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Drop Duchy News

Drop Duchy is an inventive mixture of Tetris with deck-building and combat

Giving a really odd and unique blending of genres and game mechanics, Drop Duchy is a wonderful choice for you to pick up and play.

Read the full article here: https://www.gamingonlinux.com/2025/05/drop-duchy-is-an-inventive-mixture-of-tetris-with-deck-building-and-combat/

DROP DUCHY: PATCH 1.0.1

Hear ye, hear ye!

It's officially been one week since Drop Duchy has been released, and we're back with a new update to correct the following bugs:

[h3]Patch notes - May 14, 2025[/h3]
  • Fixed enemy Fluvial Guard sending (friendly) units to player river buildings

  • Fixed technologies not resetting properly at the end of the round (if you used them a round, you could no longer do it at the next round):
    • Daily Bread
    • Blessing
  • Fixed terrain-related buildings sometimes appearing as enemies even if the terrain was removed: no more Watch Towers in a grid without plains, or Shipyard in grid without river (if you suppress the terrain type, ennemis shouldn't have terrain-related buildings of the deleted terrain)

  • Fixed the displayed type of cards:
    • Fertile Grounds now properly shows "Production"
    • Exploited Lands now properly shows "Production"
  • Fixed being able to skip to Act 3 by spamming A at the end of the Act 1 screen (trigger 2 screens of terrain choice when spamming during the "boss defeated" screen)

  • Fixed expedition gains not updating after upgrading the Holy Land card while the menu is open

  • Fixed "Build a church" expedition not giving Faith for this round if you had already entered the location

  • Fixed exploit with Forced Conversion tech turning boss units

  • Fixed Health gains going towards the Boss 3 gauge instead of the Health bar (tech Blessing, Herborist)

  • Fixed audio cues missing when reloading the save during a round

  • Fixed swapped translations between some faction quests descriptions in all languages except English
    • "Upgrade Belfry x10"
    • "Upgrade Holy Crusade"
    • "Upgrade Belfry level 6 before the Wall"
  • Fixed Windmill description incorrectly requiring forests in Russian

  • Fixed challenges "Win against boss" not triggering if both camp end up with zero units left

  • Fixed The Wall piece not dropping down automatically, leading some players to think it was stuck

  • Fixed Ukranian translations on 5 cards to clarify the difference between "connected" and "adjacent"

  • Fixed the bug in which opening the Deck menu after selecting a card in Guild/University allowed to select one again

  • Fixed inverted values between Boss 2 & 3 additional recruits (Boss 2 is 10, Boss 3 is 20)

  • Fixed tech icons overlapping with the piece count & some pieces (on Boss 2), now reducing in size accordingly

  • Fixed Scoundrel challenge not triggering if you had only one of the two cards

  • Fixed Devotion card applying its effect several times to the same enemy building

  • Fixed Crusader Outpost not working on Fertile Grounds

  • Fixed squares spawned by Noble buildings not triggering exploration despite the row being full

  • Fixed "Hold the Door" quest not unlocking if the player wins the combat with zero units left

  • Fixed units icons staying on non-military buildings after they received units from Fluvial Guard

  • Fixed Church Tither appearing as a random reward despite removing the Forest terrain




If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server! And, don't forget to follow us on Social Media to keep up with the latest news!

X / Twitter:
  • https://x.com/SleepyMillGames
  • https://x.com/TheArcadeCrew

And join us on Facebook, Threads, Instagram, and Bluesky!

DROP DUCHY IS OUT NOW!

The wait is over – Drop Duchy is now available on Steam!

It's time to start building your glorious duchy, outsmart your enemies, and claim your place as the greatest ruler of them all!

[h3]Watch the Launch Trailer now:[/h3]
[previewyoutube][/previewyoutube]
[h3]A Medieval Puzzle-Strategy Game like no other[/h3]
In a charming, maquette-inspired medieval world, Drop Duchy blends deckbuilding, puzzle mechanics, and roguelite progression into one seamless, strategic experience.

🧩 Build your duchy piece by piece by thoughtfully placing terrain tiles and buildings
⚔️ Gather resources and rally your forces to vanquish your enemies
🃏 Customize your deck with over 110 unique cards to match your playstyle and optimize your realm’s growth
🔁 Enjoy endless replayability by unlocking new cards and uncovering fresh combos and strategies with every run!

With its unique blending of genres, Drop Duchy has a charming, minimalist look that you'll love, along with fun and refreshing tactical gameplay that'll keep you coming back for more!

[h3]Play Drop Duchy Now![/h3]
Let every block shape your realm and lead your path to victory!

https://store.steampowered.com/app/2525310/Drop_Duchy/

[h3]Dear Demo Players,[/h3]
To everyone who played the demo, whishlisted the game and took time to share their feedback: thank you. 💗

Your love and support truly helped shape the game, and we can't wait to hear what you think of the full release!!




If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server!
You can also follow us on Social Media to keep up with the latest news!

X / Twitter:
https://x.com/SleepyMillGames

https://x.com/TheArcadeCrew


And join us on Facebook, Threads, Instagram, and Bluesky!

DROP DUCHY - COMMUNITY CONTEST RESULTS

Hear ye, hear ye!

Three weeks ago, we hosted a Community Contest to celebrate the 100K+ downloads of Drop Duchy’s demo, and to thank you for the love and support you’ve been sending toward the game!

First and foremost, we would like to thank each and every one of you for taking part in this Community Contest! 🧩
We’ve been truly amazed by some of your final scores, but now is the time to crown one of you…

[h3]Runner-ups[/h3]
In third place, we have taka_kiso on X, who achieved an impressive score of 27,787!


In second, we have gaow2 who nearly reached the 30,000 points with their 29,461 score!



[h3]...AND OUR ONE TRUE RULER IS…[/h3]

kapein from our official Discord, who, on top of reaching 30,000 points, ended up with no less than a 32,880 score!

Let’s take our hats off to our newly crowned ruler!👑


Once again, thanks to everyone who submitted their highest score and took part in this contest!

And if you’re disappointed that you’re not part of this podium, rest assured, once Drop Duchy releases (IN 5 DAYS?!!!), you’ll be able to achieve even higher scores by getting: more rounds, more cards, more factions, and even more POINTS to collect!!!

Meanwhile, you can always share your scores and builds directly on our Discord server (and get some well-deserved recognition)✨



You can also follow us on Social Media to keep up with the latest news!

X / Twitter:
https://x.com/SleepyMillGames

https://x.com/TheArcadeCrew


And join us on Facebook, Threads, Instagram, and Bluesky!

DEVLOG #6 - Boss Teasing & Advanced Game Modes

Hello again, and welcome to the final devlog before Drop Duchy’s release! I hope you’re ready to play this tiny game I started in my bedroom two years ago.

Do you want a final dose of insight into what you can expect from the game? Well, you’re in luck because today I’m revealing (for the first time!) the two other bosses and the challenging modes for the courageous who can complete a run.

[h3]The Wall, The Keep, The Dungeon[/h3]
I didn’t think about adding bosses to Drop Duchy until it was pretty advanced – but as soon as I realized that it could be an awesome addition to the game, I had this intention: each boss should be a scary and challenging mega-structure.

You’ve already discovered and faced The Wall in the demo, a boss whose design evolved throughout development to ensure it was achievable using all sorts of strategies. The Wall is mobile, forcing you to play compactly and place pieces (including additional enemies) in sub-optimal positions.


At the end of Act 2, you’ll face The Keep, which has an entirely different design: strong, sturdy, and impassible. The Keep is already placed on a massive grid and has many units to begin with. The additional challenge here is to avoid boosting its surveillance towers, which is easier said than done since they watch over most of the grid! The wide grid and abundance of terrains make some buildings easier to play, but on the other hand, large buildings are more challenging to place.



But The Keep is relatively simple compared to the game’s final boss, The Dungeon.
First, The Dungeon has "traps" that grant additional units for every piece placed over them (not just the buildings!), and their position changes every time.
Second, it recruits additional Mercenaries every few turns unless you bribe them first: yes, to beat the final boss, collecting resources through exploration & buildings is essential to prevent him from gaining too much power too quickly!



The bosses in Drop Duchy have been tested a lot, and we ensured that all sorts of strategies are viable against them. Yes, they’re hard, but that’s the point of bosses, right?

[h3]Raise the Difficulty[/h3]
When you’ve defeated The Dungeon, you win the run! Does the game end there? "Pack it up, boys, we’re uninstalling it to make some room on the SSD"? Of course not!
First, you can try to complete every quest and challenge to finish the progress tree, and second, you can play again with a greater challenge.

There are two modes in the game: Classic & Trials.

Classic comes in five difficulties, so if you want to challenge your strategic skills, try beating the game with each faction up to Nightmare mode. As difficulty increases, you’ll face more enemy units, receive fewer resources from exploration, and you won't be able to place the enemy pieces in reserve anymore.

Trials, on the other hand, are unlocked after beating the game for the first time, and they’re variants that alter the game’s rules, making you think twice about the correct approach.
Some Trials add fierce advantages to enemies; for instance, in Consolidation mode, placing two enemy buildings next to each other will grant both of them additional troops.
Others, such as Mini Grids, will change which buildings are stronger or weaker (and make it generally more challenging to optimize the positioning).
If you feel confident, you could even take on the Fearless challenge, in which you start the run with a single point of defense and will therefore lose unless you eliminate all the enemies each round.


With such a variety of modes, we’re sure you’ll be able to spend countless hours in the game before getting bored (and I haven’t even talked about optimizing your high score).
One last thing before the conclusion: we’ve added seals to the cards in the Collection menu to let you know the highest difficulty you’ve beaten the game with each card. As in Balatro (the game that inspired this mechanic), you must use the card in the final encounter against The Dungeon to earn the seal. That’d be too easy if we let you gain the seal when you didn't use the card or if you sold it during the run – winning a Nightmare run with a Windmill is about as crazy as it sounds, but it is definitely doable!


[h3]Wrap-Up[/h3]
Thanks for reading this last devlog of Drop Duchy. I hope this series gave you a good sense of what you can expect in the game at its release. I also hope you’ll enjoy discovering and playing with all this content as much as I enjoyed working on it these past few years!

Stay in touch by subscribing to the newsletter and joining the Discord server.

JB Oger - Game Director



You can also follow us on Social Media to keep up with the latest news!

X / Twitter:
https://x.com/SleepyMillGames

https://x.com/TheArcadeCrew


And join us on Facebook, Threads, Instagram, and Bluesky!