Hold your butts, it's an unstable update.
First off in this update, we got some prettier overworld rendering.
[url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6437882/9c83c923f8d75da3c878c5932b7f5e6b2ee5a035.png][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6437882/e278dc28985f095201f623e4d66054dd80b8d037.png[/img][/url]
Here's what the smallest possible world looks like.
[url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6437882/fe35826768bb398dd6480ef602500a8b34a14177.png][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6437882/a1191f2ed0fbb59029b7ca82cdb920e4c830f591.png[/img][/url]
That gargantuan world in the center can take a while to load the first time, so it's not recommended for new players.
Also in this update we got:
[list]
[*] Bug fixes of all kinds.
[*] New bugs.
[*] More bug fixes.
[*] Performance improvements (substantial)
[*] Performance improvements (minor)
[*] 100% of your daily recommended amount of dorf.
[*] The new shared overworld stuff is coming together. Right now, that means if you piss off a faction in one colony, and load another colony on that same overworld...
[*] We made a massive payment against some tech debt that will finally, after two months of refactoring, allow us to proceed with some of the things planned for the overworld.
[*] Found (and fixed!) a problem with the build process that caused old content files to be included with the game. Because of the moddable data-driven nature of the game, it went ahead and loaded them. Oops. The problem persists for Linux 64, but is fixed on Windows, Mac, and Linux 32.
[/list]