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Vestiges: Fallen Tribes News

Devlog#6 - Let's talk about effect cards

[h3]The last update of Vestiges: Fallen Tribes introduces the very first effect cards. Now that it is possible to create custom decks of 20 cards, it is important to expand the game's card collection and add some spice to those already strong strategies. Let’s talk about how we created those first effect cards.[/h3]



Effect cards are pivotal in card games like Vestiges: Fallen Tribes because they introduce unique abilities and interactions that enhance the game's strategic depth and variety. These cards can change the course of a game, creating dynamic and unpredictable gameplay experiences.

The first two cards to join the game allow the players to either draw 2 new cards or withdraw one unit already placed on the battlefield. The creation of these cards was accompanied by two main challenges that had to be overcome: the need to differentiate them from other unit cards, and also to adapt the Gameplay Ability System to implement them more easily into the game.



Visual distinction & uniformity
The design of those new cards is important because it allows players to easily differentiate them from the other units during a game. “A distinctive and recognizable design ensures that players can quickly identify the cards, facilitating fast informed decision-making”, Suzanne Rault, Art Director explains. Indeed, players only have 1 min to choose the cards they want to put on the battlefield. Mastering their deck will be one of the most important things players need to do in order to make strategic decisions.

The more cards they will have to choose from the less time they will have to think about their strategy hence the high importance of making those new cards easy to play. This clear visual distinction also contributes to a more engaging and enjoyable player experience by reducing confusion and increasing the game's overall aesthetic.

Intern Concept & UI Artist, Lauralie Girard, had to think of a way to make those cards different without deviating from the existing artistic direction. “I got inspired by the design of the user interface for which UI/UX Designer Guilhem Hounieu used geometrical shapes”, Lauralie says. Lauralie needed to make sure those cards were very different but would still fit into the overall aesthetic of the game.



The first version of the new cards (left) was not conveying the right message. “At first I didn’t know what direction to go. As I was playing with the outline’s color we noticed that the silver was almost stating that the card was either unavailable to play or that it would cost another currency to use it”, Lauralie adds.

Lauralie chose to retain the gold color to maintain the reference to the unit cards, while using a silver outline fill color to differentiate it. “Using white also helps color-blind people to actually notice the differences between the cards without changing it too much”, Lauralie explains. Indeed, it is important for the studio to ensure that as many accessibility criteria as possible are always considered during the development of its games.

Pictogram and Illustration
Lauralie also had to create a specific pictogram and illustration for the cards. “We are still not sure whether the effect cards will be part of a neutral faction with the same visual attribution, or part of existing tribes, but we needed a pictogram that could be associated with effects in general”, Lauralie continues. The user interface was designed with geometric shapes such as squares and diamonds which Lauralie adapted to create the personalized star.



The cards illustrations’ main purpose is to be understood with just one look at it. Since those two new effect cards are mostly hand related (draw 2 new cards and retrieve a unit), Lauralie focused on showing actual hands on the concept. “It is a way of emphasizing the player’s action on the game”, Lauralie adds. When buffs are introduced to the game, their illustrations will obviously need to depict the buff’s effect. “Each unit has its own art illustration that is made specifically for the card, so we’re still thinking about whether effect cards should have the same type of illustration or not”, Suzanne explains.

Example of a unit art illustration: The Cura - Citizen of Illustran Deck

Adapting the Gameplay Ability System
The implementation of the Gameplay Ability System has made adding new cards easier and faster. "The advantage of the GAS is that we can add cards without having to rework the whole architecture of the game each time", explains Benoît Djerigian, Lead Developer.

Replication for the draw phase

Because playing a card that did not spawn a unit on the battlefield is a new feature, most of the work had to be done during this update. All effect cards use the same events to display explanatory text, handle targeting if necessary and trigger the ability via the GAS. So adding a new effect card in the future will only require coding the specific ability.

Breakdown of the game phases

Online multiplayer games like Vestiges: Fallen Tribes are usually divided into two phases: the preparation phase and the resolution phase. It's important to keep in mind the concept of replication and the management of information stored and transmitted by the server. "When a player uses the 'remove a unit' card, they don't want the opposing player to know about their action before the resolution phase, so you have to remember to disable replication on the server side," explains Benoît. Once the player confirms their choice, replication is reactivated on the server side, and the resolution phase reveals each player's choice.

Join us now in the open beta of Vestiges: Fallen Tribes! This is your chance to experience the game firsthand and help shape its future. We are particularly interested in your feedback on the types of effect cards you'd like to see added. Your input will be invaluable in enhancing the gameplay and making each match even more exciting. Share your ideas with us and become a part of our growing community.



There are a few ways to give us your feedback on the game :



Don't hesitate to wishlist the game in support:
https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/

Thank you for being a part of this exciting evolution, and we can't wait to see where the Closed Beta takes us!

Update 0.12.0 is available !

[h3]Here we are, The new 0.12.0 update for Vestiges: Fallen Tribes is now available! Enhance your strategies with the introduction of the very first effect cards. There are only two for now, but they can dramatically change the course of a match. You can now add the "draw 2 cards" and "retrieve a unit" cards to your custom decks.[/h3]

[previewyoutube][/previewyoutube]

With those new effect cards we hope to enrich your experience by introducing new layers of strategy and unpredictability. These cards allow you guys to execute powerful combos, recover from setbacks, and outmaneuver opponents in creative ways. This not only makes each match more dynamic and engaging but also encourages players to think more critically about their deck construction and in-game decisions. What effects card would you want to see next ?




  • 2 Effect cards: neutral cards with an instant strategic effect
  • Added number of remaining cards in Deck to the in-game UI
  • Increased the number of cards per deck to 20, adjusted premade decks to have 20 cards






  • Added a timer for the Mulligan phase
  • Added Mulligan phase in Practice mode
  • ShadowBlades now rotate to face the enemy zone


  • Fixed some issues with Custom Deck naming and selection
  • Fixed Unit placement height to avoid getting stuck in sand dunes




Don't hesitate to wishlist the game in support:

https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/


We are very fortunate to have all your feedback on Vestiges: Fallen Tribes. You have been with us from the beginning, and we thank you for that. Keep sharing your thoughts on the game so we can shape it together. Here are a few ways to tell us what you think about the game :




Update 0.11.5 is available !

[h3]Our latest update for Vestiges: Fallen Tribes is now live ! The 0.11.5 update introduces an exciting new unit to the Illustran tribe: the Sagittaris, enhancing their strategic capabilities and adding a fresh dynamic to gameplay. But that's not all — we're also thrilled to be part of the French digital event, Games Made In France which is taking place on twitch 16-19th of May.[/h3]



The GMIF24 showcases the best of French independent game development, and we're honored to be included among such talented creators. Be sure to check out the event to see all the incredible games and updates coming from France. Vestiges: Fallen Tribes will be presented by 2 french streamers tonight at 10:45pm CET on MisterMV’s twitch channel.
So feel free to join us and play with us !




  • Sagittaris: a new Illustran unit equipped with crossbows for mid-range combat
  • New Main Menu layout with previews of upcoming features
  • Mulligan phase: now a separate phase before the game start, with a better view of your hand
  • Players avatars: see your opponent across the board







  • Team colors now also displayed during the preparation phase
  • Cura and Gorgon effects now more in sync with their animation
  • Cards in hand now lowered to free more screen space when placing a unit
  • Rendering optimizations on the environment and game board





  • Selected Deck now properly used in game
  • Protector's shield no longer collides with the environment
  • Smoother rotation on melee units when moving around obstacles
  • Fixed Ballista line of sight to avoid shooting walls




Dive into the action and experience the exhilaration of commanding the battlefield like never before with update 0.11.5. Don't hesitate to wishlist the game in support:

https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/


We're excited about the progress made thus far and look forward to further collaboration with our dedicated community to shape the future of Vestiges. Your participation and feedback are pivotal as we shape the evolution of our closed beta, here are a few ways to tell us what you think about the game :




Update 0.11.0 is available !

[h3]We're thrilled to announce the release of Vestiges: Fallen Tribes newest update 0.11.0. One more time, this update introduces a new Adrarii unit: the "Mindhunter". This game-changing unit possesses the extraordinary ability to convert your opponent’s units into loyal assets for your army. What units will you pair with the Mindhunter to make the most threatening custom deck ?
[/h3]


[previewyoutube][/previewyoutube]


Now, players can also put their custom deck to the test in Practice mode, emphasizing strategic mastery like never before and getting ready for competition. Your feedback has been consequential in shaping this update, and we're dedicated to continuously refining and enhancing your gaming experience.



  • Mindhunter: a new Adrarii unit that converts enemies to his team
  • New start screen showing the players nicknames and factions
  • Board opening animation and SFX
  • UI SFX
  • Deck selection for Practice Mode (including Custom Decks)


Lead 3d Artist Johann Gerard spent some time making this amazing animation from modeling the elements from Suzanne's concepts to animating them. “At each stage, I had to think about how to do things, and that's what was enjoyable to do. Additionally, this exercise combined a variety of techniques: using multiple UVs for texturing, scripting, and utilizing shape keys (morph targets).”

For example, there are around a hundred pieces in the animated board. Manually placing one bone on each piece (which allows it to move) would have taken me a lot of time. So, to speed up the process, Johann wrote a script that does it in just one click inside Blender.






  • Improved artworks on cards
  • Now possible to rename a Custom Deck
  • IA improvements: update target more frequently, update target if taking damage
  • VR: Improved menus with UI frames
  • New objects on battlefield







  • Fixed Find Match button text and state not updating properly
  • Fixed a random bug preventing from playing any card on certain rounds
  • Fixed Matchmaking timer stuck to 0 when playing Practice Mode while waiting



Dive into the action and experience the exhilaration of commanding the battlefield like never before with update 0.11.0. Don't hesitate to wishlist the game in support:

https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/


We're excited about the progress made thus far and look forward to further collaboration with our dedicated community to shape the future of Vestiges. Your participation and feedback are pivotal as we shape the evolution of our closed beta, here are a few ways to tell us what you think about the game :




Update 0.10.0 is available !

[h3]The latest beta update 0.10.0 for Vestiges: Fallen Tribes is here and it is introducing an exciting new feature: Deckbuilding. You guys can now customize your gameplay experience like never before, strategically crafting your decks to suit your preferred playstyle and strategies. Prepare to unleash devastating combos as you lead your tribe to victory in the ever-evolving world of Vestiges.
[/h3]


[previewyoutube][/previewyoutube]


Whether you're a seasoned strategist or a newcomer to the game, the Deckbuilding feature offers endless possibilities for experimentation and creativity. It is a first step for us into the world of deck construction, this is why we’ll wait on your feedback so don’t hesitate to reach out to us on Discord or X.





  • Deck Building: build your custom Illustran or Adraari deck
  • Praetorium: a new Illustran building sending Legionaries to battle
  • Collection: browse your cards to read detailed info about the units
  • New landing page
  • Cinematic Teaser: plays on launch instead of logos, skippable


Want to learn more about the Deckbuilding feature and the Praetorium ? Read our devlog !




  • FX on units when they move
  • Texture variations on the battlefield
  • Better layout of the “Join by Code” panel
  • Removed the unused opponents slot on the Quickmatch/Host panels
  • New board




  • VR: settings now properly initialize without having to open the Settings menu



Don't hesitate to wishlist the game in support:
https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/


We're excited about the progress made thus far and look forward to further collaboration with our dedicated community to shape the future of Vestiges. Your participation and feedback are pivotal as we shape the evolution of our closed beta, here are a few ways to tell us what you think about the game :