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None Shall Intrude News

Bug Fixes

Hello everyone, Here's the list of bugs fixed.

[h2]Bug Fixes[/h2]
  • Fixed issue with Game Victory not giving proper rewards if Dorian was not the ACTIII fight
  • Fixed several issues that broke Victory rewards
  • Fixed several issues that broke Forfeit rewards
  • Sohei Mirror image deaths would cause fight to end - fixed
  • Several bugs with whelps have been fixed. Molthrax fight, Flames to Whelps, Essence Reclaimer, Blessed Father and scorched destiny went through control checks. Flames to Whelps no longer can spawn more whelps than number of tiles available(which was causing the issues)
  • Negate First attack and Dodge passives are no longer available for the Green Menace even if double passive armament is picked
  • Cinderstorm, Advanced Tactics and Blitz cards AP reduction codes have been reworked to fix their issues
  • Counter no longer goes negative during city nodes
  • Added scroll bar for relics top of UI to fix visibility isssues during newgame+ modes with increased relic counts
  • Added scroll bars for victory screen rewards for relics, heroes slain etc.
  • Fixed issues happening visiting merchants, claiming region rewards while owning every single relic in game. Now they come empty.
  • Fixed issue with using Nukes and then immediatly ending turns causing double rewards end of fights
  • Choosing "Not Enough" after Act IV no longer grants double rewards
  • Sand Queen, Rat, Nightbinder and Sohei sizes during raid info screen have been readjusted so they fit the screen
  • Molthrax would not respawn after main menu> continue, this is fixed
  • Heroism ui would not respawn after main menu> continue, this is fixed
  • Grammar typo (unbridled rage description : draw 2 card -> draw 2 cards)
  • Grammar typo (reinforced title: REINFOFCED -> REINFORCED)
  • Grammar typo (born in fire description : Create 2 Fire cards -> Create 2 Elemental Fire cards)

Balance Changes to new ACT Bosses/ Hotfixes

Hello everyone, here are the changes for today

Balance
[h2]Nerfs[/h2]
[h3]The Armament[/h3]
  • HP reduced from 1 Million to 850k
  • Generators on death: Deal 10k damage to the Armament.
  • Removed entire top row tiles. Will adress visibility issues in future updates. Removing top row is both for balance(less nexus tiles to deal with) and helps remove some of the tiles that are directly behind the boss
  • Arcane Protocol now grants all 2000 attack, meaning your whelps aswell(was self only). His massive power core boost everything around him.

    Dev note: We did this change mainly to buff up whelps builds against the armament, as the more whelps you have the more attack you now gain in total.

  • Primal Resonance is no longer an AOE attack but a single target attack to Dragon.

    Dev note: As whelps can not hit cleave or aoe as they are single target, whelps build had massive trouble dealing enough damage required, as other sources can hit up to x9 times. With the AOE removal, it should be easier to build up more whelps and have a meaningful race between who defeats who first


[h3]The Nightbinder[/h3]
  • Riddler's Game failure damage reduced from 3000 to 500.

    Dev note: Instead of some suggestions to remove non elemental cards effect on the Riddler's game, we want to try and keep it as it is but nerf the damage heavily into it feeling like a small ticking damage slowly creeping up on and have a meaningful damage race, instead of you being destroyed if you keep failing. Let us know what you think

  • Entropy now creates 3 void tiles instead of 5.


[h3]Sohei[/h3]
  • God-Slaying Fang now only requires 1 attack card to counter (was 2)
  • HP reduced from 250k to 200k


[h2]Buffs[/h2]
  • "Prismatic Lance" card base damage increased to 1000. Does 300 more damage per meteor casted that fight(was 200)
  • Breath of the Wyrmling now grants 200 attack(was 100)


Bug Fixes
  • Fixed issue with black shade over the UI on top right covering 3 buttons
  • During Act IV, moves left until act fight UI was showing negative numbers > fixed
  • SIlent Watch ( new territory) has some of its roads fixed.

None Shall Intrude - Resurgence is OUT! ACT IV & New Bosses Unlocked!

Hello everyone, our first Major Patch for None Shall Intrude: Resurgence is out!

Act IV

Act IV offers 5 more map movements and 2 fully new unique Act fights.

New Act Fights

There is 5 new act fights(boss fights) added with the new update. 1 new alternative for Act I,II,III and 2 new fights for Act IV



Trailer


[previewyoutube][/previewyoutube]


[h2]Armament 50[/h2]
We added our final Armament Cap being 50. At 50 you can no longer heal after any raid or boss fights.

[h2]Conquer the whole Map[/h2]
After defeating Act IV, players are now given 3 choices how to continue. First is to just go to victory screen. Second is to keep going (currently "Not enough" option) lets you keep conquering the entire map



[h2]"Infinity Mode"[/h2]
A third choice after beating ActIV, is now to start currently called newgame+. In this option you keep all your upgrades (HP, attack,cards,relics,talents..) from your run but the whole map resets with everything having x3 Attack x3 HP and a new Passive: Every enemy on death, deals damage equal to their attack.

Currently this newgame+ can be repeated 4 times, where the scale goes: x3,x6,x9,x12
[h2]New Cards & Relics[/h2]


[h2]Scores[/h2]

We added a scoring system that calculate it according to How many Acts beaten, Armament level, and newgame+ level. We removed timer from previous scoring system. You can check your score in steam leaderboard, we will put one in game in future updates.

[h2]Bug Fixes[/h2]

Fixed issues where cards would duplicate in your draw piles, causing various issues.

We fixed many bugs since our release. You can check our hotfix updates if you would like to know more.

[h2]Next Major Patch[/h2]
The long awaited...

Beta and Date Announcement for Major Patch

Hello everyone our beta is live for the Upcoming Major patch. The patch itself will go live at 6th March!

We would like for those who are interested to try out the beta and give us your feedback until the release.
[h3]Act IV[/h3]
Act IV offers 5 more map movements and 2 fully new unique Act fights.

[h3]New Act Fights[/h3]
There is 5 new act fights(boss fights) added with the new update. 1 new alternative for Act I,II,III and 2 new fights for Act IV

Note: During beta for testing purposes we only included the new boss fights, actual release will ofcourse have old alternatives aswell.

[h3]Armament 50[/h3]
We added our final Armament Cap being 50. At 50 you can no longer heal after any raid or boss fights.

[h3]Conquer the whole Map[/h3]
After defeating Act IV, players are now given 3 choices how to continue. First is to just go to victory screen. Second is to keep going (currently "Not enough" option) lets you keep conquering the entire map

[h3]"Infinity Mode"[/h3]
A third choice after beating ActIV, is now to start currently called newgame+. In this option you keep all your upgrades (HP, attack,cards,relics,talents..) from your run but the whole map resets with everything having x3 Attack x3 HP and a new passive: Every enemy on death, deals damage equal to their attack.

Currently this newgame+ can be repeated 4 times, where the scale goes: x3,x6,x9,x12

On release, there will be a scoreboard, that will calculate your score on how many act boss you beat, on which armament and on which infinity world.

[h3]New Legendary Cards[/h3]
  • Cinders: Draw 3 cards and gain 3 AP. Ignite
  • Legend In Flesh: Create 3 Pyro cards, they cost 0AP this turn (not available in beta yet)
  • Prismatic Lance: Deal 500 damage. Deal 200 more for each Meteor casted this combat(not available in beta yet)
  • Radiation: Deal 3000 damage for every Nuke on its way

[h3]New Ultimate Cards[/h3]
  • Steel: Gain 15000 armor
  • Alpha: All whelps in combat gains +5000 max HP
  • Cacophony: Apply 20 random tiles Earth

[h3]New Relics[/h3]
  • Ashen Talon: Every 0 AP cost card grants 100 attack after use rest of turn
  • Worldbreaker Shard: If you play 15 unique cards in a combat, gain 1000 attack
  • Breath of the Wyrmking: Exhaling 3 times in same turn grants 100 attack
  • Mad Bomber’s Crate: Firebomb explosion increase next Firebomb damage by 1000 this turn. This effect can stack
  • Steelheart: Start every fight with +100 armor
  • Draconic Codex: Combo grants 10 rage
  • Hellfire Fuses: If 4 firebomb explode in 1 turn, apply 5 fire and 5 earth randomly



Here is how you can participate in the beta:

Right click on the game in the Library > Click Properties...

Go to Betas tab, then select "Beta" in the drop-list of beta programs.



Steam will automatically download the Beta version of the game. You can close it afterward.

After changing your Beta selection, you'll be asked to restart the Steam client.
If Steam does not automatically download, then you might need to restart Steam.

Hotfix8

[h2]Bug Fixes[/h2]
  • As we are adding New ACT fights behind the scenes, our last hotfix broke Dorians ID and this caused issues with players save file thinking they did not beat him, armaments and cave was not showing unless you beat him again, this is now fixed, sorry for the inconveniance.
  • Reality Warp -200 attack debuff was only applied for first turn, this was not intented, it now works for entire fight.