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Rocket League Patch Notes v2.60

[p] Version: Rocket League v2.60
Platforms: Epic Games Store, Steam, PlayStation, Xbox, Nintendo
Scheduled Release: October 17, 2025, at 10 AM PT / 5 PM UTC
[/p][h2]Changes and Updates[/h2][p]Changes to Text Reporting [/p]
  • [p]Players can now report suspected violations of our rules directly from their Game or Party chat conversation, instead of having to go to a player’s profile to report. [/p]
  • [p]When you submit a text report, it includes your recent text chat messages as evidence for Epic to review.  [/p]
  • [p]There are now two new text chat reporting settings available to players under the “Chat” tab: [/p]
    • [p]Always On: Text reporting will be on in every text chat conversation, including Party and Game chats.[/p]
    • [p]Off When Possible: Text reporting will be off in Party chat where all players have text reporting “Off When Possible.”[/p]
  • [p]Text reporting will be on in all Game chats and in Party chats that include at least one player with text reporting set to “Always On.” Text reporting is always on for players under 18. [/p]
[h3]Known Issues[/h3][p]For a complete list of known issues in Rocket League, check out our Known Issues page.[/p]

Rocket League Patch Notes v2.59

[p][/p][p]Version: Rocket League v2.59
Platforms: Epic Games Store, Steam, PlayStation, Xbox, Nintendo
Scheduled Release: October 14, 2025, at 4 PM PT / 11 PM UTC[/p][h2]The Headlines[/h2]
  • [p]Fast Freeplay[/p]
  • [p]Exact Amount Offer[/p]
  • [p]Up to No Good LTM[/p]
  • [p]Expanded Quads Arenas Availability[/p]
  • [p]Additional Private Match Game Modes[/p]
[h2]New Content[/h2][p]Fast Freeplay[/p]
  • [p]We’ve added a Fast Freeplay button to the end-of-match screen! With this, you can get into Offline Freeplay without having to navigate through the main menu.[/p]
    • [p]When selected, a confirmation will appear to make sure you want to leave and hop directly into the last Freeplay Arena you played.[/p]
      • [p]When the party leader leaves, other party members will see a “Party Leader Left” message. A new toggle has been added under Gameplay Settings to enable or disable the display "Party Leader Left" Message option, based on player preference.[/p]
    • [p]Selecting Fast Freeplay while in a party will not break your party, but it will not take your party members with you either.[/p]
    • [p]The Fast Freeplay button can be rebound in the settings and will not appear in Private Matches.[/p]
[p]Exact Amount Offer[/p]
  • [p]We’ve added an Exact Amount offer to the Credits purchasing page that lets you “top up” your Credits balance to the exact amount needed for the item you’re trying to buy.[/p]
    • [p]The Exact Amount offers are available in increments of 50 to align with item prices. [/p]
[p]“Up to No Good” Limited Time Mode[/p]
  • [p]Haunted Hallows is here, and with it comes our Up to No Good LTM. The ball is as light as a balloon, and the last team to touch it before it hits the ground scores![/p]
    • [p]Ball Physics[/p]
      • [p]The ball launches quickly upwards on contact, then floats gently back down, mimicking the feel of hitting a balloon into the air! [/p]
    • [p]Airtime[/p]
      • [p]The longer the ball stays airborne, the more points it’s worth.[/p]
      • [p]The ball emits lightning each time its point value increases.[/p]
    • [p]Scoring Rules[/p]
      • [p]Before kickoff, you’ll notice a wall of fog above the field. In order to make the ball scorable, you’ll need to bounce it above the fog wall threshold.[/p]
      • [p]An effect on the ball displays which team touched the ball last once it’s scorable.[/p]
      • [p]While the ball is scorable, the last team to touch the ball before it hits the ground scores.[/p]
    • [p]The ball does not reset after a team scores![/p]
[h2]Changes and Updates[/h2][p]Expanded Quads Arenas Availability[/p]
  • [p]The Sunset Dunes and Midnight Metro Arenas are now available in Exhibition, Private Matches, Freeplay, and custom tournaments.[/p]
[p]Additional Private Match Game Modes[/p]
  • [p]Added Possession Rumble, Soccar Strike, and Spike Drop to the Game Mode list for Private Matches and Exhibitions.[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an issue causing the Centio Car Body to display certain Decals incorrectly.[/p]
  • [p]Fixed the Powder Keg Goal Explosion not behaving as expected in replays.[/p]
  • [p]Fixed an issue where certain mutators would not gray out or be disabled when another mutator locked those mutators to a particular setting.[/p]
  • [p]Fixed an issue causing occasional stutters when building Blueprints.[/p]
  • [p]Fixed an issue causing players to see a “Ranks are too far apart to queue” error when using Multiple Selection.[/p]
  • [p]Fixed a crash that could occur in splitscreen on Nintendo Switch and Nintendo Switch 2 when entering a match.[/p]
[h3]Known Issues[/h3][p]For a complete list of known issues in Rocket League, check out our Known Issues page.[/p]

Hop in The Mystery Machine for Rocket League Haunted Hallows 2025

[p]
Hop in the Mystery Machine because Haunted Hallows in Rocket League is back from October 14 to November 1, featuring the new “Up to No Good” LTM where you’ve gotta save the day from opponents causing mischief. The Mystery Machine will be in the Shop and have a Merc hitbox![/p][h2]In the Midst of Mayhem: Up to No Good LTM[/h2][p][/p][p]The ball is as light as a balloon in Up to No Good. The last team to touch it before it hits the ground scores! Opponents will pull out all their sinister strats to keep the ball up and prevent you from scoring.[/p][h2]Ghastly Goodies to Earn[/h2][p][/p]
  • [p]“MEDDLING KID” Player Title[/p]
  • [p]Scooby-Doo Avatar Banner[/p]
  • [p]“ZOINKS!” Player Title[/p]
  • [p]Scooby-Doo Player Banner[/p]
  • [p]Scooby Sub Antenna[/p]
  • [p]Scooby Snacks Boost[/p]
  • [p]Scooby Snacks Topper[/p]
  • [p]Scooby Speed Octane Decal[/p]
[p]Complete Challenges during Haunted Hallows to earn Scooby-Doo accessories for your car like the Scooby Snacks Topper and Scooby Speed Octane Decal. There’s also an unlimited Challenge that awards 20,000 XP each time. [/p][p]Get up to mischief or meddle with it in Haunted Hallows 2025![/p]

Rocket League Patch Notes v2.58

[p]
Version
: Rocket League v2.58
Platforms: Epic Games Store, Steam, PlayStation, Xbox, Nintendo
Scheduled Release: October 1, 2025, at 4 PM PT / 11 PM UTC[/p][h2]Changes and Updates[/h2][p]Visibility on 4v4 Quads Arenas[/p]
  • [p]We changed the cage design on the Sunset Dunes and Midnight Metro Arenas to help improve ball visibility during matches.[/p]
[h2]Bug Fixes[/h2][p]General[/p]
  • [p]Fixed appearance and customization status of the Batmobile (1989) Car Body.[/p]
  • [p]Fixed a bug allowing the DeLorean Time Machine Car Body to be customizable. This fix restores the intended behavior, where players can apply tints when "None" is selected as the decal.[/p]
  • [p]Removed the Batmobile (1989) Boost and Aston Martin DB5 Wheels that were incorrectly granted to ineligible players.[/p]
  • [p]Fixed an issue where the Postparty app would trigger camera auto-zoom after goals, preventing players from properly seeing their car.[/p]
  • [p]Fixed a performance issue when respawning after being demolished.[/p]
[h3]Known Issues[/h3][p]For a complete list of known issues in Rocket League, check out our Known Issues page.[/p]

Rocket League Patch Notes v2.56: Season 20 Live

The Headlines
  • [p]Introducing the all-new Boostfield Mall Arena![/p]
  • [p]4v4 Upgrade, plus two new Arenas![/p]
  • [p]Community Spotlight: Lethamyr[/p]
  • [p]Change to Competitive Playlist access[/p]
  • [p]Changes to Rocket Pass progression[/p]
  • [p]XP progression overhaul[/p]
  • [p]Challenge updates[/p]
  • [p]1v1 scoreboard update[/p]
Season 20
[p]Rocket Pass[/p]
  • [p]The Season 20 Rocket Pass is here, featuring now-stalgic rewards like Sonic the Hedgehog items and two new Car Bodies: Pontiac Firebird and Chevrolet Astro.[/p]
    • [p]Pontiac Firebird uses the Breakout hitbox and Chevrolet Astro uses the Merc hitbox.[/p]
    • [p]We’ve also made changes to how Rocket Pass progression works. You can read more about that below![/p]
[p]Challenges[/p]
  • [p]Season 20 Stage 1 Challenges are live.[/p]
[p]Casual[/p]
  • [p]4v4 (Quads) is replacing 4v4 (Chaos) as the Large Party mode.[/p]
  • [p]Snowday is rotating out of Competitive and sliding into the Casual playlist! [/p]
    • [p]The same will happen with Dropshot next Season once it leaves the Competitive rotation and is replaced with Snowday.[/p]
[p]Competitive[/p]
  • [p]Season 20 Competitive has started![/p]
  • [p]Similar to previous Seasons, a soft rank reset has been applied to all Competitive Playlists.[/p]
    • [p]For Season 20, Competitive Dropshot replaces Competitive Snowday. [/p]
    • [p]For Season 20 only, we’ve also added the new 4v4 (Quads) to the Competitive rotation.[/p]
[p]Tournaments[/p]
  • [p]Season 20 Tournaments are live.[/p]
  • [p]New tournament reward items have been added![/p]
  • [p]Any unspent Season 19 Tournament Credits have been automatically converted into Season 19 tournament rewards.[/p]
    • [p]Specifically, Tournament Credits have been converted into the highest-level reward you’re capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining.[/p]
  • [p]Every player who played in at least one tournament in Season 19 will receive one All-Star Cup![/p]
New Content
[p]Introducing the all-new Boostfield Mall Arena![/p]
  • [p]Grab a slice and check out Boostfield Mall, now live! [/p]
[p]4v4 Upgrade + Two New 4v4 Arenas![/p]
  • [p]Now known as 4v4 (Quads), this mode will feature two larger Rocket Labs Arenas: Sunset Dunes (Quads) and Midnight Metro (Quads). These larger arenas will better accommodate eight players. [/p]
    • [p]The new 4v4 Arenas are larger in both length and width compared to Standard Arenas.[/p]
      • [p]Height remains the same for balanced aerial play.[/p]
  • [p]Expanded the number of boost pads and pills to support larger team sizes. [/p]
    • [p]Featuring 4 new wall-mounted boost pills for unique boost routes.[/p]
  • [p]Kickoff positions align with Standard Arenas for fairness.[/p]
  • [p]Demo respawn points mirror Standard logic but are adjusted for arena size.[/p]
  • [p]Standard field lines and markings are retained for familiarity.[/p]
    • [p]New Middle Rotation Line (MRL) added to encourage more efficient rotations.[/p]
  • [p]This mode will be included in Competitive rotation only for the duration of Season 20, marking Rocket League’s first new Competitive Playlist in almost seven years![/p]
    • [p]Competitive 4v4 (Quads) will function the same as all other Competitive Playlists and will contribute towards your Season Reward Level. You’ll be able to qualify for the main Season Rewards![/p]
      • [p]Competitive 4v4 (Quads) will also provide special Titles for Grand Champion and Supersonic Legend players. Season Rewards![/p]
  • [p]This mode will also be available as a Casual Playlist, but will not be available in Private Matches, Free Play, or Exhibition at launch.[/p]
    • [p]4v4 (Quads) replaces Knockout for the Season.[/p]
    • [p]4v4 (Quads) permanently replaces 4v4 (Chaos) in the Casual Playlist.[/p]
  • [p]Overall, the 4v4 upgrade keeps the core Rocket League feel while supporting the chaotic, high-energy gameplay of eight players on the pitch.[/p]
    • [p]We want to hear your feedback, so let us know what you think over on our social channels! This will help inform potential improvements in the future. [/p]
[p]Community Spotlight: Lethamyr[/p]
  • [p]To celebrate Lethamyr's contributions to the Rocket League community, all players have the chance to claim the “CARTOGRAPHER” Player Title for free in the Item Shop, now through September 25 at 9 AM PT![/p]
[p]Free Login Reward[/p]
  • [p]Players will unlock the Mad Rad Wheels just for logging into Rocket League anytime during Season 20. Sooooo rad.[/p]
Changes and Updates
[p]Change to Competitive Playlist Access[/p]
  • [p]New Driver Challenges[/p]
    • [p]New players now see a dedicated New Driver tab in the Challenges menu. They’ll be required to complete these Challenges before they can access Competitive Playlists.[/p]
      • [p]Challenge tabs now include: New Driver, Weekly, Season, and Limited Time Event.[/p]
      • [p]The New Driver tab disappears once all the New Driver Challenges are complete.[/p]
  • [p]Goals of New Driver Challenges[/p]
    • [p]These Challenges will measure players’ skill, placing them in an appropriate starting rank when they unlock access to Competitive Playlists. This should help new players get into Competitive Playlists sooner. It should also reduce instances of smurfing to help ensure fair and fun matches!  [/p]
      • [p]There’s still more work to do to combat smurfing, but we’ll keep you updated along the way.[/p]
[p]Changes to Rocket Pass Progression[/p]
  • [p]Tier Up Notifications[/p]
    • [p]Get instant feedback when tiering up with a new pop-up seen when you’re not in a match.[/p]
  • [p]Reward Highlights [/p]
    • [p]High-value rewards now stand out more in the Rocket Pass menu.[/p]
  • [p]No More Premium-Only Challenges[/p]
    • [p]All Weekly and Seasonal Challenges are now available to everyone.[/p]
  • [p]More Value! Season 20’s Rocket Pass now includes:[/p]
    • [p]5 Goal Explosions[/p]
    • [p]4 Special Edition Wheels[/p]
    • [p]3 Universal Decals[/p]
  • [p]Credits Earned Sooner [/p]
    • [p]Recover your entire Credit investment before Tier 70, with 100-Credit increments along the way.[/p]
[p]XP Progression Overhaul[/p]
  • [p]Private Match XP[/p]
    • [p]Playing your way now counts! Earn 2 XP/sec in Private Matches (up to 600 XP per match).[/p]
      • [p]No bonuses apply (e.g. win bonus, daily win, multipliers). Only time-based XP is earned.[/p]
    • [p]Private match post-game now shows a full XP breakdown screen.[/p]
  • [p]More XP Challenges [/p]
    • [p]A larger pool of XP-granting Challenges will help you progress faster.[/p]
    • [p]Replaced Drops with XP Rewards[/p]
      • [p]Weekly Challenge: 10,000 XP[/p]
      • [p]Season Challenge: 15,000 XP[/p]
      • [p]LTE Drops (like Golden Items) will be replaced by XP or themed event rewards.[/p]
  • [p]Playtime XP Increased [/p]
    • [p]We’ve doubled the amount of Playtime XP earned in Online Matches![/p]
      • [p]Score multipliers and win bonuses remain unchanged.[/p]
[p]Challenge Updates[/p]
  • [p]All Challenges are now available to all players with no Rocket Pass Premium requirement.[/p]
  • [p]Changed Weekly Challenges from 3 Free and 3 Premium to 5 available to all players.[/p]
  • [p]Season Challenges changed from 6 Free and 6 Premium to 8 available to all players.[/p]
  • [p]Starting with the Season 20 Challenge Reward, players will be required to complete 30 Challenges to unlock eligible items.[/p]
[p]1v1 Scoreboard Update[/p]
  • [p]1v1 Duel Matches (Online, Private Matches, and Offline) will no longer display Assists on the in-game scoreboard, and will instead show Demolitions.[/p]
[p]Demolitions[/p]
  • [p]You can now demolish other cars while driving backwards if you hit the required speed.[/p]
ICYMI: Season 19’s Competitive Rewards
[p]⁠Main Rewards[/p]
  • [p]Bronze in any Competitive Playlist: S19 - Bronze Decal[/p]
  • [p]Silver in any Competitive Playlist: S19 - Silver Decal + previous reward[/p]
  • [p]Gold in any Competitive Playlist: S19 - Gold Decal + previous rewards[/p]
  • [p]Platinum in any Competitive Playlist: S19 - Platinum Decal + previous rewards[/p]
  • [p]Diamond in any Competitive Playlist: S19 - Diamond Decal + previous rewards[/p]
  • [p]Champion in any Competitive Playlist: S19 - Champion Decal + previous rewards[/p]
  • [p]Grand Champion in any Competitive Playlist: S19 - Grand Champion Decal + previous rewards[/p]
  • [p]Supersonic Legend in any Competitive Playlist: S19 - Supersonic Legend Decal + previous rewards⁠⁠[/p]
[p]⁠Grand Champion Title Rewards[/p]
  • [p]Competitive Grand Champion in any Competitive Playlist: "S19 GRAND CHAMPION" in Crimson text[/p]
  • [p]Rumble Grand Champion: "S19 RNG CHAMP" in Crimson text[/p]
  • [p]Hoops Grand Champion: "S19 DUNK MASTER" in Crimson text[/p]
  • [p]Snowday Grand Champion: "S19 BLIZZARD WIZARD" in Crimson text⁠[/p]
[p]⁠Supersonic Legend Title Rewards[/p]
  • [p]Supersonic Legend in any Competitive Playlist: "S19 SUPERSONIC LEGEND" in Titanium White text[/p]
  • [p]Rumble Supersonic Legend: "S19 RNGENIUS" in Titanium White text[/p]
  • [p]Hoops Supersonic Legend: "S19 LEGENDARY BALLER" in Titanium White text[/p]
  • [p]Snowday Supersonic Legend: "S19 ICE TITAN" in Titanium White text[/p]
Bug Fixes
[p]General[/p]
  • [p]Corrected corrupted textures that could sometimes appear on the Tygris Car Body near the front two wheels.[/p]
  • [p]Fixed an issue where some Car Bodies could be “wiggled” during kickoffs.[/p]
  • [p]Fixed an issue where the brake calipers on the Bugatti Centodieci and Ferrari 296 GTB Car Bodies clipped into certain Wheels.[/p]
  • [p]The "Time Remaining" setting will no longer appear in the Match Admin menu while the "Unlimited" Match Length Mutator is active.[/p]
  • [p]Fixed an issue that allowed some players to join multiple Clubs. Club owners may notice adjusted rosters as a result.[/p]
  • [p]Club names no longer clip through the banner color during the Club intro sequence.[/p]
  • [p]Addressed a stutter that could occur when backing out of Blueprint previews.[/p]
  • [p]Fixed an issue causing the Air Strike Goal Explosion to not behave as expected.[/p]
  • [p]The THIS IS ROCKET LEAGUE Player Anthem now plays at the correct volume.[/p]
  • [p]Fixed an issue where using a PS4 controller could still produce sound after setting "Controller Volume" to 0%.[/p]
  • [p]Fixed an issue in the Neo Tokyo (Arcade) Arena where the ball indicator appeared blurry on glass surfaces.[/p]
Known Issues
[p]For a complete list of known issues in Rocket League, check out our Known Issues page.[/p][p][/p][p]Blog Link: https://www.rocketleague.com/en/news/rocket-league-patch-notes-v2-56-season-20-live[/p][p][/p]