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Devblog 54




Read about the latest World of Diving development: Friday Dev Blog - 44


And oh, devblog 53 can be found here: http://divegame.net/blog_2015_10_02 ;-)

WoD UPDATE v0.16.2 Friday Devblog 52



Good news! The game update (version 0.16.2) is live and offline play and Steam Cloud are now supported! Players are no longer required to log into the divegame server and can play without an internet connection.

At the same time, players that already have invested time and effort on the website progression will not lose this. All progression, coins and pearls will be converted to your progression saved to the Steam cloud once you start playing the game. There will now also be a difference between Game XP and Website XP. You gain Game XP (which will start at 0 for everyone) by doing dailies and you will gain website XP by completing website missions. The perks, badges, in-game items you unlock and your website level will remain. You can view this in-game through the divegame.net profile menu.

Only for multiplayer play via Steam and your online profile (and perks related to this) will you need an active internet connection. Multiplayer will work as it did before.

The community missions are supported through the use of Steam Workshop. Check out the full changelog of 0.16.2 for more information.

The Friday devblog of this week has also been posted. This week we have some new information on the design direction of World of Diving for the near future (keep in mind that this is work in progress, things can and probably will change a bit before we reach the final design)!

Devblog 51



Read all about the latest World of Diving development on the devblog.

Dev Blog - 51

Friday Devblog 50 + Beta build online



Hi all! Today it's finally that time, we're making available a dedicated beta branch (Windows only at the moment) for those of you who would like to try out the latest updates before we release them to the main game branch. This beta branch is available right now!

Make sure to checkout the information on the Friday Devblog before updating:
Friday Dev Blog - 50

In this first beta branch update, you'll be able to play the game without a divegame.net account. This stabilizes the login system and removes a lot of server issues we've been dealing with in the past. Of course, connecting your divegame.net remains as an optional feature to those of you who want to use it. We're looking forward to hearing your feedback on this beta update if you plan on playing it, as we'll use this for bringing this to the main game branch.

NOTE: The matchmaking (Quick game) only works after completing the tutorial. This will be fixed in the next round.