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DwarfCorp News

Bug Fixes

Pushed an update with a couple of bug fixes. Special thanks to the two users that flooded me with exception reports - it really helped track it down.

It turns out if you cancelled an object placement task it would sometimes create a resource on the map that was null. And then your dwarves could pick it up. And stick it in a stockpile.

And - yes, that's bad.

Stable Update

Minor patch pushed today.

So, it turns out that I forgot to update the version number for the last one - which means if you had been playing on unstable it might have allowed you to try loading incompatible saves. Now I can't change it without making it reject any saves you might have created in the last week. So. Oops? Anyway, it's marked as compatible with the previous version so you won't lose your saves, but saves older than last week's update will not work.

Also fixed - or, more accurately, patched over - a couple of crash bug that came through the automatic reporting. Only one of them made sense. The rest should have been impossible situations but - well, someone encountered them. Now they might lead to oddities in game but they shouldn't crash outright.

June 2020 Stable Release

Wow, it's here. Finally.

This update will break saves. As before, the current stable release has been made available as legacy_june_2020. If you have a save you want to keep you can find it using the debug build options in the steam launcher.

What's new?

Everything in the unstable updates since the last stable of course.

April Update

How is April gone already?

A new unstable update is out. There's only a few critical issues that need fixed before this one goes to stable.

In this update:
- New block types. Bricks for the various kinds of stone - you'll find them in the god menu.
- Fixed all the resources that had the wrong graphic.

March Update

Evening all,

I don't know how hard it's hit where you live, but I hope you're all doing well and avoiding this virus. For me, it's really shook things up. I've not been sick but my day job has taken over every bit of free time I had. Time that previously had been devoted to Dwarf Corp.

At this point I don't know when things will get back to normal, or when I'll have regurally scheduled Dwarf Corp development sessions.

Ah well.

An unstable update is in the works. At some point these changes will make it to stable - I swear - but for now I'm still finding new bugs. I've been working on voxel shapes. This is a bit of a challenge though as most (Well - all) of the game assumes a voxel is a solid cube. So when the next unstable is ready you'll be able to place slabs through the god menu, but they probably won't play nice with physics and pathing yet.