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Leadwerks Game Engine News

4.6 Beta Available with Multiplayer Support

An update is available on the beta branch on Steam that adds support for multiplayer games with the following features:
  • NAT punch-through with relay server fallback.
  • Connectionless peer-to-peer UDP messages with multiple channels and optional reliable flag.
  • Public server list of available games to play.
  • Voice-over-IP for in-game chat (and taunts!).

The new multiplayer system will open up a new range of game types that can be easily created with Leadwerks Game Engine.

These features are still being tested and are only available in the Windows build right now.

Version 4.5 Updated

An update for Leadwerks Game Engine 4.5 has been pushed out on Steam. The following fixes have been made:
  • View projection for Oculus Rift VR headset is fixed.
  • Added VR.AButton, VR.BButton, VR.GripAxis for improved compatibility with Oculus Touch controllers.
  • Fixed terrain collision bug.
  • Added missing Workshop toolbar icons on Linux.
  • Fixed script editor not opening on Linux.
  • Fixed LoadAnimation bug.
  • Fixed missing fall damage on player controller.

This update is available now to all users.

Version 4.5 Updated

An update for Leadwerks Game Engine 4.5 has been pushed out on Steam. The following fixes have been made:
  • View projection for Oculus Rift VR headset is fixed.
  • Added VR.AButton, VR.BButton, VR.GripAxis for improved compatibility with Oculus Touch controllers.
  • Fixed terrain collision bug.
  • Added missing Workshop toolbar icons on Linux.
  • Fixed script editor not opening on Linux.
  • Fixed LoadAnimation bug.
  • Fixed missing fall damage on player controller.

This update is available now to all users.

"Cirque des Jeux" game tournament

Ladies and gentlemen, come one, come all, to feast your eyes on wondrous sights and behold amazing feats! It's "Cirque des Jeux", the next Leadwerks Game Tournament!



How does it work? For one month, the Leadwerks community builds small playable games. Some people work alone and some team up with others. At the end of the month we release our projects to the public and play each other's games. The point is to release something short and sweet with a constrained timeline, which has resulted in many odd and wonderful mini games for the community to play.

WHEN: The tournament begins Thursday, February 1, and ends on Wednesday, February 28th at the stroke of midnight.

HOW TO PARTICIPATE: Publish your Circus-or-other-themed game to the Games Showcase before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game.

Games must have a preview image, title, and contain some minimal amount of gameplay (there has to be some way to win the game) to be considered entries. It is expected that most entries will be simple, given the time constraints.

This is the perfect time to try making a VR game or finish that idea you've been waiting to make!

PRIZES: All participants will receive a limited-edition 11x17" poster commemorating the event. To receive your prize you need to fill in your name, mailing address, and phone number (for customs) in your Leadwerks account info.

At the beginning of March we will post a roundup blog featuring your entries. Let the show begin!

"Cirque des Jeux" game tournament

Ladies and gentlemen, come one, come all, to feast your eyes on wondrous sights and behold amazing feats! It's "Cirque des Jeux", the next Leadwerks Game Tournament!



How does it work? For one month, the Leadwerks community builds small playable games. Some people work alone and some team up with others. At the end of the month we release our projects to the public and play each other's games. The point is to release something short and sweet with a constrained timeline, which has resulted in many odd and wonderful mini games for the community to play.

WHEN: The tournament begins Thursday, February 1, and ends on Wednesday, February 28th at the stroke of midnight.

HOW TO PARTICIPATE: Publish your Circus-or-other-themed game to the Games Showcase before the deadline. You can work as a team or individually. Use blogs to share your work and get feedback as you build your game.

Games must have a preview image, title, and contain some minimal amount of gameplay (there has to be some way to win the game) to be considered entries. It is expected that most entries will be simple, given the time constraints.

This is the perfect time to try making a VR game or finish that idea you've been waiting to make!

PRIZES: All participants will receive a limited-edition 11x17" poster commemorating the event. To receive your prize you need to fill in your name, mailing address, and phone number (for customs) in your Leadwerks account info.

At the beginning of March we will post a roundup blog featuring your entries. Let the show begin!