- MMobile, Travel Nerds and ToysRFans Fan Power costs increased by 20% across the board;
- ARMOR, ConductorsOfTheHypeTrain, Eagle, EDS, HappyBunny, HardEdgy, IndieDarlings, Marketcraft, Moneygrubber, SomeHollywoodGuys Fan Power costs increased by 25% across the board;

Skills:
- Biinon's Invisibility Use Cost increased from 70 to 110;

Bosses:
- Rider's Colin Bear Final Form hp decreased from 5000 to 4000;
- Rider's Colin Bear Final Form no longer has the Armored trait;
- Rider's Colin Bear Final Form now has the Violent trait;
- Rider's Colin Bear Final Form defense decreased from 100 to 50;
- Villain X defense AI threshold increased from 0.05 to 0.1;
- Villain X AI adjusted to be more aggressive, teleport less;
- Villain X final form attack increased from 280-320 to 320-400;
- Villain X Kaiju Special Attack cooldown decreased from 3 to 2;
- Villain X Kaiju Special Attack damage increased from 30000 to 35000;
- Villain X Kaiju base damage increased from 9000 to 11000;
- Woodman HP decreased from 1500 to 1200;
- Woodman "Lil' Roots" skill now triggers only twice on the Boss encounter;

Fixes:
- Mecha Fight Optimization. Reduced 20% overhead when punching a Kaiju!
- Fixed Counter after Counters freezing the game;
- Fixed an issue where you could unequip a motorcycle (if you did, try re-equipping it);
- Fixed Colin's Bear AI not pursuing players out of range of his skills;
- Fixed a NullReferenceException during the Mecha fights;
- Fixed Lead getting up when he/she shouldn’t during Season 3 finale;
- Fixed an issue where Woodman's AI would not pursue distant players;
- Fixed an issue with pressing ESC while in Buy Material Pack/ Crafting/ Recycling screens;
- Fixed an issue with changing tabs before closing the Material Pack pop-up screen;
- Fixed Pistol Skill description for a certain universal hero;
- Fixed “Last Episode Income” not showing correctly;
- Several Localization fixes;
- Possibly Fixed a Null Reference spam on Tooltips;
- Finance and Fans Panel shows Conversion Rates;
- Fixed occasional ghosts Health bar
- Fixed a bug for Mine, Spores and Portals taking damage animation
- Showing Attack Damage Label even when enemy is destroyed
- Director's Instructions: Driver Mode fixed

Debug:
- Hold Alt at the Splash Screen to reset Resolution to its default value;
- You can press Alt+S to deactivate the “old TV” shader (workaround for “Pink Screen” issues);