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Announcing Season 6 Rewards



[h2]THE REASON FOR THE SEASON[/h2]
As Season 6 nears its final episode, the time has come to release a few spoilers. When you weren’t trekking through channels in the potato-tastic Nomad Van, many of you reached new competitive peaks this Season. That deserves something special.

The Competitive Rewards for Season 6 will be Animated Universal Decals! Check out a preview of the rewards in the video on the on the blog.


Need a refresher? Here's how the Competitive Rewards work. Make sure you complete your ten placement matches to be placed in a Rank, and then fulfill your appropriate Season Reward Level at that rank (10 wins for each Rank beginning with Bronze).

Similar to past seasons, Season 6 Rewards will also grant Titles for players at the Grand Champion and Supersonic Legend Rank. Here's the full Season Rewards Breakdown:



[h2]SEASON 6 REWARDS[/h2]
  • Bronze I or higher – Season 6 – Bronze Decal
  • Silver I or higher – Season 6 – Silver Decal + lower Decal
  • Gold I or higher – Season 6 – Gold Decal + lower Decals
  • Platinum I or higher – Season 6 – Platinum Decal + lower Decals
  • Diamond I or higher – Season 6 – Diamond Decal + lower Decals
  • Champion I or higher – Season 6 – Champion Decal + lower Decals
  • Grand Champion I – Season 6 – Grand Champion Decal + lower Decals
  • Supersonic Legend – Season 6 – Supersonic Legend Decal + lower Decals

[h2]GRAND CHAMPION TITLE REWARDS[/h2]
  • Competitive Grand Champion: "S6 GRAND CHAMPION" in Crimson text
  • Rumble Grand Champion: "S6 RNG CHAMP" in Crimson text
  • Hoops Grand Champion: "S6 DUNK MASTER" in Crimson text
  • Snow Day Grand Champion: "S6 BLIZZARD WIZARD" in Crimson text
  • Dropshot Grand Champion: "S6 FLOOR DESTROYER" in Crimson text

[h2]SUPERSONIC LEGEND TITLE REWARDS[/h2]
  • Competitive Supersonic Legend: "S6 SUPERSONIC LEGEND" in Titanium White text
  • Rumble Supersonic Legend: "S6 RNGENIUS" in Titanium White text
  • Hoops Supersonic Legend: "S6 LEGENDARY BALLER" in Titanium White text
  • Snow Day Supersonic Legend: "S6 ICE TITAN" in Titanium White text
  • Dropshot Supersonic Legend: "S6 TILE ANNIHILATOR" in Titanium White text

Tournament Credits will also be reset when Season 6 ends, just like the transition from Season 5 to Season 6. Players who participated in Competitive Tournaments throughout Season 6 will be granted an All-Star Cup reward. Players' Tournament Credits will convert to the highest level reward they are capable of earning based on their Tournament Rank and Tournament Credit amount.


Remember, your rank doesn’t define you! Well, maybe a little. But any accomplishment left unfinished now will become an opportunity to peak next Season.


After all, This is Rocket League!

Spring Is Revving Up With The Nissan Z And Esports Events

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[h2]DON'T SLEEP ON THESE ZZZ'S[/h2]
The all-new Nissan Z is a sports car with a lot of culture and history behind it, and next week it becomes part of Rocket League history too! Rocket League Championship Series (RLCS) team FaZe Clan will also join in on the action with a specially designed Nissan x FaZe Clan Decal for the new car.

The action doesn’t stop there! Watch your favorite Esports teams compete in Nissan events like the Nissan Classic RLCS NA Regional, CRL World Championship, and the Nissan Crew Battles.

The Nissan Z Performance Bundle will be available May 26 - June 7.

[h2]THE NISSAN Z DEFINES PERFORMANCE[/h2]

For 1100 Credits players can pick up the Nissan Z Performance Bundle featuring a Dominus Hitbox, Nissan x FaZe Clan Decal, and a whole lot of memories.

With a totally unique body design, the 2023 Nissan Z* emanates the same grace as its predecessors but enters the modern age with added power and aggressive styling that stays true to the line’s performance roots.

In fact, the car looks so good that FaZe Clan decided to put their name on it. LITERALLY. When players purchase the Nissan Z Performance Bundle, they’ll also receive the Nissan x FaZe Clan Decal. The decal colors change automatically based on your team colors, so you’ll always rep your favorite team in style.

*All-new 2023 Z not yet available for purchase. Expected availability Summer 2022.

[h2]NISSAN Z PERFORMANCE BUNDLE (1100 CREDITS)[/h2]
  • Nissan Z Performance Car
  • Nissan Z Performance Wheels
  • Nissan Z Performance Engine Audio
  • Nissan Z Performance Player Banner
  • Nissan x FaZe Clan Decal


*Note: The Nissan Z Performance Car cannot be customized with certain item types. Car colors will be locked to either red or blue when using the Nissan x FaZe Clan Decal.


[h2]NISSAN EVENTS[/h2]

That new car smell is drifting all the way to the Esports Arena, where Nissan is sponsoring several thrilling events. On May 27 - 29, join us to watch the Nissan Classic RLCS NA Regional featuring the very best that NA has to offer.

A couple of weeks later, Nissan is going back to school to present the CRL World Championship on June 3 - 5. As a true supporter of the arts, Nissan will also be our presenting sponsor of the CRL Fall 2022 Season!

Last, but possibly most hype, Nissan Crew Battles on May 26th! This exciting event will be hosted by the First Touch Podcast boys Roll Dizz and Dazerin, with special co-host Johnnyboi. Teams of RLCS pros will play 3v3, 2v2, and 1v1 matches for their piece of the $25K prize pool.

Watch it all live on Twitch!

The Nissan Z Performance Bundle will be available May 26 - June 7.

Community Update - May 2022

Hello everyone! 2022 is flying by, and we’re into the second half of Season 6. We hope your competitive grind and tournament matches are going well, and that you’re getting close to Pro Tier territory in Rocket Pass. It was great to see so many of you in Los Angeles for the sold-out RLCS Winter Major, and we hope our friends in Europe will join us for the Spring Major in July. And for our Rocket League Sideswipe fans, be sure to brush up on the Season 3 Rewards here!

We want to thank everyone who jumped into Knockout, one of the most unique game modes we’ve ever brought to Rocket League. Shout out to those who sent us feedback in the Knockout Bash Megathread over on the subreddit, and to all of the creators for hopping in and showing the community what the new mode is all about. We’re letting all the feedback sink in before we announce any changes or plans with Knockout in the future, but we do want to highlight two major points of feedback we’ve seen rippling across the community:
  • While many of you jumped right into Knockout and picked it up with ease, you also want a more robust tutorial when we’re introducing such a radical new mode type.
  • We’re keeping an eye on “Trinity” feedback in particular, most notably how Grabs factor in versus Attacks and Blocks.

We’ve also read through a ton of conversation related to Season 6 since its start in March. While we aren’t committing to specific changes, we want to acknowledge a few key pieces of feedback many of you have shared with us:
  • We know Neo Tokyo (Comic) missed the mark for many of you, which is why we currently have it out of rotation in Competitive Playlists. We’re keeping this feedback in mind as we work on Arenas for future seasons.
  • We’ve seen a lot of feedback about the content in Season 6. Some of you were a little grossed out by the Tooth Scary Wheels, while Nomster in all its forms seems to be a pretty big hit.
  • We’re really excited to see players embrace Nomad, which uses the Merc hitbox, since “The Potato” is a bit of a departure when compared to many of our recent car bodies.
  • Finally, we saw some mixed results with Season 5 Rewards. Many of you were excited to see new Goal Explosions, while others wished we would depart from Rank icons for some reward items while keeping the associated colors around.

Since a lot of this blog touches on player feedback, we want to highlight two threads posted during Season 6 that we’re using to drive changes in Season 7:
  • A thread from earlier in the season highlighted how actions in Rocket League related to using Drops, Blueprints, and Credits could have different default selections. This is something we’re looking to change for Season 7.
  • A freestyler sparked a ton of chatter on Twitter and Reddit about ball speed on different Arena walls. We definitely want uniformity in how fast the ball moves in corners, and we’re hoping to have this fixed in time for Season 7. While we use automated testing throughout Rocket League, this was a blind spot for us that we’re going to address moving forward.

There’s been a healthy amount of conversation around game servers recently as well. While server performance is something we’re always tracking, the best way to help us improve server quality over time is to use the Report Server button in the game client. The more hits we receive through the report function, the more information we have to act on.

As we mentioned in the last Community Update, we are closely watching the new expanded player report reasons. At this time, multiple ban systems are in the works with the intention of handling reports for 'Match Throwing or Griefing' and 'Intentionally Idle'. In order for these systems to help create the best in-game experience, it is vital that players continue to report bad behavior. The more reports we receive, the better we can understand the kind of behavior that prevents Rocket League from being a safe, positive place to play.

Finally, let’s talk about voice chat. We want to thank everyone for your patience, and we’re incredibly happy to have voice chat back in the game, meeting our original goal of turning it on during Season 6. Integrating the new voice chat system into Rocket League, which ties in with our party system, Epic Online Services, as well as parental controls for younger player accounts, was no small effort, and we’re excited to hear your feedback over the coming weeks. Make sure you check out the v2.15 patch notes if you have any questions regarding voice chat functionality.

As always, keep the feedback coming on Reddit and in our Discord server, and good luck with the rest of the season!

Rocket League update adds cross-platform voice chat, eases toxicity

Rocket League has received a new update which sees the return of the in-game voice chat feature after it was removed last year due to technical issues related to the game's cross-platform matchmaking. The feature returns fully compatible with this cross-platform matchmaking, though, allowing players to communicate with each other once again.


In a surprising move, developer Psyonix has also turned voice chat in the game on by default, requiring players to opt out of the feature by going to the settings menu and unchecking it. Those bracing themselves for the worst, however, might be pleasantly surprised, as many players on the Rocket League subreddit have reported a significant decrease in online toxic behaviour.


"In one day, I've made so many friends, had so many amazing games, and climbed much faster than before, all because my comms are clear and on point," wrote one player in response to the change. "I haven't experienced any toxicity yet... to the point when I get in a match with a mute teammate I get sad."


Read the rest of the story...


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Rocket League Patch Notes v2.15

Version: Rocket League v2.15
Scheduled Release: 5/9/2022, 4 p.m. PDT / 11 p.m. UTC
[h2]CHANGES AND UPDATES[/h2]
[h3]Voice Chat[/h3]
  • Voice Chat is now available to players on all platforms
    • With the release of v2.15, Voice Chat is on by default for all players
    • Voice Chat is fully cross-platform
  • Voice Chat options are Party Chat and Team Chat. You cannot speak with opposing teams in Voice Chat
  • When Voice Chat is enabled, you will see a Voice Channel tab (with a little headset icon) appear in your Friends List. You can join, leave or switch Voice Channels from this tab.
  • When you join a team in a match, you will be placed into a Team Voice Channel
  • When you join or form a party, you will be placed into a Party Voice Channel. This Channel shows everyone in your party that has Voice Chat enabled
  • Voice Chat settings can be found by going to Settings -> Chat -> Voice Chat Settings
    • Enable Voice Chat: Checked by default; uncheck the box to disable Voice Chat
    • [PC Only] Voice Chat Input Device: Select which microphone or other input device you want to use.
    • [PC Only] Voice Chat Output Device: Select which output (speakers, headphones, etc.) you want to use.
    • Push To Talk: Check this box to use an assigned key to enable your input device. You can change your binding under Settings -> Controls -> View/Change Bindings -> Scroll down to Voice Chat (Push To Talk)
    • Preferred Voice Channel: Choose whether to default to Party Chat or Team Chat when both are available
    • Main Menu Notifications: Displays names of speaking players while in the Main Menu
    • Match Notifications: Displays names of speaking players while in a match
    • Text Chat Notifications: Displays notifications in text chat when players leave or join Voice Chat
  • You can adjust incoming Voice Chat volume under Settings -> Audio -> Voice Chat

[h2]BUG FIXES[/h2]
  • Display of ping to game servers has been fixed
  • Fixed a visual bug with Spectator names in Private Matches
  • Fixed appearance of scoreboard from Spectator point of view in Private Matches
  • [PC Only] Fixed a rare bug that allowed spectators into some online matches and would place them on the field
  • Fixed a bug preventing the “LTM” badge from appearing on the Casual Playlist tile

[h2]KNOWN ISSUES[/h2]
  • Voice Chat match notifications overlap Quick Chat options when they’re toggled on
For a complete list of Known Issues in Rocket League, go here!