1. TEXNOPLAZM
  2. News

TEXNOPLAZM News

TEXNOPLAZM ea_0.1.0b patch

  • [p]bug that prevented the correct display and selection of unlocked Upgrades has been fixed[/p]
  • [p]bug that prevented the completion of the "beat the level only using the punch moveset" challenge has been fixed[/p]
  • [p]bug that prevented enemy hit animation from being played while stunned has been fixed[/p]
  • [p]enemies spawned mid-game wait a longer time before they start attacking the player[/p]
  • [p]HP of Roughnekk as a regular enemy decreased by 14%[/p]
  • [p]Ranking end screen now displays the name of the level [/p]

Texnoplazm hotfix August 5th 2025

-amount of total secrets for certain stages as displayed in the level select has been fixed
-bugs that tied certain elements of the combat system to the framerate have been fixed

TEXNOPLAZM is OUT NOW!

TEXNOPLAZM has entered Early Access!
[p][/p][p]The day has come for the hottest first-person beat'em'up to hit the virtual shelves![/p][previewyoutube][/previewyoutube][p]Fight your way through the first 10+ action-packed levels of Episode 1 (out of 3) by experimenting with all(?) the core gameplay elements that make TEXNOPLAZM a one-of-a-kind FPS, coming up with your own combos and rack up the highest score.

The Launch-Day version contains the Prologue (a.k.a. the demo) and the first three Chapters, each one divided into multiple levels, offering the same structure experienced in the demo but with even more surprises. [/p]
What to expect
[p]
- New abilities and upgraded movesets
Unlock powerful active and passive upgrades at Upgrade Terminals by uncovering every secret in select levels. Active upgrades will count as special moves that can be activated once their meter is full, while passive upgrades will improve moves or interactions that are present in the core game loop.[/p][p]
- Gear Up for Combat
Prepare to wield new melee weapons, guns, and more. Even better, the aforementioned upgrades will bring fresh ways to interact with your arsenal, opening even more stylish options at every encounter.[/p][p]
- New Enemies Fight against brand-new enemy types as you progress through the game, decide which one is your (un)favorite to deal with.[/p][p]
- New Bosses
Wrap up each Chapter by facing a new boss, each one of them testing your skills in unique ways.[/p][p]
- General improvements[/p][p]The feedback gathered from you all has been pivotal to make the game flow as smoothly as possible, so I hope that the version 0.1 of TEXNOPLAZM will feel fun and rewarding.
[/p][p][/p][p]and now the actual...[/p][p][/p][h2]Patch notes (August 4th 2025)
[/h2]
  • [p]Episode 1 (chapters from 0-3) entroduced in Early Access v0.1[/p]
  • [p]tutorial section of stage 0-1 has been reworked to deliver information with better pacing[/p]
  • [p]soundtrack of stage 0-1 has been updated[/p]
  • [p]final area of stage 0-2 has been reworked for better navigation[/p]
  • [p]health orbs HP amount decreased from 2 to 1hp per pickup[/p]
  • [p]decreased amount of health dropped by enemies[/p]
  • [p]punch rate of fire increased from 0.25 to 0.275s[/p]
  • [p]charged punch cast time has been reduced[/p]
  • [p]enemies get up faster after being knocked down[/p]
  • [p]stamina recharge rate increased[/p]
  • [p]difficulty doens't change stamina recharge rate[/p]
  • [p]audio/visual feedback if stamina is zero[/p]
  • [p]activating a checkpoint doesn't deduct point from the final score[/p]
  • [p]checkpoints fully recharge stamina[/p]
  • [p]checkpoints set health to 30 if it's lower[/p]
  • [p]disarming and parrying istantly reset cooldowns and stamina[/p]
  • [p]duration for the throwing animation of some melee weapons has been reduced[/p]
  • [p]removed collision from doorframes, windows and other props[/p]
  • [p]increased weapon pickup radius[/p]
  • [p]increased health pickup radius[/p]
  • [p]revolver ammo reduced to 3[/p]
  • [p]shotgun ammo reduced to 4[/p]
  • [p]blaster ammo reduced to 10[/p]
  • [p]pistol 2 ammo reduced to 4[/p]
  • [p]shotgun player dmg reduced from 15 to 12,5 per pellet[/p]
  • [p]revolver enemy damage increase from 20 to 30[/p]
  • [p]hitscan enemy dmg increase from 15 to 20[/p]
  • [p]knife integrity reduced to 20[/p]
  • [p]steel pipe integrity reduced to 30[/p]
  • [p]sword integrity reduced to 50[/p]
  • [p]electro mace integrity reduced to 40[/p]
  • [p]hammer integrity reduced to 40[/p]
  • [p]collecting a secret awards a one-time 1000xp bonus[/p]
  • [p]Innumerable visual and audio tweaks/improvements[/p]
  • [p]innumerable bugfixes[/p]
[p]
Have fun, and as per usual be patient with bugs!

-ML
[/p]

Demo pre-release update

[p]Hey everyone, Mothership here

TEXNOPLAZM is set to enter Early Access next Monday, which means this is a good time to update the public demo so that its content is representative of the v0.1 of the game, showing the changes made in response to the feedback gathered during the Next Fest event.
[/p][p]Enjoy!
-ML

::: Stay in touch! Twitter 1 / Twitter 2 / Bluesky / Discord ::: Support my work Patreon Ko-Fi :::[/p]

TEXNOPLAZM - Release Date Announcement

TEXNOPLAZM enters Early Access on August 4th 2025!
[p]
My first-person beat'em'up/gun-fu project arrives this summer!

On launch day Texnoplazm will contain the Prologue (a.k.a. the demo) and the first three action-packed Chapters, each one divided into multiple levels, offering the same structure you experienced in the demo but with even more surprises – and better tutorials.
[/p][previewyoutube][/previewyoutube][p][/p]
What to expect
[p] - New abilities and upgraded movesets
Unlock powerful active and passive upgrades at Upgrade Terminals by uncovering every secret in select levels.
Active upgrades will count as special moves that can be activated once their meter is full, while passive upgrades will improve moves or interactions that are present in the core game loop.

- Gear Up for Combat
Prepare to wield new melee weapons, guns, and more. Even better, the aforementioned upgrades will bring fresh ways to interact with your arsenal, opening even more stylish options at every encounter.

- New Enemies
Fight against brand-new enemy types as you progress through the game, decide which one is your (un)favorite to deal with.

- New Bosses
Wrap up each Chapter by facing a new boss, each one of them testing your skills in unique ways.

- General improvements
The feedback gathered from you all has been pivotal to make the game flow as smoothly as possible, so I hope that the version 0.1 of Texnoplazm will feel fun and rewarding.


The public demo will see an update to reflect the changes brought after the Steam Next Fest experience aswell, but there's no estimated date for said update yet.


I'm excited to share more about TEXNOPLAZM in the coming month. Keep your eyes peeled for updates, and don’t forget to add the game to your wishlist! Every bit helps!
-ML

::: Stay in touch! Twitter 1 / Discord
::: Support my work Patreon / Ko-Fi [/p]