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Leadwerks Game Engine News

Bladequest: The First Chapter released on Steam



Bladequest: The First Chapter [GOLD] is a short, but highly atmospheric first person game experience, Powered by Leadwerks Game Engine and inspired by games like The Elder Scrolls, or the Gothic Series. It is called the “The First Chapter”, because it is one, in a series of games, created to directly test existing game mechanics in field and step by step craft an awesome game from your feedback! Watch the roadmap graphic for more information!

In this adventure you help your brave companion Veronica to find a cure for her brother, who has been struck by a terrible disease. Explore a sinister castle ruin, infested by the undead and face the dark Shadowlord. Dominate your enemies with axe and shield, longsword, or bow, to once and for all send them back to hell! Jump into this exciting Adventure and safe the life of Veronica’s brother. She needs you NOW!

FEATURES WAITING FOR YOU
  • Highly atmospheric game experience
  • Charming Polygon-Look
  • Carefully handcrafted dungeon rooms
  • Full-blown first person combat system
  • Undead infested castle
  • Different weapon types
  • Different color schemes to adjust the appearance of the game to your needs
EXTRA FEATURES IN THE GOLD EDITION
  • 2 unique additional weapons
  • Ultra difficulty setting
  • 2 additional color schemes (“Supernatural” and “Poisoned”)
  • Even more opponents
  • Supports further development

https://store.steampowered.com/app/897700/Bladequest_The_First_Chapter_GOLD/

Summer Game Tournament

Summer is here, and you know what that means! Yes, it is time for another LEGENDARY game tournament. This year the theme is "Retro Gaming". Create a modern take on an arcade game hearkening back to the days of NES, Neo Geo, Sega, or just make anything you want. Either way, you get this totally radical poster as a prize!



How does it work? For one month, the Leadwerks community builds small playable games. Some people work alone and some team up with others. At the end of the month we release our projects to the public and play each other's games. The point is to release something short and sweet with a constrained timeline, which has resulted in many odd and wonderful mini games for the community to play.

WHEN: The tournament begins Thursday, June 21, and ends on July 31st at the stroke of midnight.

HOW TO PARTICIPATE: Publish your retro-or-other-themed game to the Games Showcase before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game.

Games must have a preview image, title, and contain some minimal amount of gameplay (there has to be some way to win the game) to be considered entries. It is expected that most entries will be simple, given the time constraints.

This is the perfect time to try making a VR game or finish that idea you've been waiting to make!

PRIZES: All participants will receive a limited-edition 11x17" poster commemorating the event. To receive your prize you need to fill in your name, mailing address, and phone number (for customs) in your account info.

At the end of the tournament we will post a roundup blog featuring your entries. Let's go!

Announcing Leadwerks Projects

We've added a new website feature called Projects to help teams collaborate on their games. A project can be created with several privacy features so you can use this for public open-source games everyone can participate in, or for your team's secret project.



You can add a forum, blog, and downloads section to your project and use it to host files, carry out discussions, and post updates to your team. The project creator can also moderate the content and has the ability to invite and approve new members.

If you don't have a Leadwerks account, why not sign up for one now? It only takes a moment and you can sign up with your email address, Facebook account, or Steam account.

Announcing Leadwerks Projects

We've added a new website feature called Projects to help teams collaborate on their games. A project can be created with several privacy features so you can use this for public open-source games everyone can participate in, or for your team's secret project.



You can add a forum, blog, and downloads section to your project and use it to host files, carry out discussions, and post updates to your team. The project creator can also moderate the content and has the ability to invite and approve new members.

If you don't have a Leadwerks account, why not sign up for one now? It only takes a moment and you can sign up with your email address, Facebook account, or Steam account.

4.6 Beta Available with Multiplayer Support

An update is available on the beta branch on Steam that adds support for multiplayer games with the following features:
  • NAT punch-through with relay server fallback.
  • Connectionless peer-to-peer UDP messages with multiple channels and optional reliable flag.
  • Public server list of available games to play.
  • Voice-over-IP for in-game chat (and taunts!).

The new multiplayer system will open up a new range of game types that can be easily created with Leadwerks Game Engine.

These features are still being tested and are only available in the Windows build right now.