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Hold your butts, it's an unstable update.

First off in this update, we got some prettier overworld rendering. [url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6437882/9c83c923f8d75da3c878c5932b7f5e6b2ee5a035.png][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6437882/e278dc28985f095201f623e4d66054dd80b8d037.png[/img][/url] Here's what the smallest possible world looks like. [url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6437882/fe35826768bb398dd6480ef602500a8b34a14177.png][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6437882/a1191f2ed0fbb59029b7ca82cdb920e4c830f591.png[/img][/url] That gargantuan world in the center can take a while to load the first time, so it's not recommended for new players. Also in this update we got: [list] [*] Bug fixes of all kinds. [*] New bugs. [*] More bug fixes. [*] Performance improvements (substantial) [*] Performance improvements (minor) [*] 100% of your daily recommended amount of dorf. [*] The new shared overworld stuff is coming together. Right now, that means if you piss off a faction in one colony, and load another colony on that same overworld... [*] We made a massive payment against some tech debt that will finally, after two months of refactoring, allow us to proceed with some of the things planned for the overworld. [*] Found (and fixed!) a problem with the build process that caused old content files to be included with the game. Because of the moddable data-driven nature of the game, it went ahead and loaded them. Oops. The problem persists for Linux 64, but is fixed on Windows, Mac, and Linux 32. [/list]