1. TEXNOPLAZM
  2. News

TEXNOPLAZM News

TEXNOPLAZM Demo 1.1 update

TEXNOPLAZM Demo 1.1 UPDATE (May 4th 2024)

WARNING: THIS UPDATE DELETES PREVIOUS SAVE FILES

After reading the feedback left and watching people play, I have come to the conclusion that many things needed a substantial rebalance as I based the game's difficulty too much on my own skill level as its own creator.
I still believe in my vision of TEXNOPLAZM as a game where switching combat styles on the fly is the key to progress, but this concept shines the most when fights are more up close and personal, and less about hordes of enemy all beelining towards you.

For this reason I have substantially rebalanced Melee Weapons and Firearms for both the players and enemies, to have higher stakes in a combat encounter where each hit counts; for the same reason and to ease new players in I have reduced the amount of enemies across the maps, and switched some enemy types as well.

I also felt that combat still lacked some punch (heh) and revamped the sounds for many things, from punches to firearms.

I have improved signposting and the few platforming sections found throughout the maps, so that people will hopefully find them more readable and easier to go through.

All of the above, plus a whole bunch of various bugfixes, which leads me to...

READ THE PATCH NOTES

  • Steel pipe damage increase to 50
  • Stun mace damage increased to 75

  • Pistol primary damage increased from 45 to 50
  • Pistol alt fire correctly deals damage to shields (bugfix)
  • Pistol base ammo decreased from 6 to 4, max ammo decreased from 12 to 10
  • Hand Cannon base ammo decreased from 5 to 4, max ammo decreased from 12 to 10
  • Blaster primary fire damage increased from 18 to 25
  • Blaster alt fire now explodes when hitting the last enemy or a shield, dealing 100 damage in a 4 meter radius
  • Blaster base ammo decreased from 40 to 20, max ammo decreased from 120 to 60

  • The player can throw the empty weapon and stun enemies by pressing either primary or alt fire inputs

  • Enemy Knife damage increased to 25
  • Enemy Steel Pipe damage increased to 30
  • Enemy Stun Mace damage increased to 40
  • Enemy Pistol damage increased to 20
  • Enemy Hand Cannon damage increased to 5 per pellet
  • Enemy Blaster damage increased to 10 per bullet

  • Increased the time window to land perfect parries on enemy punches and melee attacks

  • Decreased the attack animation speed for certain enemies, and removed unwanted delay during hit registration

  • Enemies getting attacked will alert other enemies within line of sight if they are within a 6 meter radius
  • Heavy Thugh enemy health reduced from 500 to 350
  • Shielded Renegade health reduced from 125 to 75, leading shot precision reduced from 0,25 to 0,2

  • Shield health reduced from 250 to 100, damage reduction factor for non-energy projectiles reduced from 4 to 2.
  • Added visible cracks to the shield when health goes below 50HP

  • Added visual indicator on the firearms first-person HUD when the alt-fire cooldown has finished

  • Activating a checkpoint restores the current max health

  • Fixed gleam sound effect not being culled by distance
  • Fixed bug that prevented base Thughs to get killed by a charged punch upon hitting a wall after getting launched in air
  • Fixed bug that allowed certain enemies to block attacks when they are on ground after getting launched in air


And maybe other things that I am probably missing at the time of this writing, but nevertheless this will be a cool update.

Be patient with bugs and have fun
-ML

:::
Stay in touch!
Twitter 1 / Twitter 2
Support my work
Patreon
Ko-Fi
:::
Itch.io

FPS Fest demo update!

This is it, the single biggest update for TEXNOPLAZM' demo, bringing new features and overhauling others, and entroducing the remaining core gameplay elements that I have planned from the start.

The updated demo showcases the entirety of the game's Prologue in its current state by entroducing the third map for Chapter Zero, thus fully showcasing the initial vision I had for it.

READ THE PATCH NOTES
  • Difficulty levels and multiple save slots (profiles) implemented: players can choose the desired difficulty upon creating a new profile.

  • New level selection: levels are divided into stages that can be replayed at will once beaten a first time. The rank of the Level is based on the rank of the individual Stages.

  • New map 0-3 added, and with that the Prologue (hapter 0) is playable from start to finish.

  • Secrets added in all three available maps. "Secrets found" counter added to the level select interface; finding secrets does not affect the ranking calculated at the end of the stage.

  • Newdoor types that can be punched off their hinges with Charged Punch.

  • New flying enemy class added: Drones. Enemies belonging to this class do not drop soul fragments upon death. The first enemy of this class is the Iron Bat.

  • Certain enemies can enter Rage mode at the Hard difficulty, reducing damage received by 50%.

  • Enemies performing their counter attacks can now launch and stun players.

  • Counter attacks are triggered upon blocking player's own punches and ranged attacks.

  • Player's health will temporarily capped if a counter attack lands succesfully, with the max cap being equal to the max health minus the damage dealt by the counter.

  • Players do not automatically refill ammo upon walking on a gun pickup of the same type present in their loadout in either slot.

  • Picking/swapping a new firearm will drop the current gun in favor of the new one.

  • If the player is currently wielding a different type of gun, but the pickup is the same type as the firearm in the other inventory slot, the player will automatically switch to the other slot and pick up/swap the weapon on ground.

  • Additional gun ammo is only available at Shop Stands.

  • Shop Stands implemented: these are places occasionally found throughout maps, where players can spend.

  • their current XP (Style Points) to purchase new or better equipment.

  • New melee weapon: Small knife. Durability of 25%, damage output of 40 per hit.

  • Sliding now temporarily pauses the energy recharge.

  • Ranged moveset: Dash distance now dependent on what weapon is equipped. Better weapons mean longer distance; Stun Mace dash distance corresponds to the previous default value. Dash is now activated 0.1 seconds after the input, playing a preliminary animation.

  • Firearm moveset: Piledrive ability replaced by Tactical Roll - rolls on ground while moving on ground and gain brief invulnerability, but cannot attack or use other abilities while rolling.

  • Enemy AI tweaks.

  • Heavy Thugs moveset expanded.

  • Various audio/visual tweaks and improvements.

  • Various bugfixes.


Be patient with bugs and have fun
-ML

:::
Stay in touch!
Twitter 1 / Twitter 2
Support my work
Patreon
Ko-Fi
:::
Itch.io

TEXNOPLAZM New demo coming this April

TEXNOPLAZM Alpha Demo 0.2 UPDATE (Feb 16th 2024)

TEXNOPLAZM will be part of Steam FPS Fest starting April 15th, and for the occasion the playable demo will receive its biggest update yet, entroducing the remaining core gameplay elements that I have planned from the start.
The updated demo will showcase the entirety of the game's Prologue in its Alpha state by entroducing the third map for Chapter Zero, thus fully showcasing the initial vision I had for it.

Come April, the update will entroduce the following:

  • Difficulty levels
  • Multiple save slots
  • In-game shop stands
  • New level selection
  • A whole new map
  • Tweaks for the three movesets
  • Enemy AI improvements
  • Visual improvements
  • Bugfixes


And maybe other things that I am probably missing at the time of this writing, but nevertheless this will be a cool update.

Stay in touch!
-ML

:::
Stay in touch!
Twitter 1 / Twitter 2
Support my work
Patreon
Ko-Fi
:::
Itch.io


Multiple profiles

Difficulty levels available so far

A cooler level selection because I loved Medievil as a kid.

TEXNOPLAZM Alpha Demo 0.2.2.1 HOTFIX

TEXNOPLAZM Alpha Demo 0.2 UPDATE (Feb 16th 2024)

  • Reverted an experimental attack pattern for the Heavy Thug that was accidentally left active
  • Fixed a bug that caused enemies to resume their attacks mid-air or when stunned
  • Added minor signposting in the form of neon lights in certain spots of the two maps
  • Added a "Check out my other games" button that redirects to Ghostware's Steam page in the main menu and end screen


-ML

:::
Stay in touch!
Twitter 1 / Twitter 2 Patreon
Itch.io

TEXNOPLAZM Alpha Demo 0.2.2 HOTFIX

TEXNOPLAZM Alpha Demo 0.2.2 UPDATE (Feb 15th 2024)

  • Fixed a navigation bug that prevented enemies from moving and attackign correctly in Map 0-2


-ML

:::
Stay in touch!
Twitter 1 / Twitter 2 Patreon
Itch.io