1. DwarfCorp
  2. News

DwarfCorp News

Fixed exploit that granted infinite stockpile space

Update pushed that fixes an exploit where, after loading a save game, your stockpile might show zero contents... while actually containing everything it did before, effectively granting you infinite stockpile space.

If you have already exploited this bug in your game this won't break anything.

Also in this update:
  • Dwarves are a little quicker to seek help when they are hurt.
  • Dwarves with melee attacks are less likely to cower behind palisades during combat (Musketeers and Wizards are still cowards, but they have ranged attacks)
  • Political relationships go both ways - a faction's opinion of you can be far worse than your opinion of them. This meant it was possible for them to send a war party that your dwarves refused to fight. War parties will now automatically make you hate the other faction.
  • Camera bounds have been greatly expanded, allowing you to zoom further out and removing the 'wonkyness' at the map edges.

Another update

Actually posted 4 since the last news item. Each fixing rare and obscure bugs that nevertheless someone found. At this point I don't know if you guys are good at finding them, or if I'm just a total imposter who can't actually program at all. Latest crash report was about 5 minutes before I started writing this. Sorry about that, whomever you are - it's been fixed.

In other news - Contracted out some 3d modeling to replace some of the items in the game that look exceptionally odd as billboarded sprites. I'll have some screenshots for that by the next unstable update.

The first major features on the docket are
  • Equipable, changeable dwarf... equipment. You're going to get an amazing selection of TWO DIFFERENT TYPES OF PICKAXE first. Yay! But, it will open the doors to even more dwarf customization options.
  • And - Steam powered things. The first steps here are the unique resources they are built with, so those will be appearing in unstable first.

Update pushed to stable that fixes issue where some save games would not load.

Title says it all. The actual save remains compatible, and most of the saves that were 'corrupted' by this bug should load with this update.

Update!

This is an update to stable that does not break saves.

In this update:
  • I was able to catch some errors on windows and report them without crashing the entire game.
  • Overworld no longer freaks out if you sent natives to 'very low'.
  • Walk camera shouldn't randomly not work anymore.

Stable release

Release 19.07.05 was posted late last night, as planned. Since then, I have received 2 crash reports, and updates for both have been pushed.

Alright folks, I've collected a few crash reports since the stable update and pushed quite a few small updates since. It looks like a couple of the steam powered objects were inadvertently not disabled for this release. They unfortunately can't survive a save/load road trip yet. They have been disabled properly now so they won't inadvertently corrupt your save.

You can still create them using the God menu - but, well; you've been warned.