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TowerFall Ascension News

1.3.1 - New Achievement + Fixes

Hey everyone! Today I uploaded a quick little patch to address a few lingering issues after the Workshop Update.

  • Added a new achievement! Speed of Light - Hyper jump across a level
  • Fixed a crash when placing Mud on a bottom row of a level in the editor
  • Modding in new archers or co-op towers by hand, rather than replacing the already-existing ones, should no longer crash the game


Thanks, and have fun!

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TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.

*Offer ends Friday at 10AM Pacific Time

1.3 - Workshop Update!

Today we're releasing a huge update for TowerFall that includes a brand new level editor and Steam Workshop support. The editor is a powerful tool that allows you to create and share your own personal Versus Towers! We're super excited to see what you create :) These updates are free, but require the Dark World Expansion to play.

Here's the full changes:

New Stuff:
  • Added the Workshop! Create, share, and play your own custom Towers for Versus mode. Requires the Dark World Expansion.
  • Use Steam Workshop to share and find custom Towers
  • New stage element available for custom levels: Chalice platforms
  • New variant added: Infinite Brambles
  • Added new sound effects for:
    • Miracle Grabs: Catching an arrow and then immediately cancelling your dodge
    • Dodge Stall Grabs: Catching an arrow by holding the dodge button to extend your dodge time


Changes:
  • Players now bounce when they drop orbs by touching them, regardless of where they collided with the orb
  • Reduced the volume of proximity block sounds
  • The keyboard config menu now accepts the “OemPipe” key
  • Keyboard inputs now have numbered names on character select screen ("Keyboard 1", "Keyboard 2", etc)


This update is currently only available on Windows - but Mac and Linux support are coming very soon! I'll edit this post when they're available. This update was originally only available for Windows, but now Mac and Linux support have been added!

Thanks for your support!
-Matt

1.3 - Workshop Update!

Today we're releasing a huge update for TowerFall that includes a brand new level editor and Steam Workshop support. The editor is a powerful tool that allows you to create and share your own personal Versus Towers! We're super excited to see what you create :) These updates are free, but require the Dark World Expansion to play.

Here's the full changes:

New Stuff:
  • Added the Workshop! Create, share, and play your own custom Towers for Versus mode. Requires the Dark World Expansion.
  • Use Steam Workshop to share and find custom Towers
  • New stage element available for custom levels: Chalice platforms
  • New variant added: Infinite Brambles
  • Added new sound effects for:
    • Miracle Grabs: Catching an arrow and then immediately cancelling your dodge
    • Dodge Stall Grabs: Catching an arrow by holding the dodge button to extend your dodge time


Changes:
  • Players now bounce when they drop orbs by touching them, regardless of where they collided with the orb
  • Reduced the volume of proximity block sounds
  • The keyboard config menu now accepts the “OemPipe” key
  • Keyboard inputs now have numbered names on character select screen ("Keyboard 1", "Keyboard 2", etc)


This update is currently only available on Windows - but Mac and Linux support are coming very soon! I'll edit this post when they're available. This update was originally only available for Windows, but now Mac and Linux support have been added!

Thanks for your support!
-Matt

1.2.2 - Trigger Arrow Changes + Keyboard Config

We just uploaded a new update for everyone on Steam, tying up loose ends after the release of the Dark World Expansion.

The biggest change, by popular demand, is that Trigger Arrows now have a dedicated detonate button. There's also a new keyboard configuration menu. It lets you rebind the keys from in-game, assign multiple players per-keyboard, and saves your settings in Steam Cloud!

The full changelog is below. Thanks for playing :)
-Matt

Gameplay Changes:
  • Alt shoot button (B on xb360 controllers) now detonates trigger arrows rather than primary shoot button
  • Added a screen explaining how to detonate trigger arrows to Darkfang. It will only show once per play session, and you can disable it by disabling tips in the Options menu
  • Catching a flaming arrow now lights you on fire
  • Rebalanced a few Twilight Spire stages
  • Added [???]


Controls:
  • Added an in-game Keyboard Config menu
  • The config menu allows for multiple keyboard players, but be warned that most keyboards will drop keypresses when multiple players try to use them at once!
  • Moved keyboard config data to tf_savedata, so that it works with Steam Cloud
  • If you have no gamepads connected when you start the game, the menu will show you the keyboard controls
  • Even if you have 4 gamepads connected, you can now still use the keyboard to navigate the menus
  • Added option to disable all DirectInput gamepads on Windows


Fixes:
  • Fixed 'Ghost Friend' bug
  • Fixed depth issue with the King on King's Court in Versus mode