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Leadwerks Game Engine News

Version 4.5 Updated

An update for Leadwerks Game Engine 4.5 has been pushed out on Steam. The following fixes have been made:
  • View projection for Oculus Rift VR headset is fixed.
  • Added VR.AButton, VR.BButton, VR.GripAxis for improved compatibility with Oculus Touch controllers.
  • Fixed terrain collision bug.
  • Added missing Workshop toolbar icons on Linux.
  • Fixed script editor not opening on Linux.
  • Fixed LoadAnimation bug.
  • Fixed missing fall damage on player controller.

This update is available now to all users.

"Cirque des Jeux" game tournament

Ladies and gentlemen, come one, come all, to feast your eyes on wondrous sights and behold amazing feats! It's "Cirque des Jeux", the next Leadwerks Game Tournament!



How does it work? For one month, the Leadwerks community builds small playable games. Some people work alone and some team up with others. At the end of the month we release our projects to the public and play each other's games. The point is to release something short and sweet with a constrained timeline, which has resulted in many odd and wonderful mini games for the community to play.

WHEN: The tournament begins Thursday, February 1, and ends on Wednesday, February 28th at the stroke of midnight.

HOW TO PARTICIPATE: Publish your Circus-or-other-themed game to the Games Showcase before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game.

Games must have a preview image, title, and contain some minimal amount of gameplay (there has to be some way to win the game) to be considered entries. It is expected that most entries will be simple, given the time constraints.

This is the perfect time to try making a VR game or finish that idea you've been waiting to make!

PRIZES: All participants will receive a limited-edition 11x17" poster commemorating the event. To receive your prize you need to fill in your name, mailing address, and phone number (for customs) in your Leadwerks account info.

At the beginning of March we will post a roundup blog featuring your entries. Let the show begin!

"Cirque des Jeux" game tournament

Ladies and gentlemen, come one, come all, to feast your eyes on wondrous sights and behold amazing feats! It's "Cirque des Jeux", the next Leadwerks Game Tournament!



How does it work? For one month, the Leadwerks community builds small playable games. Some people work alone and some team up with others. At the end of the month we release our projects to the public and play each other's games. The point is to release something short and sweet with a constrained timeline, which has resulted in many odd and wonderful mini games for the community to play.

WHEN: The tournament begins Thursday, February 1, and ends on Wednesday, February 28th at the stroke of midnight.

HOW TO PARTICIPATE: Publish your Circus-or-other-themed game to the Games Showcase before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game.

Games must have a preview image, title, and contain some minimal amount of gameplay (there has to be some way to win the game) to be considered entries. It is expected that most entries will be simple, given the time constraints.

This is the perfect time to try making a VR game or finish that idea you've been waiting to make!

PRIZES: All participants will receive a limited-edition 11x17" poster commemorating the event. To receive your prize you need to fill in your name, mailing address, and phone number (for customs) in your Leadwerks account info.

At the beginning of March we will post a roundup blog featuring your entries. Let the show begin!

Leadwerks 4.5 Released, Enables Easy VR Development

Today we are pleased to announce the release of Leadwerks Game Engine 4.5. Version 4.5 introduces support for VR headsets including the HTC Vive, Oculus Rift, and all OSVR-based hardware, with support for both room-scale and seated VR experiences. The Leadwerks virtual reality command set is robust yet incredibly simple allowing you to easily convert your existing 3D games into VR titles. To help get you started the source code for our Asteroids3D game has been updated for VR and is now freely available in the Leadwerks Games Showcase.



Leadwerks Game Engine is uniquely well-suited for VR because of its fast performance, ease of use, and the availability of C++ programming for demanding VR games. Several optimizations for VR have been made including combining the rendering of both eyes into a single culling step. The stability and accuracy of Newton Game Dynamics means we can have in-depth physics interactions in VR.

A new VR game template has been added to provide common VR features including teleportation locomotion and the ability to pick up and interact with objects in the environment.

https://www.youtube.com/watch?v=D8n9aINssb4 https://www.youtube.com/watch?v=CpsXbJEgEww
Visual Studio 2017

We've upgraded Leadwerks Professional Edition to build with Visual Studio 2017 so you can access all the latest Visual Studio features. Instructions for upgrading C++ projects from version 4.4 to 4.5 are available here.



Other Improvements
  • Added fog settings in editor and into map file format.
  • New joint scripts and enhancements.
  • Updated to Steamworks 1.41


You can pick up Leadwerks Game Engine at a discount during the Steam Winter Sale.

http://store.steampowered.com/app/251810/Leadwerks_Game_Engine/

Leadwerks 4.5 Released, Enables Easy VR Development

Today we are pleased to announce the release of Leadwerks Game Engine 4.5. Version 4.5 introduces support for VR headsets including the HTC Vive, Oculus Rift, and all OSVR-based hardware, with support for both room-scale and seated VR experiences. The Leadwerks virtual reality command set is robust yet incredibly simple allowing you to easily convert your existing 3D games into VR titles. To help get you started the source code for our Asteroids3D game has been updated for VR and is now freely available in the Leadwerks Games Showcase.



Leadwerks Game Engine is uniquely well-suited for VR because of its fast performance, ease of use, and the availability of C++ programming for demanding VR games. Several optimizations for VR have been made including combining the rendering of both eyes into a single culling step. The stability and accuracy of Newton Game Dynamics means we can have in-depth physics interactions in VR.

A new VR game template has been added to provide common VR features including teleportation locomotion and the ability to pick up and interact with objects in the environment.

https://www.youtube.com/watch?v=D8n9aINssb4 https://www.youtube.com/watch?v=CpsXbJEgEww
Visual Studio 2017

We've upgraded Leadwerks Professional Edition to build with Visual Studio 2017 so you can access all the latest Visual Studio features. Instructions for upgrading C++ projects from version 4.4 to 4.5 are available here.



Other Improvements
  • Added fog settings in editor and into map file format.
  • New joint scripts and enhancements.
  • Updated to Steamworks 1.41


You can pick up Leadwerks Game Engine at a discount during the Steam Winter Sale.

http://store.steampowered.com/app/251810/Leadwerks_Game_Engine/