1. Axis Game Factory's AGFPRO 3.0
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Axis Game Factory's AGFPRO 3.0 News

November 1, Update

Hi all,

This update has mostly some fixes, but one additional feature.

First, localization has been updated. The translation list is more complete and will take up less CPU time while translating to a different language.

The Mesh Editor option in the Constructor has been removed. It was incomplete and not meant to be released yet.

The Play option in the World Builder radial menu has been fixed, you now have the option to use it to play any of the internal players.

Enemies in the World Builder internal players have been fixed so they deal damage once more.

In your AGF install folder, you will find a Credits text file. You can change this file to make your own custom credits for your FPS, ARPG, or Platformer games.

Enjoy!

October 19 Update

Hi all,

This update adds more skins to the zombies for the zombie player, giving you 9 more zombies to play with.

There has also been an issue with zombies walking into walls instead of coming after you. This has been fixed.

I noticed some of the doors frome the drone assets were not opening in the platformer and ARPG player they will open for you now.

Your saved scenes will be slightly smaller now. Some data that didn't need to be added unless changed has been cut out.

Lastly, when packaging terrain textures with the Asset Packager, you used to need to add _c at the end of colormap files. You should still do this if you want to pair it with a normal map which will have the same name, but end with _n, but it is no longer required if packaged alone.

Enjoy!

September 19 Update

Hi all,

Another update already? Yeah, it's a small one, but it was necessary.

Two things in this update.

The first is that some older scenes were failing to load. This has been fixed.

The second is an added toggle to the Settings Window in the World Builder and Constructor that will disable or enable the frame rate limit of 60fps, if you so desire.

Enjoy!

September 17 Update

Hi all,

This update is mostly for the exporter in the World Builder and Constructor, but also has a bug fix relating to the terrain disappearing.

When exporting rotated objects, the rotations were not exporting correctly, causing the .obj files to have the wrong rotations. This has been fixed.

For those of you with Voxel Sculpt and Premium, you can now choose to export the voxels as a Collada file. This will let you export the terrain as a single .dae file instead of a bunch of smaller .obj files.
It will export one file for the terrain, and one for the grass, assuming you have one or both of those checked for export.

The splat maps export correctly now in the World Builder. A naming issue was causing them to overwrite each other and save only one, but now all 4 are saved.

Lastly, there has been a problem with the terrain disappearing when you resize the window.I can't completely eliminate this right now, but I have made it so it won't last for longer than a couple seconds, and shouldn't cause you too much trouble.

Enjoy!

September 6, Update

Hi all,

This update will let you save your game while you play it in the FPS, Zombie, Drone, Platformer, and ARPG players. To do that, just open the menu by pressing Esc, and select Save Game.
This will create a new folder next to your Scenes folder labeled Saved Games.

Fixed a small bug while using the Warehouse with Voxel Sculpt. Sometimes switching asset packs when voxels were selected would make it skip an asset pack.

Added Simple Colliders to the Special section of the Warehouse. These will creat an invisible wall that you can use to provide a border to your scene, or maybe an invisible bridge.

Removed a message from some of the other colliders in the Special section of the Warehouse. It said the collider only works in the Sidescroller. They work in any external player.

Worked on fixing a bug that was making grass slow down. We had a report that grass was slowing down the World Builder significantly. If you notice this behavior, please let us know, and we'll work to see how we can make it faster.

Enjoy!