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Dead in Antares News

Steam Next Fest + HUGE Demo update!!

[p]Hello survivors! [/p][p][/p][p]We hope you're doing okay. Development of Dead in Antares is moving forward nicely, and we can't wait to show you more in the next blogpost![/p][p][/p][p]In the meantime, we're VERY happy to take part in this edition of the Steam Next Fest! This is a perfect occasion for many new players to try the demo of Dead in Antares and tell us what they think of it! :)[/p][p][/p][p][/p][p][/p][p]Since the release of the demo in August, we got a lot of feedback regarding QoL, balancing, and more, and we want to thank you for that, as it allowed us to improve the demo quite a lot![/p][p][/p][p]So, without further ado, let's dive into the changelog![/p][p][/p][h2]Improvements and Qol[/h2][p][/p][h3]Camp[/h3]
  • [p]Added previews on usable items inside the inventory.[/p]
  • [p]Added notification on most UI to show the player when something new has happened (new item added, new trait added on a character, a camp station newly deteriorated, etc.)[/p]
  • [p]Added new feedback on characters when they have level up.[/p]
  • [p]Added a new button inside the inventory interface to filter item with no stock.[/p]
  • [p]Added a new button to send everyone to the shelter.[/p]
  • [p]The game now has an auto save every phase instead of every day.[/p]
  • [p]Added a new shortcut to select characters (numbers from 0 to 9).[/p]
  • [p]Added a new shortcut to scroll through characters during the exploration phase (arrows keys). [/p]
  • [p]Added new feedback on unidentified items.[/p]
  • [p]The camera won’t move anymore when navigating inside the condition popup.[/p]
  • [p]Players can now left click on a character to select them and then click on a slot to assign them instead of performing a drag & drop (this feature was previously available when right-clicking).[/p]
  • [p]Added new tooltips on some UI and improved the general behavior of tooltips.[/p]
  • [p]Entries equal to 0 in the “effect” category in the trait tab of the character sheet are now hidden. [/p]
[p][/p][h3]Night[/h3]
  • [p]The weather interface is now accessible during the night phase. [/p]
  • [p]Left click on a stack of food or water will take the entirety of the stack allowing the player to distribute more easily.[/p]
  • [p]Double clicking on a water stack will fill the empty slots with the selected water.[/p]
  • [p]Added a reset button during the water phase.[/p]
[p][/p][h3]Battle[/h3]
  • [p]Added contextual lexicon on hover of the battle skill buttons.[/p]
  • [p]Damage inflicted on the block of a character will now be displayed.[/p]
  • [p]Characters now have a starting row during battle depending on their classes.[/p]
  • [p]Added a new option to deactivate the confirmation on end turn skills and on the move skill.[/p]
  • [p]Added more visible feedback when the power surge can be used.[/p]
[p][/p][h2]Balancing[/h2][p][/p][h3]Camp and Expeditions[/h3]
  • [p]Increased William’s positive Historical Trait effect. [/p]
  • [p]Liu’s negative Historical Trait no longer produces less yield when working with a partner, only more penalty. [/p]
  • [p]Increased the amount of Sickness/Injury healed via the Infirmary, as well as the chance to heal a Disease/Wound. [/p]
  • [p]Decreased the amount of Fatigue and Stress gained by the doctor via the Infirmary. [/p]
  • [p]Botany Station now gives access to a pop-up allowing to convert Plants into various medicinal Powders. [/p]
  • [p]Increased the amount of Hunger healed by Food. [/p]
  • [p]Food and Healing items now have a small % of chance of inflicting Diseases or Afflictions. [/p]
  • [p]Decreased the impact of Condition on penalty. [/p]
  • [p]Decreased the impact of Natural Resources on yield. [/p]
  • [p]Condition and Natural Resources now decrease per use of the station instead of per worker using the station. [/p]
  • [p]Shelter’s Condition now does not wear down when it is used, only during the night. [/p]
  • [p]Weather Forecast upgrade now allows you to predict the weather for the next 2 days directly, instead of only the following day. [/p]
  • [p]Increased Weather Forecast upgrade crafting cost. [/p]
  • [p]Tweaked a couple of weather effects. [/p]
  • [p]Tweaked the Murky to Clean Water conversion ratio. [/p]
  • [p]Expeditions now only cost 0.5 water per explorer, instead of 1. [/p]
  • [p]Interactions during Expeditions are more worthwhile: increased yield and decreased penalty. [/p]
  • [p]Decreased the amount of Knowledge gained through all its means. [/p]
[p][/p][h3]Battle[/h3]
  • [p]“Disarmed” (Status) reworked: it now increases the cost of Attacks by 1 AP, instead of completely disabling them. [/p]
  • [p]When a character uses a Power Surge, the gauge is now only disabled until the end of the character’s current turn, instead of the start of the character’s next turn. [/p]
  • [p]“Move” (Skill) now only costs 1 AP, instead of 2. [/p]
  • [p]Ace class “Pistol Shot” (Skill) now deals the same amount of damage regardless of the caster's current Row. [/p]
  • [p]Sapper class “Glue Spray” (Skill) now targets all enemies in the targeted row instead of only one enemy. [/p]
  • [p]Increased how much negative status is applied by “Don’t Shoot Please” (Noemi’s Power Surge), notably to compensate for the change to how Disarmed works. [/p]
  • [p]Decreased health restored by “Medical Emergency” (William’s Power Surge) slightly. [/p]
  • [p]Ace class “Hail of Bullets” (Skill) now deals more damage in Back Row and less damage in Front Row.[/p]
[p][/p][h2]Visuals[/h2]
  • [p]Added some new backgrounds for the jungle biome during the exploration phase. [/p]
  • [p]Improved visuals for William’s portrait and William’ sprite inside the camp and during battle. [/p]
[p][/p][h2]Known Issue[/h2]
  • [p]There is a missing feedback when using an item in the inventory adds a trait to the character [/p]
[p][/p][p]So, even if you played the demo back in August, this might be the perfect occasion to try it again![/p][p]And for all the new players: we hope you'll like the demo![/p][p][/p][p]Take care!

Captain's Log #04

[p]Hello Survivors![/p][p] A new blogpost has arrived! Since the last captain’s log, we released the free demo of Dead in Antares! This demo was an important milestone for us, as we were able to get some amazing feedback from players. We may not respond to them all, but know that we’re definitely reading and analyzing them.[/p][p][/p][p]Now that the demo is out, our focus is obviously: keep working on the game! We also did some bugfixing on the demo.[/p][p][/p]
What's new?
[p]We also made some huge progress on the global narration of the game, with its many branches, choices, quests… We’re happy with how it’s shaping up to be right now, and we’re excited that we’re dealing with the story in a different way than Dead in Vinland.[/p][p][/p][p]Without spoiling too much, there is much more content and scenes linked to the relationships and the trust between the characters (but not only…), that can end up having a lot of consequences on the overall story of the game.[/p][p]The fact that you need to keep all 10 characters alive throughout the game allows us to take the story pretty much wherever we want. It’s a different take from Vinland but an exciting one ;)[/p][p] [/p]
Release Date
[p]We also have some news about the release date of Dead in Antares. We were originally aiming towards a release around the end of this year. We’ve realized that we’re going to need just a bit more time to polish up the game so it can be up to our and your expectations![/p][h3]We can now confidently announce that Dead in Antares will be released in EARLY 2026. [/h3][p]We’re planning to give you even more updates about the game as we come closer to the release date, and we hope you’ll like the game when it’s out! :) [/p][p] [/p]
Meet The Crew! Pt 2
[p][/p][p]Now that’s done, we can talk about what you came here for: a new blogpost! And today, we have new faces to introduce you to![/p][p]Last time, we introduced Amelia, Liu, William and Polina. And for the players who managed to finish the demo, you know a little bit about Noemi and Maria![/p][p][/p][p]So, without further ado, let’s dive into the other playable characters of Dead in Antares![/p][p][/p][h2]Noemi Lombardi | Xenobiologist[/h2][p]This young biology and geology expert is very enthusiastic about the unexpected turn the mission has taken. Perhaps a little too enthusiastic, as her idealism and thirst for discovery often put her in dangerous situations…[/p][p][/p][p]Radiating optimism, Noemi is a staunch environmentalist whose values are not always in line with those of her crewmates. Her tendency to bring cute alien critters back to the camp does not please everyone, but her skills are undeniable.[/p][p]  [/p][h2]Maria Fernanda Cortez | Scout[/h2][p]Maria is a hothead who can't sit still. A reconnaissance specialist, she has great adaptability, making her a major asset for exploring the area where the Ixion-1 crashed.[/p][p][/p][p]Her hyperactivity sometimes makes her unpredictable, even to herself. Although military life has taught her a certain discipline that channels her energy, she remains on a perpetual quest for meaning. Maybe this mysterious planet will allow her to develop the spirituality she was forbidden to express on Earth.
[/p][h2]Park So Young | Sniper[/h2][p]Highly talented in the world of esports, So Young could have become a champion, but life had other plans for her. Following in the footsteps of her father, a high-ranking officer, she opted for a military career, with formidable results.[/p][p] [/p][p]As a sharpshooter, she is an invaluable asset on the battlefield, but her distant manner and cold demeanor sometimes set her apart from the Ixion crewmates, to whom she does not easily open up. Will fighting for survival on an alien planet bring her out of her shell?[/p][p] [/p][h2]Gabriel Payet | Jack of all Trades[/h2][p]Everyone likes Gabriel. Helpful and good-natured, he doesn't excel at anything in particular, but this radio communications specialist is also a good fighter, an efficient handyman, a passable doctor, and a popular cook.[/p][p] [/p][p]His kindness is perhaps his main flaw. In his youth, before enlisting in the army, he allowed himself to be influenced in various ways that did not always lead him to make the best choices, and for which he may still be suffering the consequences...[/p][p] [/p][h2]Omar Al Safadi | Diplomat[/h2][p]Born into a prestigious Qatari dynasty, Omar received an outstanding education and has numerous connections in the most exclusive political circles. He has always been fascinated by diplomacy and international relations, and also has military skills.[/p][p] [/p][p]A skilled tactician, he is nevertheless uncomfortable in the field. However, his charisma and negotiating skills make him a great choice to balance the needs of the mission with the cohesion of the crew, effectively assisting Amelia.[/p][p] [/p][h2]Dwayne Woods | Mercenary[/h2][p]As a mercenary, Dwayne has an impeccable reputation. As long as he gets paid, the job will get done, no matter what it is. Hired by an influential multinational corporation, his role is to ensure that the mission runs smoothly, whatever the cost.[/p][p] [/p][p]He knows how to blend into the background, but his nihilism and lack of emotion make his crewmates wary. However, his integrity and efficiency are appreciated, even if they will be put to the test by a forced landing, hundreds of light-years from the solar system.[/p][p][/p][hr][/hr][p]And now you know all 10 characters that you will be playing (and struggling to keep alive). One thing that we really like about the “Dead in” (and in games!) is how a group of people from many different horizons can work together and find out what they have in common (and what they don’t have!).[/p][p][/p][p]So yeah, there you have them! All 10 characters, all they need to do is find shelter, food, and survive. It’s not like there’s SOMETHING else going on on this planet that’s going to add another layer of danger and twists and dramas and would require them to make choices with consequences much bigger than them, RIGHT? ;) [/p][p]
[/p][p]That’s all for today, take care, survivors!

Demo Patch 0.3.0.8

[p]Hello Survivors![/p][p][/p][p]A new patch is available for the demo of Dead in Antares, bringing some bugfixing![/p]
  • [p]Fixed a bug that could prevent the player to perform any action after unlocking Noemi and Maria,[/p]
[p][/p][p]Don't forget to update your game![/p][p][/p]

Demo Patch 0.3.0.7

[p]Hello Survivors![/p][p][/p][p]A new patch is available for the demo of Dead in Antares, bringing some bugfixing![/p]
  • [p]Fixed a bug that gave too many negative traits to the characters during the night phase.[/p]
[p][/p][p]Don't forget to update your game![/p][p][/p]

Demo Patch 0.3.0.6

[p]Hello Survivors![/p][p][/p][p]A new patch is available for the demo of Dead in Antares, bringing some bugfixing![/p]
  • [p]Fixed a bug where the player can't assign any worker on any station after unlocking a character[/p]
  • [p]Fixed a softlock when pressing the ctrl key during an expedition[/p]
  • [p]Deactivated the condition popup button and the natural resources popup by night to prevent some bugs[/p]
  • [p]Deactivated the arrow shortcuts by night to prevent some bugs[/p]
  • [p]Removed the "Immortality Withdrawal" trait from the pool of negative trait that could be gained during the night (this trait was not supposed to be here)[/p]
[p][/p][p]Don't forget to update your game![/p][p][/p]