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Rocket League is being upgraded to Unreal Engine 5

Rocket League is still going strong more than half a decade after its initial release. With Psyonix now under the Epic Games umbrella, the rocket-powered, battle car multiplayer experience is set for a technical upgrade to Unreal Engine 5.


Revealed in a job description on Psyonix's website (which has now been edited), the developer mentions that the marketing copywriter it is looking for will help on future projects for the team. These include the mobile version of the game, Rocket: League Sideswipe, and "Rocket League's move to UE5" (Unreal Engine 5).


A member of the Psyonix development team also elaborated on Reddit, saying that moving the game to Unreal Engine 5 is a "long-term project" for the team, and that more details will be shared when they have something to show. So, don't expect this upgrade to launch this year. The Loadout has also reached out to Psyonix for comment.


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Patch Notes: Season 4 Live

Scheduled Release: 8/11/2021, 8 a.m. PDT / 3 p.m. UTC

[h2]THE HEADLINES[/h2]
  • Season 4 Rocket Pass, featuring the new car ‘Outlaw,’ has begun
  • The new ‘Deadeye Canyon’ Arena can be found in Online Playlists, Private Matches, and Free Play
  • New 2v2 and Extra Modes Tournaments are now available in all regions
  • Undersized party Rank restrictions are in effect for some Playlists and Tournaments
  • Season 3 Rewards are dropping for all eligible players
  • Additional Patch Notes for our game update on August 10, including bug fixes and known issues, can be found here

[h2]SEASON 4[/h2]
Rocket Pass
  • Season 4 Rocket Pass, featuring the new car ‘Outlaw,’ has begun
    • Outlaw uses the Octane hitbox




Tournaments
  • Season 4 Tournaments are now available, featuring an expanded schedule
  • 2v2 Tournaments are now available in all Tournament regions
  • Extra Modes Tournaments are now available in all Tournament regions
    • The type of Tournament offered at any given time will rotate regularly between all four Extra Modes
    • Performance in Extra Modes Tournaments will not affect your Tournament Rank in Season 4, but you will still be able to earn Tournament Credits
    • Tournaments every day, while others every weekend day. We will be monitoring activity to see if additional Tournaments should be added in the future
  • Similar to 3v3 winners, Titles will be awarded to 2v2 and Extra Mode Tournament winners
  • History tab has been redesigned
  • Your Tournament Rank is now visible on the Schedule page
  • Remaining Season 3 Tournament Credits have been converted into All-Star Cups
    • 0-12,000 Tournament Credits — receive 1 All-Star Cup
    • 12,001-24,000 Tournament Credits — receive 2 All-Star Cups
    • 24,001-36,000 Tournament Credits — receive 3 All-Star Cups
    • etc
Challenges
  • Stage 1 Challenges for Season 4 are now live
Competitive
  • Season 4 Competitive has started
  • Season 4 Changes
    • A soft reset has been applied to all Competitive Playlists, similar to previous seasons

[h2]NEW CONTENT[/h2]
New Arena
  • ‘Deadeye Canyon’ can be found in Online Playlists, Private Matches, and Free Play
Season 3 Competitive Rewards
  • Season 3 Competitive has ended. Season Reward Items and Titles will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
  • Season 3 Rewards are custom, non-tradable universal Decals
    • Bronze I or higher: ‘S3 - Bronze’
    • Silver I or higher: ‘S3 - Silver’
    • Gold I or higher: ‘S3 - Gold’
    • Platinum I or higher: ‘S3 - Platinum’
    • Diamond I or higher: ‘S3 - Diamond’
    • Champion I or higher: ‘S3 - Champion’
    • Grand Champion I or higher: ‘S3 - Grand Champion’
    • Supersonic Legend: ‘S3 - Supersonic Legend’
  • Grand Champion Titles (in Crimson text)
    • Competitive Grand Champion: "S3 GRAND CHAMPION"
    • Rumble Grand Champion: "S3 RNG CHAMP"
    • Hoops Grand Champion: "S3 DUNK MASTER"
    • Snow Day Grand Champion: "S3 BLIZZARD WIZARD"
    • Dropshot Grand Champion: "S3 FLOOR DESTROYER"
  • Supersonic Legend Titles (in Titanium White text)
    • Competitive: "S3 SUPERSONIC LEGEND"
    • Rumble: "S3 RNGENIUS"
    • Hoops: "S3 LEGENDARY BALLER"
    • Snow Day: "S3 ICE TITAN"
    • Dropshot: "S3 TILE ANNIHILATOR"

Patch Notes V2.01: Season 4 Update

Version: Rocket League v2.01
Scheduled Release: 8/10/2021, 4 p.m. PDT / 11 p.m.UTC

[h2]THE HEADLINES[/h2]
  • Today’s update prepares Rocket League for the start of Season 4. A second set of patch notes with more information will be posted at the start of Season 4
    • Season 4 begins on August 11 at 8:00 a.m. PDT (3:00 p.m. UTC)

[h2]CHANGES AND UPDATES[/h2]
Streamer Safe Music
  • Streamer Safe music allows you to play Rocket League’s included music tracks without worrying about DMCA violations while streaming or recording
  • ‘Streamer Safe Music’ can be found under Settings > Audio
  • Once enabled, Rocket League will remove or replace any tracks that may lead to a DMCA violation
    • The Streamer Safe setting works in conjunction with your chosen settings for Player Anthems, playing the soundtrack in-game, and playing the soundtrack during matches
Matchmaking Penalties in Casual Playlists
  • To improve the average match quality in Casual playlists, we are introducing penalties for players who quit Casual games early.
  • Similar to the matchmaking bans for Competitive Playlists, players who leave Casual Playlist matches early may be subject to a short matchmaking ban. Leaving a single match per day won’t result in a penalty, but repeatedly quitting escalates the length of the ban.
  • There are seven ban levels for Casual Playlists:
    • First - 0 Minutes
    • Second - 5 Minutes
    • Third - 10 Minutes
    • Fourth - 20 Minutes
    • Fifth - 40 Minutes
    • Sixth - 1 hour
    • Seventh or more - 2 hours
  • Once you progress beyond the first level, there is a 12-hour cooldown before the ban level de-escalates by one level.
  • You can now “Vote to Concede” a Casual Match once enough time has passed, similar to Competitive play if your team wants to leave or simply proceed to the next match.
  • We’ve made the following changes to backfill behavior
    • If a player leaves a Casual match, they will not be backfilled into the same match
    • Casual matches with a score difference of three goals or more will not be backfilled. Bots will replace any players who leave the match.
Undersized Party Rank Restrictions
  • To help preserve balanced competitive play, parties of two playing in 3v3 Standard in Competitive or 3v3 Tournaments must be within 3 Ranks of each other
    • Examples of allowed undersized parties
      • Gold 3 + Platinum 3 (three ranks apart)
      • Diamond 2 + Champion 1 (two ranks apart)
    • Examples of disallowed undersized parties
      • Gold 3 + Diamond 1 (four ranks apart)
      • Silver 2 + Grand Champion 2 (fifteen ranks apart)
  • This change does not apply to Extra Modes Playlists or Casual Playlists
  • This change starts with Season 4
Player to Player Trading Updates
  • Once both players have entered items and accepted terms, a new trade review screen will appear
    • This screen will display all items involved in the trade
      • All item details are visible at all times on this screen (Painted color, Certification, Special Edition type, Esports affiliation)
    • No new items can be added once this screen appears
      • There is a five-second countdown before the Accept Trade button can be used
      • You can cancel out of the Trade Review screen if you want to go back and add/remove items
Game Ban Messaging
  • New messaging will inform you if your account is close to a permanent ban
    • Similar to current ban messaging, and Report Feedback, this message will appear as a pop-up once Rocket League is started
    • “Due to the number of bans issued on this account, the next ban from Psyonix may be permanent. Please do not use harassing or toxic language in future matches. For more information, please go to support.rocketleague.com”
  • Previous chat and game bans on your account are taken into consideration before this message is delivered
Player Count Display
  • The way player population is displayed in-game is changing
    • Total players online is no longer displayed
    • Playlist population display has been changed. Based on a playlist’s population, players will see one of the following
      • Amazing
      • Great
      • Good
General
  • Tactical Rumble is now available as a Rumble Mutator in Private Matches

[h2]NEW CONTENT[/h2]

Monstercat (Antenna)
  • ‘AK’
  • ‘A.M.R’
  • ‘Arielle Maren’
  • ‘Dyro’
  • ‘Emily Vaughn’
  • ‘Ellis’
  • ‘Haneri’
  • ‘Hayve’
  • ‘Hoaprox’
  • ‘KUURO’
  • ‘PROFF’
  • ‘Shingo Nakamura’
  • ‘Saxsquatch’
  • ‘Vintage & Morelli’
  • ‘YUAN’
General
  • Changed name of ‘Inamorata’ Goal Explosion to ‘Carbonator’

[h2]BUG FIXES[/h2]
  • Fixed appearance of trim on Octane when using Linares, Nooo! Decals
  • [PC] Fixed a crash when loading into Utopia Coliseum (Snowy)
  • Fixed appearance of several Trails when previewed in the Garage
  • Fixed appearance of grass near player’s car on Forbidden Temple (Day)
  • Fixed appearance (inconsistent lighting) for Visionary Wheels
  • A loud, quick beat of music heard at game startup has been removed
  • Fixed players logging in as Player 1 instead of their normal account
  • Fixed matches not counting as completed when leaving a match during the final replay
  • FPS improvements to some Arenas
  • Fixed players logging on, receiving a “Syncing Failed” message, and missing their inventory
  • Fixed players crashing upon loading into Utopia Coliseum

Players are unhappy about Rocket League's new casual mode rules




Updated at 9:30 pm PDT with a comment from Psyonix. You can jump to it here...
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