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2XP Weekend Starts November 27

The holiday week just got sweeter! We're closing out Rocket Pass 4 with a 2XP Weekend beginning this Wednesday, November 27 at 2 p.m. PST (10 p.m. UTC). Enjoy the extra XP to tier up and get some extra Pro Tier Rewards before Rocket Pass 4 ends on December 3.

Once 2XP Weekend begins, you'll earn double the amount of base experience in all Casual, Competitive, and Extra Mode Playlist matches via the "+100% special event" XP Bonus.

Check out the official start and end times below, and enjoy the extra XP!
  • 2XP Start Time: Wednesday, November 27 at 2 p.m. PST (10 p.m. UTC)
  • 2XP End Time: Monday, December 2 at 10 a.m. PST (6 p.m. UTC)

The Blueprint Update Rolls Out on December 4



Rocket League isn't slowing down to end 2019. Blueprints, Rocket Pass 5, the new Item Shop, and more are all coming next month! Get ready for the Blueprint Update on December 4 (pending first-party certification) on all platforms.

Once the update goes live at 10 a.m. PST (5 p.m. UTC), Crates are out and Blueprints are in, and any Keys you have will convert to Credits. Here's everything you need to know to get ready for update day.

Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run being added to inventories


As soon as the update goes live, be sure to check your inventory. All items from Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs will be added to all accounts on all platforms. Enjoy the extra cars and additional items!

Blueprints, Inventory Changes, and Archiving


Following the Blueprint Update, Blueprints will start to drop after select Online Matches. These new drops will show you a specific item that can then be built for Credits. You can build the item, trade it to a friend, or just keep it in your inventory.

Any unopened Crates you have in your inventory will be converted to unrevealed Blueprints of the same series, which you can reveal at no cost. You can find your revealed and unrevealed Blueprints in the new Blueprints tab in your inventory.

Keys that you own will automatically convert to our new in-game currency called Credits. Credits can be used to build Blueprints, buy items from the Item Shop, or upgrade to Rocket Pass Premium. One Key will convert to 100 Credits.

Since this is a major conversion of items, Crates will stop dropping and all purchases in Rocket League will be disabled for 25 hours leading up to the update beginning at 9 a.m. PST (5 p.m. UTC) on December 3. This includes the purchase of Keys and DLC Packs, player-to-player trades, trade-ins, and the ability to interact with any Crates you own. All Rocket League online playlists will still be up and running.

Trade-ins (trading five items for one item of a higher rarity) for items received from Crates will no longer be possible following the update. That means this is your last chance to trade in any duplicate Crate items before December 3. Free post-game drops will still be available for trade-in after the update.

With all new items hitting your inventories, you'll have a new place to put things you don't want to see. The update will bring the ability to archive your items. Archived items will be kept in the new Archive tab in your inventory.

Item Shop Grand Opening


The Item Shop is nearly open for business! Once the update goes live, you'll be able to check out this new storefront and browse in-game items that will rotate on a daily basis. Soon, you'll be able to see the exact price of an item and if it's Painted, Certified, or both! For more information on the Item Shop, check out our in-depth look.

The arrival of the Item Shop means the Showroom is leaving. This includes all current Premium DLC Packs. These items will no longer be available for purchase as packs. Items from Premium DLC Packs may return for individual sale in the Item Shop at a later date.

Rocket Pass 5 Incoming!


The Blueprint Update will start to draw the scene for Rocket Pass 5, which will begin the same day as the update. Stay tuned for Rocket Pass 5's full reveal next week.

Competitive Season 13 Begins


Competitive Season 13 begins on the day of the update, which means Competitive Season 12 is coming to a close at 8 a.m. PST (2 p.m. UTC) on December 4.

The arrival of Season 13 means it's time to distribute Season 12 Rewards, which will be granted shortly after the update. You still have time to earn your Season 12 Decals. Just make sure you complete your placement matches in a Competitive Playlist and fulfill the appropriate Season Reward Level by December 4. Good luck out there!

We hope you're excited for our last big update of 2019. Make sure to finish the year strong and get ready for 2020!

The Item Shop: A Closer Look



We announced the arrival of the Item Shop when we first revealed Blueprints, and there's plenty to unveil prior to December's update. The Item Shop coming to Rocket League is an all-new way to browse in-game items to buy the exact item you've been looking for. Here's a rundown of important information you'll need to know...

To start, the Showroom is out and the Item Shop is in. The Item Shop will be accessible from the main menu. Here, you'll see Featured items on a 48-hour timer and Daily items on a 24-hour timer. Once the timer expires, new items will enter the Shop. The Item Shop will include all types of in-game items for Rocket League, like Painted Cars, Player Banners, Exotic Wheels, Goal Explosions and everything in between.

Each item will have a listed Credit value that will show how much the item costs to purchase. Prior to purchasing, you'll see if that item is a Painted, Certified, and/or Special Edition variant; which means, for example, you'll know you're getting a Titanium White car and what it costs before you buy it.

As we shared in our previous announcement, Keys that are still in your inventory on the day of the update will be converted to Credits. Each Key will convert to 100 Credits that can be used in the Item Shop, to build items from Blueprints, or upgrade to Rocket Pass Premium. You can buy packs of Credits just like you could Keys, plus you can earn them in Rocket Pass Premium. Here are the packs that will be available for purchase:

  • 500 Credits - $4.99 USD or region equivalent
  • 1100 Credits - $9.99 USD or regional equivalent
  • 3000 Credits - $24.99 USD or regional equivalent
  • 6500 Credits - $49.99 USD or regional equivalent


Following next month's update, all Premium DLC Packs will no longer be available for purchase. If you already own any items from the DLC Packs, you will still have those items in your inventory. Items from Premium DLC Packs may return for individual sale in the Item Shop at a later date. As for Esports Shop Items, those will still have their own space in the Esports Shop tab and will continue to be available for Esports Tokens.

Between Blueprints and the Item Shop, there's a lot of new content coming to Rocket League in the next month. We hope you've been keeping up with all the latest info and you're ready to take to the field in December and the new year!

Rocket League and Beat Saber have synched up!

Rocket League, Monstercat, and Beat Saber, the hit music/rhythm virtual reality game, have joined forces for a siiick collab with in-game content available now in both games. Select songs from Rocket League are now live in Beat Saber with the Rocket League x Monstercat Music Pack. Plus, free in-game items inspired by Beat Saber are now available in Rocket League!

The Rocket League x Monstercat Music Pack features six songs from Rocket League's soundtrack, including a new song now live in Beat Saber and Rocket League. Check out the full track list:


The sounds of Rocket League are best when they're blasting in a soccar arena. That's why a Champions Field-inspired Map has come to Beat Saber! Slash your way through beats in this brand new, custom made Rocket League-inspired environment!

Rocket League has cued up two new customization items (a Topper and Boost) featuring the beat blocks from Beat Saber. Just log into Rocket League now to get them as a celebration for our sick beats being part of the VR smash hit!

The Rocket League x Monstercat Music Pack is now available for $8.99 or regional equivalent on Steam, Oculus Store, and PlayStation Store, so turn up in Rocket League and Beat Saber now!

Blueprints: A Closer Look



With Blueprints coming next month, it's time to get into specifics on what's coming to your Rocket League inventories on the day of the update. As last month's introductory blog announced, Blueprints are a new type of drop that show you exactly what item you can build. Check out the finer details of Blueprints and trades below!

Revealed and Unrevealed Blueprints


After the update, you will have a chance to obtain revealed Blueprints following Online Matches. You can then build the item from the Blueprint by spending Credits, trade the Blueprint to another player, or keep it in your inventory.

As we mentioned in the first blog on Blueprints, Crates that you have in your inventory at the time of the update will be converted to Blueprints from the same series. Any Blueprints that you receive from this conversion will appear in your inventory as "unrevealed" Blueprints. You can reveal an unrevealed Blueprint at no cost to show what in-game item it can build. Once revealed, you can choose to create the item from that Blueprint for Credits. Only Blueprints that have been converted from Crates will be unrevealed.

Player-to-Player Trading


We know our community enjoys the freedom of trading items with other players. We're pleased to announce that items will still be tradable as they have been in the past, but with a few exceptions. Revealed Blueprints and items built from Blueprints will be tradable, as will free drops, and tradable items from your inventory prior to the Blueprint system. However, unrevealed Blueprints will not be tradable. Credits will be tradable, but with some caveats listed below.

Here's a quick reference guide on what is tradable and what isn't:

Tradable:
  • Revealed Blueprints
  • Items that have been built from Blueprints
  • Credits (As long as the other party in the trade does not include their own Credits)
  • Free Drops
  • Tradable legacy content acquired prior to the Blueprint system
  • Rocket Pass items from Pro Tiers
  • In-game event items


Not Tradable:
  • Credits when traded for Credits
  • Credits when traded for nothing
  • Unrevealed Blueprints
  • Items purchased from the Item Shop
  • Bonus Gifts and Items received from Bonus Gifts (more on that below)
  • Esports Shop Items


What's happening to Decryptors?


Once Crates leave the game, Decryptors will no longer be offered. Decryptors from your inventory will be converted into "Bonus Gifts," which can be opened at no cost. Bonus Gifts will contain items from the Vindicator Crate series and first Blueprint Series, the "Revival" Series, that will bring back some fan-favorite items throughout Rocket League's history. We'll reveal everything in the Revival Blueprint Series closer to the update.

Trade-Ins


Following the update, only free items obtained via post-game drops will be eligible to trade in. Free Rocket Pass items will remain ineligible for trade ins.

We hope this sheds more light on the Blueprint system coming next month. Stay tuned later this month for a full reveal of the new Item Shop!