TEXNOPLAZM enters Early Access on August 4th 2025!
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My first-person beat'em'up/gun-fu project arrives this summer!
On launch day Texnoplazm will contain the Prologue (a.k.a. the demo) and the first three action-packed Chapters, each one divided into multiple levels, offering the same structure you experienced in the demo but with even more surprises – and better tutorials.
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What to expect
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- New abilities and upgraded movesets Unlock powerful
active and passive upgrades at
Upgrade Terminals by uncovering every secret in select levels.
Active upgrades will count as special moves that can be activated once their meter is full, while passive upgrades will improve moves or interactions that are present in the core game loop.
- Gear Up for CombatPrepare to wield new melee weapons, guns, and more. Even better, the aforementioned upgrades will bring fresh ways to interact with your arsenal, opening even more stylish options at every encounter.
- New EnemiesFight against brand-new enemy types as you progress through the game, decide which one is your (un)favorite to deal with.
- New BossesWrap up each Chapter by facing a new boss, each one of them testing your skills in unique ways.
- General improvements The feedback gathered from you all has been pivotal to make the game flow as smoothly as possible, so I hope that the version 0.1 of Texnoplazm will feel fun and rewarding.
The public demo will see an update to reflect the changes brought after the Steam Next Fest experience aswell, but there's no estimated date for said update yet.
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I'm excited to share more about
TEXNOPLAZM in the coming month. Keep your eyes peeled for updates, and don’t forget to add the game to your wishlist! Every bit helps!
-ML
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