1. Drop Duchy
  2. News

Drop Duchy News

DROP DUCHY: PATCH 1.0.4

[p]Hear ye, hear ye![/p][p][/p][p]We're back with a new update to correct the following bugs:[/p][p][/p][h3]Patch notes - June 6th, 2025[/h3]
  • [p]Fixed Taxes card not working[/p]
  • [p]Fixed Blacksmith not activating for some buildings with End round effects (e.g. Horse Stable, Belfry)[/p]
  • [p]Fixed Enclosure card triggering several times[/p]
  • [p]Fixed Bridge not being counted as a Building for card effects such as Krak des Chevaliers or Fluvial Guard[/p]
  • [p]Fixed Krak des Chevaliers inconsistent behavior when using the Fertile Grounds[/p]
  • [p]Fixed Blacksmith re-triggering indefinitely in some cases[/p]
  • [p]Fixed buildings not receiving resources/units when using the Land Expansion technology[/p]
  • [p]Fixed squares spawned by Noble buildings not accounted for some card effects (e.g. Daily Bread)[/p]
  • [p]Fixed squares "explored" by Manor not counting as explored for card effects such as Daily Bread or Shipyard[/p]
  • [p]Fixed Horse Stable gaining twice the units when placed horizontally[/p]
  • [p]Fixed Reliquary incorrectly counting how many faith it add[/p]
  • [p]Fixed Cathedral giving incorrect amount of faith in some complex sequences[/p]
  • [p]Fixed By the Sword giving an incorrect amount of troops if you had a lot of Faith[/p]
  • [p]Fixed Face the Enemy challenge reset when reloading the save[/p]
  • [p]Added a small delay to prevent the player from accidentally locking a piece that just moved down [/p]
  • [p]Fixed a bug where spamming rotate would incorrectly lock the piece floating in the air[/p]
  • [p]Fixed card tooltips not updating when upgrading a card (with a gamepad)[/p]
  • [p]Fixed UI stretched when displaying three round modifiers[/p]
  • [p]Fixed playtime stat not displaying the number of days (now adding days x24 to the hours)[/p]
  • [p]Fixed incorrect icon on the faction quest Headquarter[/p]
  • [p]Fixed cards not having the correct displayed range in the Long Range trial[/p]
  • [p]Fixed unique/other class buildings appearing as end-round rewards after rerolling a lot[/p]
  • [p]Fixed "cards that work on Forest" appearing as a Guild choice despite removing the Forest[/p]
  • [p]Fixed enemy groups that include a Raider Colony spawning with an excessive amount of garrison [/p]
  • [p]Fixed infinite activation loops with the Faith -> now has a maximum of 99[/p]
  • [p]Fixed several Japanese translations to improve understanding of adjacent effects[/p]
  • [p]Fixed tags appearing in some traditional Chinese lines[/p]
  • [p]Fixed a bug where Bosses would be hard to select on the World Map[/p]
  • [p]Fixed a bug where reloading a save in the grid would disable the sound effects[/p]
  • [p]Fixed a bug where winning a combat wouldn't trigger some challenges related to winning them[/p]
  • [p]Fixed a bug where Sacred Ground would not trigger on The Wall[/p]
  • [p]Fixed a bug where Gold Diggers card effect would be delayed[/p]
  • [p]Fixed a bug where spamming the A button on a gamepad while the game is loading would result in a black screen[/p]
  • [p]Fixed a bug where Organized Defense (Faction Challenge) would trigger at 60 recruited units instead of 40[/p]
  • [p]Fixed a bug where Recluse Monk would give more defense for the first mountain piece[/p]
  • [p]Fixed a bug where Bastion-generated plain tiles wouldn't count toward line completion[/p]
[p][/p][p][/p][p]If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server! And, don't forget to follow us on Social Media to keep up with the latest news:[/p][p]X / Twitter:[/p][p]And join us on Facebook, Threads, Instagram, and Bluesky![/p]

A Massive THANK YOU from the Drop Duchy team!

Drop Duchy has been in your hands for three weeks now, and you have already made this launch something truly special!

[previewyoutube][/previewyoutube]

We’ve seen your reviews, watched your streams, and read your posts, and we are thrilled to see that so many of you fell for Drop Duchy’s unique identity!

[h3]We've Just Reached +1000 Reviews![/h3]
The response to the game’s full release has blown us away (83/100 on Metacritic and very positive reviews on Steam!!!), and the warm welcome you’ve shown Drop Duchy means the world to our team.
Whether you’ve spent hours trying to perfect your boards, completing all the quests, experimenting with new synergies, or just dropped in for a quick run, we’re incredibly grateful for every single one of you!

From the bottom of our hearts: THANK YOU for playing, sharing your love for the game, and helping us kick things off with such an amazing start!

[h3]Drop Duchy's OST is available NOW![/h3]
Oh, and one more thing, the official Drop Duchy Original Soundtrack is now available! Dive back into the game’s unique atmosphere and relive your favorite runs through its vibrant, punchy tunes.

https://store.steampowered.com/app/3697930/Drop_Duchy_Soundtrack/
Whether you want to study, chill, or strategize your next build, it’s yours to enjoy!




If you have thoughts, builds, video clips (or even jokes) to share with us and fellow rulers, please don’t hesitate to join our official Discord server!
With your feedback, we'll work on making the game even better!

You can also follow us on social media to keep up with the latest news:

X / Twitter:
  • https://x.com/SleepyMillGames
  • https://x.com/TheArcadeCrew

And join us on Facebook, Threads, Instagram, and Bluesky!

Drop Duchy is an inventive mixture of Tetris with deck-building and combat

Giving a really odd and unique blending of genres and game mechanics, Drop Duchy is a wonderful choice for you to pick up and play.

Read the full article here: https://www.gamingonlinux.com/2025/05/drop-duchy-is-an-inventive-mixture-of-tetris-with-deck-building-and-combat/

DROP DUCHY: PATCH 1.0.1

Hear ye, hear ye!

It's officially been one week since Drop Duchy has been released, and we're back with a new update to correct the following bugs:

[h3]Patch notes - May 14, 2025[/h3]
  • Fixed enemy Fluvial Guard sending (friendly) units to player river buildings

  • Fixed technologies not resetting properly at the end of the round (if you used them a round, you could no longer do it at the next round):
    • Daily Bread
    • Blessing
  • Fixed terrain-related buildings sometimes appearing as enemies even if the terrain was removed: no more Watch Towers in a grid without plains, or Shipyard in grid without river (if you suppress the terrain type, ennemis shouldn't have terrain-related buildings of the deleted terrain)

  • Fixed the displayed type of cards:
    • Fertile Grounds now properly shows "Production"
    • Exploited Lands now properly shows "Production"
  • Fixed being able to skip to Act 3 by spamming A at the end of the Act 1 screen (trigger 2 screens of terrain choice when spamming during the "boss defeated" screen)

  • Fixed expedition gains not updating after upgrading the Holy Land card while the menu is open

  • Fixed "Build a church" expedition not giving Faith for this round if you had already entered the location

  • Fixed exploit with Forced Conversion tech turning boss units

  • Fixed Health gains going towards the Boss 3 gauge instead of the Health bar (tech Blessing, Herborist)

  • Fixed audio cues missing when reloading the save during a round

  • Fixed swapped translations between some faction quests descriptions in all languages except English
    • "Upgrade Belfry x10"
    • "Upgrade Holy Crusade"
    • "Upgrade Belfry level 6 before the Wall"
  • Fixed Windmill description incorrectly requiring forests in Russian

  • Fixed challenges "Win against boss" not triggering if both camp end up with zero units left

  • Fixed The Wall piece not dropping down automatically, leading some players to think it was stuck

  • Fixed Ukranian translations on 5 cards to clarify the difference between "connected" and "adjacent"

  • Fixed the bug in which opening the Deck menu after selecting a card in Guild/University allowed to select one again

  • Fixed inverted values between Boss 2 & 3 additional recruits (Boss 2 is 10, Boss 3 is 20)

  • Fixed tech icons overlapping with the piece count & some pieces (on Boss 2), now reducing in size accordingly

  • Fixed Scoundrel challenge not triggering if you had only one of the two cards

  • Fixed Devotion card applying its effect several times to the same enemy building

  • Fixed Crusader Outpost not working on Fertile Grounds

  • Fixed squares spawned by Noble buildings not triggering exploration despite the row being full

  • Fixed "Hold the Door" quest not unlocking if the player wins the combat with zero units left

  • Fixed units icons staying on non-military buildings after they received units from Fluvial Guard

  • Fixed Church Tither appearing as a random reward despite removing the Forest terrain




If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server! And, don't forget to follow us on Social Media to keep up with the latest news!

X / Twitter:
  • https://x.com/SleepyMillGames
  • https://x.com/TheArcadeCrew

And join us on Facebook, Threads, Instagram, and Bluesky!

DROP DUCHY IS OUT NOW!

The wait is over – Drop Duchy is now available on Steam!

It's time to start building your glorious duchy, outsmart your enemies, and claim your place as the greatest ruler of them all!

[h3]Watch the Launch Trailer now:[/h3]
[previewyoutube][/previewyoutube]
[h3]A Medieval Puzzle-Strategy Game like no other[/h3]
In a charming, maquette-inspired medieval world, Drop Duchy blends deckbuilding, puzzle mechanics, and roguelite progression into one seamless, strategic experience.

🧩 Build your duchy piece by piece by thoughtfully placing terrain tiles and buildings
⚔️ Gather resources and rally your forces to vanquish your enemies
🃏 Customize your deck with over 110 unique cards to match your playstyle and optimize your realm’s growth
🔁 Enjoy endless replayability by unlocking new cards and uncovering fresh combos and strategies with every run!

With its unique blending of genres, Drop Duchy has a charming, minimalist look that you'll love, along with fun and refreshing tactical gameplay that'll keep you coming back for more!

[h3]Play Drop Duchy Now![/h3]
Let every block shape your realm and lead your path to victory!

https://store.steampowered.com/app/2525310/Drop_Duchy/

[h3]Dear Demo Players,[/h3]
To everyone who played the demo, whishlisted the game and took time to share their feedback: thank you. 💗

Your love and support truly helped shape the game, and we can't wait to hear what you think of the full release!!




If you want to discuss strategies and share your favorite builds with fellow rulers, don’t hesitate to join our official Discord server!
You can also follow us on Social Media to keep up with the latest news!

X / Twitter:
https://x.com/SleepyMillGames

https://x.com/TheArcadeCrew


And join us on Facebook, Threads, Instagram, and Bluesky!