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Leadwerks Game Engine News

Leadwerks 4.5 Released, Enables Easy VR Development

Today we are pleased to announce the release of Leadwerks Game Engine 4.5. Version 4.5 introduces support for VR headsets including the HTC Vive, Oculus Rift, and all OSVR-based hardware, with support for both room-scale and seated VR experiences. The Leadwerks virtual reality command set is robust yet incredibly simple allowing you to easily convert your existing 3D games into VR titles. To help get you started the source code for our Asteroids3D game has been updated for VR and is now freely available in the Leadwerks Games Showcase.



Leadwerks Game Engine is uniquely well-suited for VR because of its fast performance, ease of use, and the availability of C++ programming for demanding VR games. Several optimizations for VR have been made including combining the rendering of both eyes into a single culling step. The stability and accuracy of Newton Game Dynamics means we can have in-depth physics interactions in VR.

A new VR game template has been added to provide common VR features including teleportation locomotion and the ability to pick up and interact with objects in the environment.

https://www.youtube.com/watch?v=D8n9aINssb4 https://www.youtube.com/watch?v=CpsXbJEgEww
Visual Studio 2017

We've upgraded Leadwerks Professional Edition to build with Visual Studio 2017 so you can access all the latest Visual Studio features. Instructions for upgrading C++ projects from version 4.4 to 4.5 are available here.



Other Improvements
  • Added fog settings in editor and into map file format.
  • New joint scripts and enhancements.
  • Updated to Steamworks 1.41


You can pick up Leadwerks Game Engine at a discount during the Steam Winter Sale.

http://store.steampowered.com/app/251810/Leadwerks_Game_Engine/

Leadwerks 4.5 Released, Enables Easy VR Development

Today we are pleased to announce the release of Leadwerks Game Engine 4.5. Version 4.5 introduces support for VR headsets including the HTC Vive, Oculus Rift, and all OSVR-based hardware, with support for both room-scale and seated VR experiences. The Leadwerks virtual reality command set is robust yet incredibly simple allowing you to easily convert your existing 3D games into VR titles. To help get you started the source code for our Asteroids3D game has been updated for VR and is now freely available in the Leadwerks Games Showcase.



Leadwerks Game Engine is uniquely well-suited for VR because of its fast performance, ease of use, and the availability of C++ programming for demanding VR games. Several optimizations for VR have been made including combining the rendering of both eyes into a single culling step. The stability and accuracy of Newton Game Dynamics means we can have in-depth physics interactions in VR.

A new VR game template has been added to provide common VR features including teleportation locomotion and the ability to pick up and interact with objects in the environment.

https://www.youtube.com/watch?v=D8n9aINssb4 https://www.youtube.com/watch?v=CpsXbJEgEww
Visual Studio 2017

We've upgraded Leadwerks Professional Edition to build with Visual Studio 2017 so you can access all the latest Visual Studio features. Instructions for upgrading C++ projects from version 4.4 to 4.5 are available here.



Other Improvements
  • Added fog settings in editor and into map file format.
  • New joint scripts and enhancements.
  • Updated to Steamworks 1.41


You can pick up Leadwerks Game Engine at a discount during the Steam Winter Sale.

http://store.steampowered.com/app/251810/Leadwerks_Game_Engine/

Border Recon Alpha Released



Border Recon is a 32 multi-player third-person shooter inspired by SOCOM and the events of Desert Storm. The game features infantry and soon: jets, cars, and tanks. Almost a year in the making, soon to be released!

This project is being developed from the ground up by Jen (solo developer) using Leadwerks Engine. The game will release in Q1 of 2018.

Download the alpha version free here:
https://www.leadwerks.com/community/games/border-recon-r124/

Border Recon Alpha Released



Border Recon is a 32 multi-player third-person shooter inspired by SOCOM and the events of Desert Storm. The game features infantry and soon: jets, cars, and tanks. Almost a year in the making, soon to be released!

This project is being developed from the ground up by Jen (solo developer) using Leadwerks Engine. The game will release in Q1 of 2018.

Download the alpha version free here:
https://www.leadwerks.com/community/games/border-recon-r124/

4.5 Beta Available

A beta build of version 4.5 is now available on the beta branch on Steam.  This updates the engine to the latest Newton 3.14.  Versions 4.5 and 5 beta are now compiling side-by-side with the same source code.  Because of major engine changes in version 5, some bugs may need to be resolved before the final release.  Some preliminary information on updating C++ projects can be found in this thread.

Version 4.5 is planned to include official support for VR (both Vive and Oculus) and a new improved vehicle system.