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StarDrive 2 News

1.5d Hotfix--Fresh Installs were hanging on load

There has been a hotfix to 1.5d to address major issue where fresh installs were blocking on load.

This also contains a fix that was causing the Osiran event to make your game hang.

1/29 Update - Upgrades and Fixes!

I put a lot of effort into this one. I really like the new look of the battle screen, and along with the new time time controls it should really enhance your experience. Let me know what you think! I will continue to upgrade and refine the battle screen so that every battle is beautiful and unique, and I will continue to focus on QoL upgrades and bug fixes.

As always, if you see a gamestopping bug, please try to get me a saved game for diagnosis. Thanks, and have fun.

1.5c change log:
  • Added the ability to click the “Empty Slot” button in the Colony Management interface to open the shipyard and assign a ship design
  • Added a Load All / Land All buttons to the troop land/load interface
  • Overhauled the basic combat screen background to be more readable
  • Added some new assets and configurations to the space battle screen
  • Added new engine thruster fx to all ships
  • Added more time controls to the battle screen (2x / 4x speed), updated user interface for same
  • Changed AI behavior so that they will declare war when they enter your territory for a sneak attack. Earlier there were edge cases where they would only declare after the attack, but now you will typically get a warning unless they are very fast
  • Fixed an issue where existing game installs weren’t necessarily getting the updated weapon characteristics
  • Fixed a number of issues that had shield hit effects not working as I would prefer them to work
  • Changed shield fx to adjust size depending on shot damage
  • Fixed an issue with ships rolling incorrectly during turns in combat
  • Fixed a bug that would sometimes have fleet icons rendering out of place
  • Fixed issue where random space sounds in the background not respect the volume slider
  • Fixed issue where the volume of weapons fire was not being affected by the volume slider
  • Fixed issue where explosions on the strategy map would not respect volume slider
  • Fixed issue where the subspace rifts would make noise and not respect the volume slider
  • Fixed music volume on diplomacy screen
  • Fixed issue where the Unlock Technology jingle was not respecting audio sliders
  • Fixed BrainPal tech not working
  • Fixed an issue where sectors graphics would not immediately update after coming under your control
  • Fixed a bug where you couldn’t launch a leader from a planet if you didn’t have available freighter capacity
  • Fixed an issue where controls would some times lock up upon starting a new game

Patch Release Notes - 1.5b

It is my goal in 2021 to release a total remaster of StarDrive 2, and this is a juicy update on the Road to Remaster (tm).

If you find that I broke something in your saved games, please upload it somewhere so I can grab it and see what went wrong. I've got a long way to go yet before this game is in a remastered state, but I think this gives you a great taste of what's to come.

  • Added an Auto Combat toggle to the battle screen to let the AI handle combat for you
  • Continued optimizations of strategy map performance
  • Swapped out a few building graphics courtesy of wolfy301
  • Asteroid fields on the battlemap are now more asteroidy
  • Enhanced weapon sound fx system to allow for more variation.
  • Upgraded and rebalanced weapon sound fx for:
  • PD lasers
  • Medium lasers
  • Vulcan Cannons
  • Disruptor Cannons
  • Anti Matter Cannon
  • Artillery
  • Mass Driver
  • General improvements to Muzzle Flash FX across the board
  • Modified weapons:
  • Disruptor max cannon range reduction
  • Anti Matter Cannon increased projectile speed
  • Cluster cannon range decreased
  • Removed the old ground combat system entirely, and all associated quests. An upgraded quest system will bring these back in a new form soon.
  • Solar Systems that are out of sensor range will now have the display of their names dulled slightly as an indicator
  • Hex tiles that are not in sensor range now have a slightly faded coloring as an indicator
  • Hex tiles that are unexplored have an even further reduced coloring
  • Softened the color of the huge empire name plates on the strategy map to increase map readability
  • Fixed an issue where antimatter cannon fx trails would disappear immediately upon impacting with a ship
  • Updated Microsingularity FX to be cooler
  • Fixed inoperable cluster cannon weapon

Jan 24 hotfix

Hi Guys--

I fixed a major bug that affected fleet intercepts, and I fixed an issue screwing up Russian localization. Let me know if you see any more show-stoppers. Thanks!

Jan 24 Update

This was a fun update. I really fiddled in the guts on this one and things should be running a lot faster in a number of different areas. Plus, I fixed some things that I think have been broken for a long while. For example, check out how ships fire their cannons now. They come out of the wings and such now--much more visually pleasing.

  • Overhauled system for loading assets. Game loads much faster now.
  • Optimized the strategy map’s idle computations to reduce late game lag
  • Optimized the end of turn processing to reduce hiccups when the turn button is pressed
  • Subspace projectors now have graphics on the strategy map
  • Substantially increased projectile speeds for lasers and disruptors to make them more exciting. I will probably update other cannons in the coming days as I work through them.
  • Overhauled visual fx for ships taking damage and leaking fire and plasma into space
  • Need to go through all ships
  • Overhaul ship shooting fx so ships create projectiles from sensible locations on their hulls
  • The AI will no longer use the expansion pack ship hulls, to keep something special for the player
  • Fixed Russian localization problems
  • Fixed UI scaling issue affecting widescreen setups
  • Fixed an issue where event popups could sometimes appear to have no choices due to a scrolling error
  • Fixed a problem with the Avnar Minor Race event, where not all discussion options resulted in the proper outcome