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Devblog 56



Check out what the devs have been up to in the latest Dev blog that just went live: Dev blog 56!

Devblog 54




Read about the latest World of Diving development: Friday Dev Blog - 44


And oh, devblog 53 can be found here: http://divegame.net/blog_2015_10_02 ;-)

WoD UPDATE v0.16.2 Friday Devblog 52



Good news! The game update (version 0.16.2) is live and offline play and Steam Cloud are now supported! Players are no longer required to log into the divegame server and can play without an internet connection.

At the same time, players that already have invested time and effort on the website progression will not lose this. All progression, coins and pearls will be converted to your progression saved to the Steam cloud once you start playing the game. There will now also be a difference between Game XP and Website XP. You gain Game XP (which will start at 0 for everyone) by doing dailies and you will gain website XP by completing website missions. The perks, badges, in-game items you unlock and your website level will remain. You can view this in-game through the divegame.net profile menu.

Only for multiplayer play via Steam and your online profile (and perks related to this) will you need an active internet connection. Multiplayer will work as it did before.

The community missions are supported through the use of Steam Workshop. Check out the full changelog of 0.16.2 for more information.

The Friday devblog of this week has also been posted. This week we have some new information on the design direction of World of Diving for the near future (keep in mind that this is work in progress, things can and probably will change a bit before we reach the final design)!

Devblog 51



Read all about the latest World of Diving development on the devblog.

Dev Blog - 51